Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×
PC Games (Games) Entertainment Games

Is id Abandoning Linux? 339

edv writes "In a news posting dated 10th of September, Beyond3D is reporting of an article in a German publication in which id Software CEO Todd Hollenshead discusses the upcoming id title Rage and the engine it runs on, codenamed 'id Tech 5'. Amongst other things Todd mentions that no Linux version of the game is planned at the moment, and that it will run on Direct3D on Windows platform. OpenGL version is planned for the Mac however. If true, this would be a serious blow for Linux gaming (insert jokes here) as id and Carmack have been strong proponents of OpenGL and openness in the past."
This discussion has been archived. No new comments can be posted.

Is id Abandoning Linux?

Comments Filter:
  • Not Happening (Score:5, Insightful)

    by MBCook ( 132727 ) <foobarsoft@foobarsoft.com> on Wednesday September 19, 2007 @10:16AM (#20667133) Homepage
    I seriously doubt this. That would mean writing 2 full graphical back-ends for the engine. That would be almost double the work. There is no way they would do that. There would be no point since OpenGL is available on Windows. I have no doubt that they are using DirectInput and such (as basically every game on Windows does) but I would be amazed is they wrote a Direct3D renderer in addition to the OpenGL one.
  • by Night Goat ( 18437 ) on Wednesday September 19, 2007 @10:25AM (#20667267) Homepage Journal
    I read the article with my high-school level German comprehension, and I don't see anywhere where Hollenshead specifically says they won't be supporting Linux. Just because it wasn't mentioned as a target platform doesn't mean it won't be on that platform. It could very well be that Hollenshead didn't mention it because their Linux versions haven't sold very well in comparison with the platforms that he did mention.
    Also, I would think that if id went through the effort of making an OpenGL version of the engine, they might as well port it to Linux, particularly if they're also going to port it to Playstation 3 and XBox 360. I don't think there's anything to be worried about here.
  • Re:Hmm... (Score:5, Insightful)

    by EriktheGreen ( 660160 ) on Wednesday September 19, 2007 @10:28AM (#20667319) Journal
    Another good point to remember is that ID is not of one mind.... back when they were deciding on their next product (Wolfenstein or Q4 or whatever) Hollenshead fired a few people loyal to Carmack as retribution for losing that argument. It's entirely possible that this guy thinks things are going one way and Carmack is going the other without telling him.

    When you get right down to it, having everyone in the world know the greatness of your company is entirely due to one man who is not you has got to suck :)

    Erik
  • Re:Not Happening (Score:5, Insightful)

    by Chris Burke ( 6130 ) on Wednesday September 19, 2007 @10:30AM (#20667335) Homepage
    Lots of games have both a direct3d and opengl renderer. wow, ut2k4 spring immediately to mind. Ultimately the two aren't that different, and it isn't that hard to code your engine using a generic wrapper so that there isn't that much work to be done to create the two render paths. Usually one of them is less optimized, and it's usually OpenGL since a lot of companies target Windows/Direct3D primarily and create the OpenGL path for the Mac port.

    However coming from id I'm taking this with a huge grain of salt. Carmack isn't the kind of guy who likes to have two separate yet redundant render paths where one is probably more optimized than the other. Software vs hardware rendering ala quake2? Sure. But since they're already committed to an opengl path for the Mac, I just can't imagine them going through with creating the Direct3D one.

    Though maybe it's a side effect of iD's business of selling engines? If customers are demanding direct3d for whatever reason, they may very well get it.
  • Re:shame... (Score:4, Insightful)

    by i.r.id10t ( 595143 ) on Wednesday September 19, 2007 @10:32AM (#20667367)
    Yeah, I'm a weird one when it comes to that. I like Freedom, and I like free, but I really like a stable OS where standards aren't broken/bastardized.

    I don't mind binary blob drivers for my nVidia card - its the best hardware at the moment. I'll be happy to pay full retail for Acrobat Professional, the product formerlly known as the Macromedia Dreamweaver Suite (DW, Flash, Fireworks), etc. for Linux, and I won't get bitchy about source access. Heck, I'd pay for the windows version *if* it were packaged with a custom Wine that would let it Just Work. I really don't care - I just want the best tool for the job. Unfortunately for me, Windows isn't one of 'em...
  • by Visaris ( 553352 ) on Wednesday September 19, 2007 @10:35AM (#20667421) Journal
    I was under the impression that Vista did not support OpenGL in the true sense of "support". I had heard that Vista emulates all OpenGL calls and turns them into DirectX equivalents. I hear the performance penalty is significant. If I am correct about this, ID may be forced to create a DirectX version if they want any chance of a well performing windows version. Similarly, if they target Mac/*nix, they will be forced into creating an OpenGL version. I think Microsoft intended this, as most companies will not create an OpenGL version, and the effect will be to lock all gaming onto an MS platform.
  • Re:Hmm... (Score:5, Insightful)

    by Azarael ( 896715 ) on Wednesday September 19, 2007 @10:37AM (#20667447) Homepage
    Also, everyone should keep in mind that porting of Doom 3 to Linux didn't happen until fairly late in the development process. Just because they haven't planned to port it yet, doesn't mean that they aren't going to.
  • by porkThreeWays ( 895269 ) on Wednesday September 19, 2007 @10:38AM (#20667461)
    I hate to say it, but I don't think gaming on Linux is going to be a huge deal breaker for most people anyway. Most gamers I know are "Windows experts". They've got their Windows desktop super customized with skins and slick themes etc etc. They are probably the worst candidate for adopters of Linux. I've found Windows power users to be the most stubborn in switching. They think they understand something about computers and operating systems, but it comes down to they kinda understand how Windows works on the front end, and it's a HUGE blow to them when they have to start over. A lot of it is an ego thing. Instead of admitting they know less about computers than they thought, they pass it off as inferior. They do the same thing to Macs.

    The best candidates to convert are people who actually really do understand how computers and operating systems work, or people that want a computer that "just works". Not people that get pissed off because there's no control panel. I come across this all the time. Windows users that I feel are scared they will look stupid and put Linux and OSX down as inferior. I'll ask them, "have you ever tried it?". Most have never tried it or made an attempt to figure out how it works. The thing that will bring about the most adoption of Linux and OSX is an entire generation being raised off Windows.
  • Re:shame... (Score:5, Insightful)

    by trolltalk.com ( 1108067 ) on Wednesday September 19, 2007 @10:40AM (#20667495) Homepage Journal

    I'd be willing to pay double the Windows version for a native version of SimCity 4 (or even SimCity3 or SimCity2k). No, Wine emulation doesn't count.

    Just because we use linux doesn't mean we're not willing to put our money where our mouths are. My library holds almost 200 programming books, and the last I checked, books aren't cheap. Yes, its nice that linux is free (in both senses), but do you really believe that we use linux only because its free? Maybe we also like the lack of vendor lockin, the lack of viruses, etc.

  • Long-term (Score:3, Insightful)

    by Tony ( 765 ) on Wednesday September 19, 2007 @10:46AM (#20667561) Journal
    Can't do that. Any new game engine must look to the next two or three years, and Microsoft is not going to let Vista fail. This time next year, Vista will have 25% of the market. In another year, it'll have 75%. Just like XP did, and MS-Win2k before that.

    For PC gamers, the future is Vista.
  • by Anonymous Coward on Wednesday September 19, 2007 @10:47AM (#20667565)
    I got into an argument with a user such as you describe. At a certain point in the discussion, he fell back onto the old rhetoric: "Well, the ubiquity of Windows is one measure of its quality."

    To which, I replied: "By that metric, McDonald's is the finest restaurant on Earth."
  • by porkThreeWays ( 895269 ) on Wednesday September 19, 2007 @10:51AM (#20667637)
    This is the epitome of FUD keeping people from switching to Linux. You COMPLETELY don't understand how software works apparently. First of all, there is a standard library for writing 3d games. It's called OpenGL. Second, what Desktop Environment you run is completely irrelevant to anything. I'm currently running Gnome on this computer. At home I have Fluxbox. At my parents they have KDE. Guess what? We can all run the exact same programs. People write programs for a certain toolkit, but in no way, shape, or form does this mean you can't run it in a different desktop environment. What desktop environment you are running has nothing, 0, none, zilch, to do with what programs you can run. The Windows world is no different in this respect. There are at least 10 different GUI toolkits floating around in the Windows world. For programs to work, all you need to do is include the proper libraries. The reason there is a low rate of Linux adoption in part is because of idiotic propaganda like this being spread around. It has zero basis of truth and I think anyone propagating this garbage should be called out for what they are.
  • Until there's a more standardized desktop environment such that developers can target one one platform and know that they'll have broad Linux market reach, why would any company bother?

    Um... there already is [libsdl.org]. OpenGL + SDL covers basically everything DirectX does (yes, DirectInput and all that). If you need environmental audio, you can use OpenAL [openal.org], or roll your own as I gather Id did for Doom3 (and not just on Linux, on Windows as well - you need a patch for hardware audio [soundblaster.com]). As a bonus, SDL apps run on Windows and OSX (along with several other platforms) as well.

    Games don't care about the desktop, except for installing a menu item and/or an icon to run the game. And, well, there's a standard for that, too [freedesktop.org]. Once they're running, they take over the screen anyway.

    The issues with Linux gaming is entirely a chicken-egg market-share problem. There is just not any kind of technical barrier. Anyone doing a PS3 version is already doing an OpenGL version anyway [wikipedia.org], so a Linux port is actually quite easy at that point.

  • by westlake ( 615356 ) on Wednesday September 19, 2007 @11:13AM (#20667973)
    Most gamers I know are "Windows experts". They've got their Windows desktop super customized with skins and slick themes etc etc. They are probably the worst candidate for adopters of Linux. They think they understand something about computers and operating systems, but it comes down to they kinda understand how Windows works on the front end, and it's a HUGE blow to them when they have to start over.

    Gamers game.

    They are not technical hobbyists as the Geek understands it. The Windows OS is simply another platform like the PS3 - The basics of Windows is all they need to know and all they want to know.

  • by AHumbleOpinion ( 546848 ) on Wednesday September 19, 2007 @11:16AM (#20668017) Homepage
    It'll be interesting to see if other developers decide to take this precedent and remove support for OpenGL from future games to speed up development time.

    Support for OpenGL is not being removed, the Mac version will use it. This is not about OpenGL, this is about Linux gaming. Years ago id made an infamous comment in a Game Developer magazine interview, sorry no link - read the hard copy at the time. They said that there is no business justifcation for their Linux clients, that they merely do them because they think it is cool to do so. Perhaps they don't have enough time for this "hobby" anymore.

    Keep in mind that the Linux game market is far smaller than most people think. It is not the number of people who buy the Linux version of the game. Given that most Linux gamers are willing to buy the Win32 version of a game and dual boot or emulate, a Linux sale is cannibalism. It replaces a Win32 sale with a Linux sale, it does not generate new income. The only new income is a sale to those who refuse to dual boot or emulate, who will only play native Linux versions. This native group is considered by many developers to be too small to justify the expenses related to porting, testing, and support.

    That said, Linux based servers are an entirely different story. These make financial sense.
  • by Creepy ( 93888 ) on Wednesday September 19, 2007 @11:54AM (#20668563) Journal
    and the answer is... sorta.

        The original plan was to support up to OpenGL 1.3 by converting calls in Vista to DirectX calls, but I believe they decided to drop OpenGL completely in the released version, which means only hardware is supported by callbacks. I haven't tried anything but hardware, so I can't tell you for sure. I do know they deprecated the API for this release, which means all support will soon be dropped, if it isn't already.

    From my testing, a windowed OpenGL context in Vista has about a 2-4x performance hit with Aero enabled (and even without on my laptop - not sure if that's a bug or not). A fullscreen context gets roughly the same framerate as XP or Linux. Using OpenGL with a specific geometry shader in window mode on Vista gives me worse performance than running the same code in a software emulator on the same machine (nvemulate gets 10FPS, Vista gets 9). Note that I have not yet tested that code in fullscreen to see what the "real" framerate should be, which will tell me if it's Vista's fault, or a driver issue. Vista is supposedly just compositing (in layman's terms, cutting the OpenGL window and pasting it into a DirectX window) which in NO WAY be more than a 10-15% performance hit, and I get a hit in the 40-80% range (with very erratic frame rates). This indicates to me that either MS is intentionally crippling OpenGL or the drivers are really bad at the moment (and to be honest, it could be either).

    Most games are played in fullscreen, and OpenGL works fine in fullscreen on Vista. The biggest problem with OpenGL right now is that it's 10-15% slower than DirectX. Updates to OpenGL - 3.0 (Long's Peak) due this month, and Mt Evans due in first quarter next year - should help close this gap (however, both are months later than originally expected).
  • by Svartalf ( 2997 ) on Wednesday September 19, 2007 @12:05PM (#20668713) Homepage
    ...anyone makes a remark like that... I'd be filthy stinking rich.

    1) Id abstracts the hell out of everything. OpenGL isn't ON X-Box, now is it? But there's Id titles on that platform. There's a hint there- it's easier to abstract things and produces portable code. It's also very MUCH worth mentioning that DirectX is only available on ONE of the dominant consoles, and on only ONE of the dominant OS platforms. This is about making as much or more money on ENGINE SALES as the game itself. Making a DirectX only engine is limiting as hell for that prospect (No PS3. No Wii. No MacOS.).

    2) It's NOT all that difficult to make a port from DirectX to OpenGL. It's been done. I had a hand in one of them. The damn game that I had a hand in porting would have shipped about 12-14 months earlier if the other two team members hadn't boggled on us and we ended up having a few 11th hour bugs that had NOTHING to do with the porting effort from DirectX to OpenGL.

    3) Id has NEVER, to the best of my recollection, announced anything other than Windows versions of ANY of their titles or engines that are currently in development. Suppositions about whether they're ditching Linux or not is just rattling to hear one's own voice at this point.
  • by Alzheimers ( 467217 ) on Wednesday September 19, 2007 @12:08PM (#20668753)
    Everyone knows that you skip ever other Microsoft OS.

    Windows 3.0 - Meh, a new gui.
    Windows 3.1 - Woot, welcome to the 16 bit world.
    Windows 95 - Meh, a new gui. And, oh look, winsock.
    Windows NT - Finally, a business class desktop OS.
    Windows 98 - sloppy, but stuff's starting to work like it should.
    Windows 98SE - Hey, it's what they *should* have released 98 as.
    Windows ME - ugh, this bites harder than a doberman on a diet.
    Windows 2000 - The greatest operating system MS has made to date.
    Windows XP - A new gui. Lots of security holes.
    Windows MCE - Features the media center features that people were turning to Apple for, with improved (not great) security.
    Windows Visa - Meh, a new gui. They really should have made this 64-bit all around.

    If the version you're running now sucks, just wait for the next version. Right?
  • by bigstrat2003 ( 1058574 ) on Wednesday September 19, 2007 @12:10PM (#20668779)
    While it's true that an Xbox-only game wouldn't be a good move, it wouldn't be a very big deal if id made any of their games Windows-only. Unlike the console market, where there are three actual contenders, in the OS market, there's one contender, and two very distant competitors.

    I like id's decisions in the past to port their games, and think it's a great way to show some love to the fans, but you seriously overplay the damage they'd do to themselves by excluding Mac OS and Linux.

  • by TheRaven64 ( 641858 ) on Wednesday September 19, 2007 @12:57PM (#20669427) Journal

    It's NOT all that difficult to make a port from DirectX to OpenGL
    I'd like to clarify this point by saying that it's highly dependent on your other point:

    Id abstracts the hell out of everything
    Porting from Direct3D to OpenGL is very hard if you have DirectX code scattered all through your program, but much easier if you have all of the drawing handled through a middleware layer. This is true of all code, not just games. Cross-platform APIs are great, until you find you want to use a platform-specific feature they don't support, or port to a platform where they don't run. Then your abstraction is the thing that becomes important.
  • by geekinaseat ( 1029684 ) on Wednesday September 19, 2007 @12:59PM (#20669475) Homepage
    You missed out: Windows XP SP2 - It's what XP should have been at release.
  • by ardor ( 673957 ) on Wednesday September 19, 2007 @01:05PM (#20669569)
    "Actually, I can't wait for the end of OpenGL. I want to use my card to the fullest and forcing it to support two different API's won't allow that."

    Wrong. They are just frontends for the same thing.
  • by msormune ( 808119 ) on Wednesday September 19, 2007 @01:24PM (#20669873)
    He WAS right although not in the same sense. The "quality" here with in McDonalds is not in the food or service, but in the way the business and franchising works. WHich makes it indeed one of the best restaurant in the world, business wise. The same way Windows is by far not the best operating system, but the whole Windows family as a business model and the way Microsoft has forced nearly to play along, makes it the best operating system. Business wise.
  • by ardor ( 673957 ) on Wednesday September 19, 2007 @01:27PM (#20669915)
    Technical reasons:

    Direct3D is more consistent, no matter what the feature is, because it was completely redesigned with release 8 and 10. The 8 redesign was necessary, the 10 understandable (but debatable).
    OpenGL is very elegant with primitive stuff, the kind of things the first NeHe tutorials show. But once you start entering the world of complex, modern effects, huge datasets, and today's game art, OpenGL becomes messy.

    The API is inconsistent, because there are several extensions for the same goal, which tends to confuse people. Also, newer extensions follow different design paradigms than older ones. The driver gets not enough information, which is vital for optimal performance. Good example are textures; you can actually change them completely, at any time; their entire structure is mutable. This is not good for the driver, which does not know whether or not you will ever do this (and in 99% of all cases you don't). Using PBOs you can give the driver a hint (because the PBO becomes the storage space for texture, and the PBO cannot change its size), but its messy.

    The solution is called OpenGL 3, and specs are available in a couple of weeks.

    Management reasons:

    Years ago, OpenGL was a much better choice than D3D. This got reversed in D3D8 era, because of the ARB being extremely slow and not implementing features everybody wanted (shaders, render-to-texture...). The ARB pace was also one of the main reasons Microsoft created Direct3D in the first place (remember, they were on the OpenGL bandwagon).

    Now, there is just no gain in porting all those codebases using D3D9. Oh yes, OSX uses OpenGL. But OSX is an isolated platform, they have custom OpenGL extensions, and an absolutely excellent OpenGL toolchain. Nothing Windows or Linux GL developers have comes even close to this. OSX as a gaming platform is actually more interesting than Linux, because for example Blizzard supports it already, it is a platform for common users, support is far easier, and Apple is growing fast right now. Thus, osx may become a gaming market. A Linux gaming market is far less likely, and much more expensive. id and Epic ports are an unsupported bonus. And we all remember the Loki fiasco. Valve seems to be toying with the idea about supporting Linux, but thats just speculation right now (though they have the money to try it).

    So the usual setup for games is this:
    Windows: D3D9
    OSX: OpenGL
    Consoles: Custom

    Linux is an afterthought, and maybe gets the OSX OpenGL code.
  • by Brix Braxton ( 676594 ) on Wednesday September 19, 2007 @01:42PM (#20670157) Homepage
    I don't have any references - but I think it's the other way around isn't? I think Carmack has always preferred OpenGL. Back when it was a really big deal he was even into an initiative that would auto-update OpenGL (similar to how CD's come with Direct3d.exe installers there was an OpenGL.exe installer). I think the decision is based on the fact that OpenGL support in Vista and above is rudimentary.
  • by happyemoticon ( 543015 ) on Wednesday September 19, 2007 @02:01PM (#20670497) Homepage

    That depends. If you're making an exclusive game for the PS3, and you are confident that every single PS3 owner in the world will want to buy your game, sure. However, I think for your middle-of-the-bell-curve studio, writing in OpenGL and DirectX makes better business sense. If I were the bean counter in charge and someone said, "Hey, let's write super-special optimized code for the PS3, which is already a pain because of those eight cores, thereby increasing our development costs, so that we can increase sales in our smallest demographic, who have to take out a second mortgage just to buy the console in the first place!" I'd answer with a flat, resounding "No" unless there were incentives, or, to put it more bluntly, bribery from Sony.

  • by thesandbender ( 911391 ) on Wednesday September 19, 2007 @03:05PM (#20671311)
    I was a game developer [mobygames.com] almost 8 years ago (no where near my full C.V. but just to prove I'm not blowing smoke).

    Further... until recently I ran two Gentoo boxes and on Debian box at my house, set up more than one IT shop on Linux and Samba and was the black sheep at my last job in a Windows/.NET shop. I've been running at least one critical system on Linux since about 1998. I know and love Linux.

    With that said... there is not a chance in hell that I, as a game developer, would ever release a game for Linux (in it's current state).

    What platform are you running on?
    What distribution are you running?
    What build?
    Is 32 or 64-bit?
    What video card are you using?
    Are you using the vendors drivers or open source drivers?
    What sound driver are you using?
    What front end are you using (KDE or Gnome)?
    Have you updated to this version of libc?
    Have you enabled/disabled this option in your kernel (you can see where it goes downhill from here).

    The problem is that Linux is a victim of it's own success. You can do anything with it... and, as a consequence... expose developers and support technicians to a version of hell worse than they ever imagined.

    The support costs for Linux systems are substantial. And just not worth it. Besides the requirements are now substantially different. By a 360/PS3/Wii to fulfill your gaming needs and buy a lower powered PC rigged for power saving for your 24/7 needs.
  • by King InuYasha ( 1159129 ) on Wednesday September 19, 2007 @04:37PM (#20672399) Homepage
    That is great to know... Because I was worried that id Software would start abandoning its Linux versions.... And that would make me a very sad camper :'(

    I don't buy games very often, but when I do, usually I buy PC games that are cross-platform, or games for my console (currently Nintendo Wii)
  • Thanks! (Score:2, Insightful)

    by Anonymous Coward on Wednesday September 19, 2007 @05:05PM (#20672727)
    Thank you for the direct response. It's always nice to see you chime in and let us know what's going on.
  • by chromatic ( 9471 ) on Wednesday September 19, 2007 @05:19PM (#20672919) Homepage

    But Vista got there in about six months.

    Ah, the advantage of bundled software on multi-vendor hardware!

  • by I'm Don Giovanni ( 598558 ) on Wednesday September 19, 2007 @06:40PM (#20674053)
    Didn't the demise of Loki demonstrate the weakness of the Linux gaming market?
    Loki was dedicated to porting games to Linux. But Linux gamers didn't buy Loki's games for various reasons, such as:
    1. Many Linux users refuse to pay for software, period.
    2. Many of the Linux users that are willing to pay for software are unwilling to pay for closed-source software.

    Loki, despite making decent ports of many games, had to close down because Linux users refused to pay for the games that Loki provided.

Our business in life is not to succeed but to continue to fail in high spirits. -- Robert Louis Stevenson

Working...