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Games Entertainment

Expert Insight From Miyamoto, Todd Hollenshead 52

njkid1 writes "Nintendo's legendary Shigeru Miyamoto, id Software's Todd Hollenshead and BioWare's Ray Muzyka offer up their expert advice on how to rise to the top of the industry at GameDaily. Miyamoto says his secret to success is that he makes sure sequels are entirely new games rather than just minor updates to the same engine. From Muzkya's comments in the article: 'BioWare's success is based entirely on the fact that we have a lot of very humble, hard-working and smart people at our company who are allowed to take creative risks. We put quality as our number one studio priority, because we believe it leads to long-term success, and as a result we don't release a game until we've achieved and exceeded our high quality targets.'"
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Expert Insight From Miyamoto, Todd Hollenshead

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  • by Anonymous Coward on Friday September 21, 2007 @12:48PM (#20698303)

    Every Zelda game has followed the same formula since the nes.
    I beg to differ. Majora's Mask was a very different formula than the other Zeldas. There was no Master Sword. There was no Triforce. Zelda didn't need rescuing, and only existed in a dream sequence. There was no Gannon. It had some of the best dungeon design to date (the dungeon that flips upside down was awesome!) NPCs didn't just wander around aimlessly. They all had specific schedules they followed and the NPCs took a more interactive role in this story than in any other Zelda. The game's ending sequence would change based on your interactions with the NPCs. It was one of the first games to use the flow of time as a major plot device. Fierce Deity Link is still the most bad ass Link ever!
  • by EricR86 ( 1144023 ) on Friday September 21, 2007 @03:04PM (#20700593)
    That fast square root function was NOT written by John Carmack. Beyond3D has a whole article dedicated to the history of that line of code.

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