Team Fortress 2 - From Old To New 99
As the Beta period for the incredibly fun Team Fortress 2 winds down, the website Rock, Paper, Shotgun offers up several pieces on the title. If you played the original TF and want to know how things have changed, they've got an in-depth series of posts on the nine classes. If you're more interested in the evolution of TF2 as a concept, the first of a two-part interview with game designers Robin Walker and Charlie Brown highlights the long road between there and here: "The arc of TF2 is something that's probably familiar to a lot of amateur developers or designers. When we got here the first thing we built was overly complex, very hard core, almost impenetrable to anyone who wasn't familiar with FPSs in general. And as we found as we played it, wasn't more fun because of it. I think one of the things we've learned as designers over the time we've been here is to better preserve our ideas while still making them more understandable ... If I looked back at various designs in the different versions of TF2, then I think that's the thing that moved the most. We were always doing interesting classes, interesting weapons, but I think the thing we succeeded at the most, that we were failing at the most, was that nugget of acceptability relative to depth." As for the best class, I tend to agree with Jerry.
TF2: AKA (Score:5, Interesting)
Everything about the art direction in the game reminds me of that movie... and I love it.
can we start talking nerf/buff yet? (Score:3, Interesting)
Nerf scout shotgun or give them the sniper machine gun instead.. 2 shots from a scout's gun should kill a 175hp demo or 200 hp soldier.. i've seen 3-4 scouts rush a CP and kill everyone and cap the round.
demo nades are a little under powered when laying ont he ground and exploding (direct hits are right, and stickys are fine).
uber could last a little longer.
overall tho you can tell a lot of balance was worked on prior to beta...
Re:TF2: AKA (Score:3, Interesting)