More Lich King Details, Apologies For Burning Crusade? 165
1up is hosting content from the most recent edition of Games For Windows magazine. The front page of that august publication features the grimacing face of Arthas, poster boy for the upcoming Wrath of the Lich King expansion to World of Warcraft. The article inside has a bunch of new details on the game update, as well as a lengthy discussion with Blizzard's Chris Metzen on the first WoW expansion, Burning Crusade. Some of Metzen's comments along those lines are a bit surprising: "'It had a lot of high-concept ideas, high-concept environments,' he says, calling to mind the psychedelic mushrooms of Zangarmarsh, the tragic majesty of Tempest Keep, 'but other than some really nice moments, there was nothing really personal about it.'"
The Expansion they wish they made first (Score:3, Insightful)
My main bone of contention though is that the 1-70 grind is not getting much attention. Do they feel that all of that is throw-away? I understand adding new content to the end game to keep fanatics engaged. My guild is just finishing TK and getting ready for Black Temple so the timing is perfect to keep them all interested in future content. But what about adding new players, and expanding offerings for players that are new?
Re:Not an apology (Score:5, Insightful)
I'm sure some people will eat it up. I'm just not one of them.
The expansion decline (Score:5, Insightful)
I give WoW another one or two expansions before work begins on a new MMO incarnation. Whether it be WoW II or otherwise.
Re:Not an apology (Score:4, Insightful)
Re:The expansion decline (Score:5, Insightful)
As you said, the investment to "catch up" become huge, competition becomes fierce, the amount of cheaters go up (to try and catch up), and its just a downward spiral. While its easier to say than do, MMO devs (not just WoW) need to stop thinking that the end game, "long term" players are their main customers. At any given moment, they indeed are, but for the continual longevity of the game, its not these people that will fuel it, its the constant supply of "newbies", so to speak. People rediscovering the trip from level 1.
The games should make it interesting to continually start over, that way new players and old are closer together, mix better, etc. Originally FFXI had that decently, making players continually start back up, mixing up with the new, it was quite the experience. Then somewhere along the line they got caught by the vocal majority and down it went. Its not to say that adding content at the end isn't a good idea: people who are attached to some characters will continue paying longer, but it shouldn't be the main concern like it is in 99% of long lasting MMOs out there.
Re:The expansion decline (Score:2, Insightful)
Re:Not an apology (Score:3, Insightful)
Fascinating. With a few rare exceptions, I find that it's usually faster to just read the damn quest descriptions (which generally tell you exactly where to go) than to head off to thottbot for coordinates.
Yes, really.
Re:The expansion decline (Score:4, Insightful)
Well, in some ways I second this, I'd love to see some new content lower down the levelling ladder, as the old instances and quests can get a little boring after having run through them a lot of times, and they never quite have the same magic redoing them on an alt as they did when you first when in and everything was new and mysterious, but you do need to consider that of the subscribing playerbase, quite a large proportion is at the endgame stage, ok, maybe not Black Temple/Mount Hyjal/etc, but a large proportion are level 70. (Census details [warcraftrealms.com])
I'd actually quite like to see some more stuff to do around the karazhan level, for those who aren't really interested in the 25-man stuff, or who can't commit to the time/organisation required. Zul'Aman could be quite good for this, but we shall have to see how it turns out.
Re:Not an apology (Score:3, Insightful)
Then why do you even play the game?
Re:Not an apology (Score:3, Insightful)
Re:The expansion decline (Score:3, Insightful)
I disagree - "catching up" is really only for people who want to "race to 70" so they can raid. For everyone else, more expansions mean more content to explore and more playtime until you "hit the brick wall at 70."
In reality, it's only a small percent of people who raid. Most of us can't afford the time investment. Personally, I'd get v. bored doing the same instances over and over and over trying to get the +22 boots of no-real-life.
Additionally, Blizzard is making some of the "old-60-world" grinds easier by increasing reputation gain rates for the old-world factions.