Bungie Explains Halo 3's Resolution 181
For some folks artisitic merit or financial success of Halo 3 isn't what's really important: it's about how many pixels are on the screen. After there were some complaints about the 'truth' of the game's HD nature Bungie posted a missive on their site clarifying the output process for Halo 3's visuals. "Halo 3 uses not one, but two frame buffers - both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see - lighting. We wanted to preserve as much dynamic range as possible - so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image. This ability to display a full range of HDR ... gives our scenes ... a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels."
BFD (Score:4, Insightful)
Fun should come before visuals, but... (Score:5, Insightful)
Re:So... (Score:1, Insightful)
This is a big deal if you live and die by resolution as many internet fanboys do. However, I'm of the opinion that a game's resolution has little impact on what really matters for a game's visuals: the quality of the character and environment designs. The impact of resolution on games is ridiculously overblown.
Wait for the PC version... (Score:5, Insightful)
But if you really want it, it's coming.
Pixel Peeping Video Game Style (Score:5, Insightful)
Halo 3 looks nice, and plays great. That's all that matters to me. I'm certainly willing to forgo some extra pixels in favor of a smoother experience.
Resolution (Score:3, Insightful)
All these Microsoft apologists... (Score:2, Insightful)
The real problem is Halo's graphics engine, which has been too demanding of the graphics card/processor since Halo 1. They're not going to admit that their graphics engine is slow or that the 360's graphics card can't crunch through double-bufferred 1080p using an engine that is maintained at Microsoft.
It goes to show that third-party developers have a better handle on getting the most out of the 360's PC hardware than Microsoft.
but NextGen was supposed to be the HD era! (Score:3, Insightful)
I remember Peter Moore saying that this generation will also eliminate the jaggies. the anti-aliasing is better in these new consoles but not enough to eliminate aliasing. The marketers can spout lies upon lies before release because no one ever calls them on it later, so I say GOOD JOB and KEEP IT UP!
so they cut corners to get a good frame rate. good grief! if this Gen of consoles were really the HD-era, then every game should be able to do 60fps at 1080p, period. I don't blame Bungie for this though, it's squarely MS's bucket of lies. Also, I am no Sony fanboy - for the PS3's price, it should have no jaggies and every game running 60fps at 1080p as well as my laundry. Guess we'll have to wait until next generation for the NextGen... until then, we're all suckers - albeit having fun with exceptional gameplay
Re:All these Microsoft apologists... (Score:3, Insightful)
Re:but NextGen was supposed to be the HD era! (Score:3, Insightful)
1. Just because hardware can output things at resolution x, color-depth y and z objects on screen doesn't mean that it'll draw things at a particular frequency. Maxing out a particular aspect of an architecture generally means that there's a cost that has to be paid elsewhere. There is no free 60FPS.
2. Developers will always focus on shiny pictures. Most PR material is still sent out as still-pictures, and most people judge beauty by still frames. As a result, developers tend to optimize for prettyness rather than smoothness.
Yeah, I know. The original poster is little more than an HD troll, and should be ignored. This complaint is still my major pet peeve anytime a new generation rolls around - invariably, tons of people will complain 6 months after launch that it doesn't do x, y, or z at 60 FPS. Then they blame it on developers, manufacturers or PR people, when the problem is simply that they don't understand the topic they're talking about.
Yeah, there is a problem with marketing promising the moon and delivering a shiny pebble. But if you don't know this by the time you see your second commercial.... that's your problem, and not the problem of the developers.
Rant off.
720p Guarantee (Score:3, Insightful)
Didn't they guarantee that they were ushering in the HD era?
I guess that didn't apply to their own internal titles.
Bioshock looks better all around, has far more detail, oh, and runs natively at 720p without any problems. Why can't Halo 3? I don't get it.
Fuck Upscaling (Score:2, Insightful)