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PC Games (Games)

An Overview of the Games For Windows Initiative 60

Writing for the Escapist, author Sean Sands takes a hard look at Microsoft's Games for Windows project. The PC version of Xbox live, as well as the coherent branding they've handed out to publishers, doesn't appear to be having the kind of effect they were hoping for. Most especially, Sands points out, when players have the recently released Steam Community as an alternative: "Valve's latest community features, while they don't connect PC to console, have offered virtually every other meaningful feature in a free and functional package. Steam isn't only beating Microsoft at its own game, it's taking Microsoft's lunch money and leaving it tied to the tether-ball pole."
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An Overview of the Games For Windows Initiative

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  • Big Surprise (Score:3, Interesting)

    by Egonis ( 155154 ) on Tuesday October 02, 2007 @09:32AM (#20822029)
    I don't know if the Games for Windows / Xbox Live both cost money, or they are one in the same.

    For the sake of this reply, I will assume that they are one in the same.

    After so many years of Quake having a freely usable game finder, why is it that Microsoft decided to charge for their service? Yes, I have an account for my 360, but at the end of the day, the only major differences I see are that you can manage friend lists much like MSN, and chat via headset, which is also not a new technology. WoW users use that freeware voice chat server/client setup.

    So at the end of the day, of course competitors are going to provide the same services for free, because afterall, it's about the games, not the services.
  • So... (Score:4, Interesting)

    by njfuzzy ( 734116 ) <[moc.x-nai] [ta] [nai]> on Tuesday October 02, 2007 @09:46AM (#20822227) Homepage
    Am I right that they called it "Steam" just so journalists would have to keep using the phrases "Steam-powered" and "powered by steam" and "valve releases steam"? Think of the confusing sentences if they released a Castle Falkenstein game, and journos had to summarize that.
  • Re:Big Surprise (Score:3, Interesting)

    by Kelbear ( 870538 ) on Tuesday October 02, 2007 @09:54AM (#20822335)
    "After so many years of Quake having a freely usable game finder, why is it that Microsoft decided to charge for their service?"

    Short answer? Because they can.

    Long answer is that the Xbox360 is a closed system and is subject to their policies. The PC is an open system and is open to anyone who can put code on that hardware. PC gamers won't want to pay for game finding when other services can ofter comparable alternatives or the individual in-game browsers themselves.

    However on the Xbox360, you have to pay for multiplayer, or you don't get to play online. There are advantages to the closed console system, this is just an example of a disadvantage. Whether or not you feel that the advantages outweigh the disadvantages as a whole determines which platform you're on, but clearly since both platforms have a player base there are those who feel they receive benefits from both.

  • by ThirdPrize ( 938147 ) on Tuesday October 02, 2007 @09:56AM (#20822373) Homepage
    Remember when Steam was released? Everyone complained that you had to download so much software just to browse and buy a game. Over a dial up line.
  • Re:Big Surprise (Score:3, Interesting)

    by AcidLacedPenguiN ( 835552 ) on Tuesday October 02, 2007 @10:02AM (#20822463)
    its because some people actually want the matchmaking/leaderboard/trueskill rank services. I personally bought a copy of Shadowrun and payed for an xbox live subscription so that I could play online games with my brother who doesn't have a decent computer but has a 360. Unfortunately, I got boned by it because Shadowrun wasn't successful, and it doesn't look like there are any other games coming out with the cross-platform play. Lucky for me a year subscription is fairly cheap and I still use my live account for split screen capable 360 games. Tangents aside, I do enjoy not having to go through some of the BS of searching for games and copy pasting IPs to friends that is so common in the PC world. On top of that its nice to have the voip chatting with random other people without having to switch vent/teamspeak servers every time you change games.
  • Missing option (Score:2, Interesting)

    by theskipper ( 461997 ) on Tuesday October 02, 2007 @11:00AM (#20823321)
    Odd, while reading TFA I kept expecting to see some mention about MS simply buying Valve at some point. Valve is privately held but for a princely sum it could get done, probably even easier than if they were public. And isn't Mr. Newell ex-MS?

    Outlandish?
  • by nutshell42 ( 557890 ) on Tuesday October 02, 2007 @11:58AM (#20824211) Journal
    I absolutely agree with you.

    It reminds me of how Sony initially used the PS3 to push Blu-Ray adoption instead of videogames. Likewise, MS used GFW to promote Vista and DX10 instead PC games.

    It's even worse because GfW lacks any coherent strategy to address the PC's biggest problems for gaming which are on-board graphics and requirements stickers half the size of the box.

    You don't need a $4000 PC to play games. My current PC cost about 1000 three years ago and it can still play just about all games (even though I have to dial the settings way down on e.g. Bioshock ). When you buy a new PC every few years you have to pay a premium of about $300 to get a PC that's good at playing games instead of just office stuff, but not enough people are ready to pay that price.

    I think one of the biggest problems here is that all too many have simply no idea what they'd have to buy to be able to play games, whether that game they're looking at will play on their PC and what's wrong if it doesn't.

    The Vista performance rating would have been the ideal way to address this problem but unfortunately a marginally bigger and faster hard drive will have a bigger impact on your score than a switch from a 6600 to a 8800.

    The other problem is that MS and the graphics card corps are incapable of solving the driver mess. I installed the Bioshock demo. Then I needed new beta drivers for my nvidia card. Then I had to find a fix for the old 60Hz problem that's still around (iirc at some point nvidia allowed games to set their own refresh rate. All too many don't and you're stuck at 60Hz. That's fine if you got a LCD but sucks dick if you don't, meaning you need a 3rd party tool -nvtweak- to activate the hidden entry in nvidia's control panel to force refresh rate overrides. Now try explaining that to some non-geek). Even better ten years ago you could install games on a different partition without problems, nowadays suddenly there are quite a few games that will break if you don't install them on C:.

    I mean wtf, this is 2007, nvidia makes boatloads of money by selling gaming hardware, games cost tens of millions to produce and MS needs the early adopters because we're the guys who buy overpriced retail editions of Windows. You should think they'd be able to fix all that small stuff. But nooooo...

    If GFW was about providing gamers with an enjoyable experience, there'd be a bigger focus on XP and no Live fees. Making several "flagship" GFW titles Vista-only was incredibly stupid as well.

    When GfW was announced originally there were some tin-foil hat theories that it was MS' new plan to kill off PC gaming. As the Xbox provides the most PC-like games generally, the idea was that by killing PC gaming MS could gain Xbox customers.

    I dismissed it originally but now I'm not so sure.

    Games for Windows. So which Games for Windows did MS release to launch its bold new initative? A crappy port of a two year old game with subpar graphics, crappy performance and loads of bugs. And a worse port of a overpriced game with crippled controls, crappy performance, and metric fucktons of bugs. IGN reported it wouldn't even run on half their PCs. Wow. WTF? This is the bold new world of MS enforced console-style QA for the PC? But hey, it supported the 360 gamepad.

    You'd have thought MS would have been able to produce one game that wasn't a port and wasn't a B- title, or at least give us Mass Effect at the same time as the 360.

    And then of course there's GfWL. If you pay them you get half the features other corps offer for free. Great.

    Long story short:

    Without the baggage of promoting a new OS or some other crap, Valve can focus on what gamers care about: games!

    Even more important, Valve (and others, e.g. Stardock, who are catering to a more niche audience but offer less drm crap) care about gamers.

    MS has lost about $*7* *billion* on the Xbox ($4bn being the accepted figure for the original Xbox, plus the losses of their games division since the launch of the 360 -less a safety margin-, plus the $1bn to fix their POS), if they have to piss off 10 PC people to gain 1 new 360 customer who cares?

If all else fails, lower your standards.

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