Valve's Gabe Newell on Apple's Gaming Failures 217
The site Kikizo has up a lengthy interview with Gabe Newell, co-founder of Valve and one of the minds behind the Half-Life 2 games. Though their discussion centers around the Orange Box (slated for release soon) and the titles contained therein, the discussion kicks off with Newell's scathing dress-down of Apple's understanding of the importance of gaming: "We tried to have a conversation with Apple for several years, and they never seemed to... well, we have this pattern with Apple, where we meet with them, people there go 'wow, gaming is incredibly important, we should do something with gaming'. And then we'll say, 'OK, here are three things you could do to make that better', and then they say OK, and then we never see them again. And then a year later, a new group of people show up, who apparently have no idea that the last group of people were there, and never follow though on anything. So, they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms."
Re:The first important thing was: (Score:5, Informative)
Re:The first important thing was: (Score:5, Informative)
Re:Yep. No games. (Score:5, Informative)
Apple's historically always been like this, though. Even classic games like Prince of Persia, Uninvited, or even Myst were done with no support or promotion whatsoever from Apple.
Re:The first important thing was: (Score:4, Informative)
This is a problem with Apple's mouse, not with the OS, since the OS can use any old logitech mouse quite happily. This is what I do.
Re:What Apple needs (Score:1, Informative)
Re:Hey! They got games for Mac too... (Score:4, Informative)