Official - Bungie Departing Microsoft 266
jasoncart writes "Microsoft today confirmed the news that has been speculated for some days, that Halo developer Bungie is 'on the path' to becoming an independent company. Microsoft describes this as an 'evolution' of their relationship, but no concrete reason is given for this move. 'Shane Kim, corporate vice president of Microsoft Game Studios, said the company was "supporting Bungie's desire to return to its independent roots". However, he added, Microsoft "will continue to invest in our Halo entertainment property with Bungie and other partners, such as Peter Jackson, on a new interactive series set in the Halo universe". "We look forward to great success with Bungie as our long-term relationship continues to evolve through Halo-related titles and new IP created by Bungie," he added.'" MTV wonders out loud ... if Bungie doesn't make Halo 4 who will? The official press release from Bungie gives you the same information from the other side, as does an interview with Frankie at GameDailyBiz. Update: 10/05 21:25 GMT by Z : In the wake of the announcement Kotaku has a quickie email interview discussing the future of the company.
I know... (Score:4, Insightful)
In all honesty, both sides would be foolish to give up the current relationship they have with that franchise, even if Bungie becomes 100% independent.
Re:Huh? (Score:5, Insightful)
And If I was a game developer working on the same title for years on end - I'd probably want a change too.
Re:I know... (Score:3, Insightful)
And MS...well we know how much Halo has helped them. So they don;t want to ruin it either.
Re:Huh? (Score:3, Insightful)
Nobody should be surprised (Score:5, Insightful)
Ever since Bungie was purchased by Microsoft, they've done nothing but produce Halo for the XBox. No PC ports, no different games, they're barely even allowed to produce story-driven single player content. Go back and look at Bungie's pre-Xbox games: the Marathon series (which was intended to tie in to Halo), the Myth series, even Pathways into Darkness was more original than Halo 3.
I was angry with Bungie when, just a few months before Halo was to be released as a Mac exclusive, Microsoft bought them out and put them to work. But eventually I began to feel sorry for them. Bungie has had its creativity stifled for quite some time now and they've finally realized it.
Re:Nobody should be surprised (Score:5, Insightful)
Re:Yea, like releasing more PC products. (Score:3, Insightful)
Microsoft already has a legal monopoly in the computing industry...they are only in their second generation in the gaming industry. They need something to help cement themselves into place...the halo series is one of their primary tools for doing so. While for CONSUMERS it would make more sense and would be better to release them simultaneously, it wouldn't make much sense for their console devision...I can assure you, Microsoft would most likely rather sell you a copy of a game for their console which they lose money on/barely make any money on (the console itself, that is) which is trying to establish itself rather than sell you a copy of a game for an operating system that has a steadfast hold on the industry.
I'm not saying it's right, I'm just saying that I understand.
I like them. (Score:3, Insightful)
More like one set in the same universe. It's my understanding that basically every shooter they've ever put out, including the Marathon games, is set in the same universe. Maybe even the shooter/rpg before that... what was it called?
But imagine being a Marathon fan leading up to the launch of the original Halo. Cortana actually sent out emails to various fan sites ahead of time, so people were analyzing all the ways in which her emails could be related to a sequel to Marathon... and then they got Halo, which was so completely different, yet in the same universe, with kind of the same theme.
I would love to see them do something like that again. Imagine something as much better than Halo as Halo was better than Marathon.
Re:Huh? (Score:5, Insightful)
Re:Huh? (Score:4, Insightful)
This is how you profit: Making ten versions of two products, with minor differences in between versions, but charging $100 more to advance to the next level.
XP Home Edition
XP Professional
XP Tablet PC Edition
XP Media Center Edition
XP Professional x64 Edition
Vista Home Basic
Vista Home Premium
Vista Business
Vista Enterprise
Vista Ultimate
While it's not exactly merchandising, it's pretty damn close.
Re:Nobody should be surprised (Score:3, Insightful)
Halo was a big console pusher for the XBox. In fact, 5 to 10 years from now, it will probably be the only game most people remember playing on the original XBox.
But you're right, it wouldn't have sold that many Macs. One of the reasons it did so well, IMHO, is because it provided a great FPS experience to people without requiring a $1200+ gaming rig. By the time Halo2 came out, you could buy the system and the game for less than the price of a high-end video card.
Re:Huh? (Score:2, Insightful)
Most games are a single story. The enemy is introduced, you battle the enemy, you beat the game by finally destroying the enemy. In Halo: CE, the enemy is the Covenant. You battle the Covenant and get introduced to the Flood, which you battle as well. The game ends with the destruction of Halo and the Flood but the Covenant remain, thus Halo 2. In Halo 2, you fight the Covenant and more of the Flood. The game ends with neither the destruction of the Covenant nor the Flood, thus Halo 3. Halo 3 finishes the fight. Then what? Why even go on? The story is over.
Re:Bungie splitting makes a lot of sense ? (Score:2, Insightful)
If you want to make games without a manager constantly looking over your shoulder telling you what your game should be like, then it makes a lot of sense.
Bungie relinquished control of Halo years ago when Microsoft bought them. While at MGS, they had to fight constantly for whatever control of Halo they could get. Keep in mind, Halo is a good series, but having Halos and Master Chiefs in your game isn't what makes it great. Just look at single-player Halo 2. Freedom to be creative -- to break all the rules and make something new, unexpected, and fun -- is where great games come from. You have to create the right conditions for that to happen, and that's what Bungie is doing by increasing their independence.
Re:Yea, like releasing more PC products. (Score:3, Insightful)
That is very true - Halo was used to drive Xbox sales. It's the whole "killer app" phenomenon. The point that needs to be emphasized, though, is not that consumers were losing out, but that Bungie was losing out. They were losing money they would have made if they were not forced to make Halo an almost-exclusive title, and I betcha they lost even more money on that whole "Direct X 10 Only Because We Need to Sell Vista" debacle.
If I was an employee at Bungie, I'd be thinking something along the lines of, "Oh, so look what's happened: we've gone from one of the industry's most respected niche game developers to a subsidiary which exists first and foremost to make Microsoft's shitty products more appealing, not to make great games." Then, I'd be talking to my buddies about leaving en masse and founding a startup studio - and oh yeah, fat chance of releasing anything for the 360. So I wouldn't be terribly surprised if the separation was made to meet the staff halfway and prevent a brain drain.
This may sound a bit passionate, but game developers tend to be just about the most passionate software developers on the planet - you have to be, to endure the rigors and frequent lack of reward. And given that level of passion, I wouldn't be surprised if some people were downright irate over being forced to sabotage something they put years of work into.
Re:Huh? (Score:3, Insightful)
Re:Nobody should be surprised (Score:3, Insightful)
From the looks of things, it seems that Microsoft is trying very hard to please Bungie. Hell, they're letting them go. How does the saying go, "if you love someone, let them go, blah blah blah". It hardly sounds like Microsoft is being the tyranical Bungie-opressing overlords some people are trying to make them out to be.
Actually, image more than merchandising (Score:3, Insightful)
Re:I know... (Score:4, Insightful)
Just as Microsoft purchased SoftImage only to get them to product a Windows OS version and tried to terminate the UNIX version because the goal was to build support for the WindowsNT OS. In the SoftImage deal, Microsoft ran into major fights with employees over this Windows-only push from Microsoft. Microsoft eventually spit SoftImage back out and they continue to support both *nix and Windows platforms. This Bungie split sounds quite like the SoftImage deal and especially so after hearing how well Halo 3 for Xbox360 sold. You'd think Microsoft would REALLY want to keep control of that kind of money maker and not let the split off to support the other guys.
And who knows, maybe there was quite an uproar from other game vendors because of the ownership of competing game developers such as Bungie? Would really like to know how/why this happened.
LoB
Re:Nobody should be surprised (Score:3, Insightful)
And WTF? Microsoft is letting Bungie go for love? WTF universe is this?
LoB
Re:Nobody should be surprised (Score:2, Insightful)