Eurogamer notes that the beta demo for Unreal Tournament 3 is now available over at Fileplanet. "Currently the open beta demo is only available to Windows users, and will give you all a chance to test out a couple of maps and then leave your feedback for Epic Games so it can make a more polished end product - like a shoe."
Yeap.. it's been out for several days now.. it's the hyper-paced action.. but it plays well on my lowly 6600GT.. If you run XP64 or Win2k3 64, there is a 64-bit patch you -might- need. You can find it on Epic's site at http://www.epicgames.com/download/UT3Demo-XP64-2K3.zip [epicgames.com]
For Windows x64 you'll probably also need this workaround [epicgames.com] to even be able to install the game.
I did.
Not that you'd get that kind of support from other games companies. It's a beta demo, and they go out of their way to fix and work-around issues. It's beta, so you expect bugs. Just wow.
I don't really understand what a "beta demo" is even supposed to be. Beta = testing version to find bugs, demo = trial version to evaluate the program. What is the demo demonstrating if it's a buggy beta? Is that like saying "if this demo isn't as good as you expect that's because it's beta"?
I hate to pester a guy offering you a favor (for free, no less) but I was wondering you were still willing to give out those extra Half Life 2 codes. Did you end up getting the Orange Box?
It's smooth as glass on my 8800. I didn't really like the feel of it at first, but it's a lot tighter if you turn off mouse smoothing. The graphics are busier and more dystopian than UT2004, so you'll sometimes need a sharp eye to pick out a target. Hoverboards are genius, as is being able to grapple a Manta and get a tow. Everyone's salivating over the descriptions of the Necris vehicles, and the Darkwalker in the Heatray DM map certainly delivers. It's a thing of fright and beauty to watch that tripod clu
It runs well on a 6600GT? I replaced my 6600GT with an (overclocked) 7600GS and I get an average of 25 FPS at 800x500 (any higher and it becomes unplayable.) What type of performance are you getting exactly?
Sorry, having a lot of trouble finding any info on this. Does the game run in Vista 64 with 64 bit support? I have XP x64 as well, but was wondering if there is DX10 code in it. I mean, if I can get it to run with 64 bit code and it has DX10 code, this game should be sweet.
Currently the open beta demo is only available to Windows users
Except Windows XP 64-bit edition. If you even manage to get the game installed, you'll have to use an epic developed work around trick. *Sigh* What next in a never ending parade of XP 64-bit incompatibility issues? At least this problem has a good chance of being dealt with, unlike certain other incompatibilities (I'm looking at you VS2k5.)
No offense dude but complaining about incompatibility in a demo, much less 64 bit incompatibility (which has been a problem with many, many release products) is a little sad, especially when it is possible to get it to work. I had a problem with Supreme Commander's demo when it came out, and so did many ATI users, it's a part of demos and open betas to discover incompatibilities and correct them for the full product, the fact that 64 bit has a workaround at all is great news.
The demo will barely run on my roommates very quick 3200+ Athlon system, here are the "official" system reqs:
[...]
Recommended System Requirements
- 2.4+ GHZ Dual Core Processor - 1 GBytes of System RAM - NVIDIA 7800GTX+ or ATI x1300+ Video Card - 8 GB of Free Hard Drive Space,
That's a low-end gaming machine these days. I just bought a new Motherboard (1066 FSB), a 2.66Ghz dual core 6750 with a 1333 FSB, 2GB of DDR2-800, and a GeForce 8800GTS for $700 off of newegg. With an aftermarket zalman quiet fan. I reu
- Windows XP SP2 or Windows Vista - 2.0+ GHZ Single Core Processor - 512 Mbytes of System RAM - NVIDIA 6200+ or ATI Radeon 9600+ Video Card - 8 GB of Free Hard Drive Space
Those don't look exactly demanding of a modern PC to me. In fact, my 5 year old PC has all of those covered, albeit barely. Yeah, you wont get 60 fps, but come on, this PC was 900 bucks when I built it. A comparable costing PC now would do plenty fine.
After having spent the last few days playing the Orange Box, I have to admit this was a letdown. From someone who knows nothing about 3D Engine design, UT3 doesn't look like much of an graphical evolution, and apart from some creativity in vehicles the gameplay is pretty iterative. I'll still likely pick this sucker up, but it's relatively low on my list of gaming priorities this holiday season.
I can't install it, I'm getting an Error -112: Out of space after that Ageia driver setup. The target partition has ~5Gb free. Apparently it's trying something stupid with the OS partition which only has a few hundred MB left.
Can someone help explain to me (and some coworkers who were talking about it this morning) what all the graphical settings. Specifically the relation between screen resolution, screen rendering percentage, and how UE3's post processing works into the equation? We are all pretty interested in what the screen rendering actually means. Either way, I tried a variety of settings on my pretty old system (9800 pro, 1GB RAM, Athlon 1800+) and I could get a decent framerate but then it looked muddy, or a bad framer
As far as I can tell, the screen percentage setting works like this: if you set it below 100%, it renders the game at a lower resolution than your screen is set to and then upscales it. Badly.
That's also what Halo 3 does on the 360, BTW. Only you don't get to choose the resolution.
I think that the recent surge of Halo 3 sales shows pretty clearly that CTF and Deathmatch is not getting boring for the majority (yes there are other gametypes but, besides territories, they're always vetoed when I play).
Assault got rolled in with Onslaught to create Warfare. It's really up to the map makers how a level plays out now, which should make maps much more unique:)
Sniper rifle trails I can take or leave. I hated the lightning gun in 2003, but the implementation of the sniper rifle in 2004 was less than spectacular. UT3's feels like a nice compromise: I can pop headshots nicely but the game is going to discourage me from snipe camping. Not that big a deal with a tracer added to the gun.
CTF and Deathmatch is not getting boring for the majority
Completely agree! I wish the TF2 believed the same. I don't mind the control maps but they should have had more CTF in my opinion and more than just six maps total. Looks like the mappers are already on the ball so that should fill out the lack.
I always go for CTF since it is always fast paced and you can easily go on the attack or dig in and just do some killing as other other side attacks.
I do wish they would bring back the grappling hook, it was always fun to swing over the enemy or hide yourself in some dark corner and fire away.
and in other news.... (Score:1)
no links from me but (Score:2, Informative)
Semi-Old News, and 64bit Info (Score:5, Informative)
If you run XP64 or Win2k3 64, there is a 64-bit patch you -might- need. You can find it on Epic's site at http://www.epicgames.com/download/UT3Demo-XP64-2K3.zip [epicgames.com]
That said..
Can I haz SDK now? kthx!
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I did.
Not that you'd get that kind of support from other games companies. It's a beta demo, and they go out of their way to fix and work-around issues. It's beta, so you expect bugs. Just wow.
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Off-topic: HL2 codes (Score:2)
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Except... (Score:2)
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Parent
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the linux dedicated server (Score:1)
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http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64:mss:58:ebhpjkcopohfepbmnlkb [icculus.org]
Download/Bugmenot (Score:4, Informative)
Login: b44ccd21@myway.com
Passwd: donuts
Cheers bugmenot...
or screw waiting in a queue and Google Search for SetupUT3Demo.exe [google.com].
Looks like there's plenty of torrents.
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Epic's tradition: Low system requirements (Score:4, Informative)
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I have had a quick runthrough on this rig with its onboard nvidia 6100 shared memory thing.
It reminds me of the old amiga Alien Breed/doom days with chunky pixelblocks, but it simply means that the renderer can only do so much.
I would however prefer the rendering path to use fast polygon based (UT99 quality) graphics rather than trying to render the slower shader pathways.
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[...]
Recommended System Requirements
- 2.4+ GHZ Dual Core Processor
- 1 GBytes of System RAM
- NVIDIA 7800GTX+ or ATI x1300+ Video Card
- 8 GB of Free Hard Drive Space,
That's a low-end gaming machine these days. I just bought a new Motherboard (1066 FSB), a 2.66Ghz dual core 6750 with a 1333 FSB, 2GB of DDR2-800, and a GeForce 8800GTS for $700 off of newegg. With an aftermarket zalman quiet fan. I reu
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- Windows XP SP2 or Windows Vista
- 2.0+ GHZ Single Core Processor
- 512 Mbytes of System RAM
- NVIDIA 6200+ or ATI Radeon 9600+ Video Card
- 8 GB of Free Hard Drive Space
progress? (Score:1)
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B...b...but it's got SHINY THINGS!
-:sigma.SB
Port forwarding request. (Score:2)
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If you only forward port 7777, you should be fine. (Both TCP and UDP just to make sure.)
-:sigma.SB
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http://wiki.unrealadmin.org/FAQ:UT3 [unrealadmin.org]
Dammit! Just when my hands.... (Score:2)
Stupid installer (Score:1)
Fast mirrors (Score:4, Informative)
http://www.techpowerup.com/downloads/794/mirrors.php [techpowerup.com]
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Graphical settings (Score:2)
Either way, I tried a variety of settings on my pretty old system (9800 pro, 1GB RAM, Athlon 1800+) and I could get a decent framerate but then it looked muddy, or a bad framer
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That's also what Halo 3 does on the 360, BTW. Only you don't get to choose the resolution.
-jfedor
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install didn't seem to work. (Score:3, Funny)
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Sniper rifle trails I can take or leave. I hated the lightning gun in 2003, but the implementation of the sniper rifle in 2004 was less than spectacular. UT3's feels like a nice compromise: I can pop headshots nicely but the game is going to discourage me from snipe camping. Not that big a deal with a tracer added to the gun.
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Completely agree! I wish the TF2 believed the same. I don't mind the control maps but they should have had more CTF in my opinion and more than just six maps total. Looks like the mappers are already on the ball so that should fill out the lack.
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I do wish they would bring back the grappling hook, it was always fun to swing over the enemy or hide yourself in some dark corner and fire away.
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Do you mean UT2004's Onslaught mode or Unreal 2 XMP?
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