First Look at World of Warcraft Comic 47
The MTV Multiplayer blog has a first look at the World of Warcraft comic book slated to start its run next month. Set to be published by the Wildstorm imprint, and written by "Thor" and "Orion" veteran Walter Simonson, the comic will focus on the exploits of an amnesiac human washed up on the shores of the continent of Kalimdor. "Simonson said the comic will be 'very much tied to the lore and to the Warcraft history.' 'If you're a longtime player, I think the comic is a revelation about some of the mysteries,' he explained. 'There are mysteries from the past that have never been totally addressed within the game, or at least we're able to address them in the comic in a way that the game hasn't been able to.' He also said that he tried to write the comic so that it appeases Warcraft fans as well as newcomers." For a taste of the art from the first issue (done by Ludo Lullabi and inker Sandra Hope), the site has the first five pages available for viewing.
Comic Farming (Score:3, Insightful)
Actually, you can pay some guy in china to have his team of players read it for you.
Re:more "horde cool" badass wannabeeness ? (Score:4, Insightful)
It's not. It's barely decades old Warhammer mythology repackaged to avoid licensing issues.
It is perfectly valid to use somewhat recognizable archetypes in new ways without "nullifying" a different take. Look at vampires, for instance. What you would likely consider the "archetypal" vampire is only a construct of the 19th century that "nullifies" myths that have existed in every known human culture. The seductive undead nobility of Carmilla and Dracula have nothing to do with the mindless revenants that existed before Le Fanu got his hand on the creatures, and yet they have every bit as much of a place in the world's fiction and literature as the Vrykolakas, the Strigoi or the Penangallan.
If you can't look at the Warcraft universe in its own context, rather than intertextualizing your own preconceptions, that's not really Blizzard's problem, it's yours.
Re:True to the game? Hardly (Score:4, Insightful)
- No special attacks? Of course there are special attacks. Anyone who just autoswings their way through life will fail to kill mobs as early as level 5.
- Horde helping out alliance? Yeah, it happens pretty frequently. Less so on pvp servers, but it still occurs. Not sure why this is a minus, anyway; war is in the name, after all.
- Fight effectively with items way below your level - of course you can, I do it all the time while I level; not sure what this is referring to at all.
- Ganked in later chapters? Well duh, if you're on a pvp server, pvp happens. Don't like it? Try pve.
- Queue to kill a boss? Since when? Maybe if he's a quest spawn, I guess, but even the nastiest respawn timers for quest mobs are in the range of 1-2 minutes.
- Wait hours for a spawn? What spawn? Certainly no quest mobs, and boss mobs are instanced.
- Interaction with other characters? All the time. It's required for endgame content, after all. Although if you meant non-player characters... no, interact with those a lot, too.
- If people are bunnyhopping, your connection blows.
- Gold spammers? Nope, they've pretty much fixed that entirely. Haven't gotten a spam in months.
What's also funny is that you seem bothered by the perceived lack of plot, yet you're unhappy with a comic that adds story to the universe.
If you're going to bash WoW, there's plenty to bash; it's far from a perfect experience. But if you've never played it, as I suspect you haven't, I'd suggest you at least research your derision.
On a side note, this isn't the first comic they've released for WoW; there was an AWFUL, AWFUL, MY GOD IT HURTS manga-style comic released a while back.