The Importance of Portal 222
Team Fortress 2 and Episode Two may have been more anticipated elements of Valve's Orange Box offering, but it's the charmingly small Portal that's been getting a lot of attention in the last few days. MTV's Multiplayer blog thinks the game has the move of the year, and the Gamers with Jobs site offers up a convincing argument why Portal represents a significant step forward for storytelling in games: "Portal is an object lesson in interactive storytelling. We in the media are so fond of shaking our heads, scratching our beards and looking for the "art" in videogames. Well it's time for us all to shut the hell up. This is it. It's in this finely crafted, lovingly rendered piece of short-story literature. Honestly, I'd be surprised if the authors themselves see it as the accomplishment it is. It's a simple set of mechanics, a few pages of sound-booth dialog, a handful of textures and repetitive level designs. But then, a novel is only made up of 26 letters, black ink and white paper. And most artists of lasting brilliance don't recognize the importance of their own work. And how many now-revered musicians and painters died unknown and broke?" If you still haven't heard it, Jonathan Coulton's 'Still Alive' (the ending theme to Portal) has been in my head for over a week now. Just try to get it out of yours.
The cake is a lie! (Score:1, Informative)
Re:Warcraft II: Beyond the Dark Portal? (Score:2, Informative)
The best of the Orange Box (Score:5, Informative)
Re:The best of the Orange Box (Score:5, Informative)
The major thing is that the puzzles aren't the generic jumping puzzles, nor can they be solved by blindly rushing in and shooting everything in sight. Portal can require a bunch of strategy (planning out where to shoot portals to accomplish the goal without getting hurt), a bit of trickery and timing (involves shooting a portal in mid-air so you can rocket to the next place and shoot the next portal where you couldn't before you started), etc. Heck, some of the puzzles you can't solve the traditional way.
And yes, the puzzles aren't overly complicated, but they do require some planning, some figuring out, and the best thing - I don't think it's possible to get yourself stuck! (Major no-no in puzzle games is to work yourself into a spot where you can't get out of because you forgot to pick up the whatzit 3 levels back). Valve really did spend a lot of time making sure a mistake won't make the puzzles suddenly unsolvable.
So while I guess it may be a general trend, I hope developers realize that it shouldn't be possible to get stuck if you happen to not notice the whatzit (if item X is needed near the end, you give the player less and less subtle clues they need X to continue later...).
Otherwise, this will be the end of the puzzle genre again.
Obligatory mention of the freeware predecessor (Score:5, Informative)
http://en.wikipedia.org/wiki/Narbacular_Drop [wikipedia.org]
http://www.nuclearmonkeysoftware.com/ [nuclearmon...ftware.com]
Re:Features I'd like to see... (Score:3, Informative)
Re:The best of the Orange Box (Score:2, Informative)
Oh and just as a little added info http://www.aperturescience.com/ [aperturescience.com]. Type 'login'. The name is cjohnson and password tier3. You can find that login in a "ratman" room in Portal (level 17 I think).
Similarities with the work of Shigeru Miyamoto (Score:4, Informative)
This was a triumph. (Score:3, Informative)
Best end credits ever.
Re:The best of the Orange Box (Score:2, Informative)
Yes, it is. Apature Science is explicitly mentioned in Ep2, and should play a bigger role in Ep3.
play it (Score:2, Informative)
It'll work under the latest Wine (Score:3, Informative)
I've been playing through it using the latest Wine on Ubuntu, using the Ubuntu Feisty package from Wine's website.
I can confirm that it works just fine and is playable. I've not actually seen what it looks like in Windows, but I suspect the graphics have suffered a little bit. It's completely playable, though.
Sometimes when you put the two portals too close together they glitch a bit and Wine winges in the console about how it doesn't support more than one rendertarget, but I didn't find that this impacted gameplay whatsoever.
However, one possible show-stopper is that the Steam purchasing UI doesn't work under Wine. I had to buy the game in Windows at work and then download it into my Steam client at home later.
Coulton's blog has the lyrics and some backstory (Score:3, Informative)