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XBox (Games)

Bioshock Downloadable Content to Increase Replay 85

Instead of expanding the story or adding additional content, Ken Levine's goal with DLC for Bioshock is to increase the replayability factor. 1up reports: "'Diablo II, to me, was a great model for an expansion, because it enhanced the original game, but also extended the game, too. I'm not a really big fan of expanding things just by linearly adding to the experience, adding a new campaign, as much as I am of enhancing the original experience and adding replayability to that experience,' said Levine in a post-release interview in the latest issue of Games for Windows Magazine. 'I think that certainly BioShock's combat experience is great, but it could be broader. I'm a little more confused as far as how to expand the narrative experience.'" He goes on to suggest some plasmids, cut during development, might see their way back into the game. Otherwise, not a lot of detail available on what 'adding replayability' might mean.
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Bioshock Downloadable Content to Increase Replay

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  • by theantipop ( 803016 ) on Wednesday October 17, 2007 @09:58AM (#21009737)
    from reading the rather pathetic "article", is that they're looking for someway to get you to pay more but they aren't really sure what yet. From all accounts, it's a good game on its own that simply doesn't lend to an expansion. It's pretty pathetic when they feel like they have to muck it up with crap like this.

    And as a quick aside rant, downloadable content, the newest buzzword for hacks, maps and mods, is getting a bit out of hand. I understand Microsoft's desire to give all content value, because they make money off every sale. At a more base level, even as a traditional PC gamer who is used to a decade of free downloads for my games I can certainly concede that some addon content is worth paying for. But when developers start stretching for ways to sell you trivial additions to a game it's getting a bit out of hand. What happened to the philosophy of giving a game and its community longevity through developer support?
  • by Seakip18 ( 1106315 ) on Wednesday October 17, 2007 @10:23AM (#21010027) Journal
    1. Explosion Plasmid- The games got a decent physics set up. But why only let the grenade launcher have the fun?

    2. Rapture- The place is huuuuuge based on the opening scene. Lots of places like high-rises, were never fully touched. Let us fully explore it.

    3. Big Daddies- I thought one of the most enjoyable experiences was fighting those things. I always relished these fights as I quickly surveyed my surroundings for the best battle plan. Give us more scenarios which to fight these things, which leads me to....

    4. Environment- Rapture actually made me consider where i was going to run during a fight. As most fps'ers can attest (I'm looking at you Halo), you just duck, run, turn, kill. Bioshock's environment made me run to where I'd best be able to take the foes down, not simply hide. I'm not just running. I'm looking for water, or leading them away from water when I set them on fire. Give us more scenarios to exploit with plasmids(see #2 if your having trouble).

    5.Story- Perhaps put the character into the role of a resident who didn't give in to the plasmid rush and is trying to get out. Remember those signs "Let this end! Let us Ascend!"? Now, they've gotta give into the plasmids they watched destroy rapture in order to escape...wow. that's actually not a bad idea.

    6. Those "minigames" got pretty damn annoying pretty quick. Every hackable device has the same puzzle setup. Once you hacked every device type once, you have seen the setup for every minigame. It doesn't differ, except in the minor ways you solver it. Give us some alternate minigames or cut the whole experience out.

    7. Optional: Multiplayer. Everyone and their mom has a multiplayer option now adays. Bioshock doesn't need it in my opinion, but then again, with the plasmids, you've got a pretty interesting setup.

    8.Ummm....more plasmids?- The plasmid balance in the game was pretty neat I thought, so good that I was never thinking "Man, I wished they had made a plasmid." But with new scenarios and setups, I'm sure some ideas will come.

    Bioshock is a pretty awesome game. There doesn't need to be a bunch of tweaks and adjustments to make it a game that you'd want to play. That said, even playing through it three times, you've gone through most of the scenarios the developers had in mind when they setup the level.

  • by Seakip18 ( 1106315 ) on Wednesday October 17, 2007 @10:33AM (#21010189) Journal
    Forgot 2 things:

    9. Give us more residents that use more plasmids. You've got five types of them. Give us a couple more with plasmids.

    10. If you fail at justifying cutting out minigames, give the player XP or something when they successfully hack so at least they'll eventually just insta-hack it like they do with turrets and the such, in conjunction with research camera and engineering tonics.

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