Who Says 2D Gaming is Dead? 164
Retro Gaming with Racketboy has up a feature looking at the best modern 2D games out there, all on the PlayStation 2. He highlights the best of every genre, from the modern classic RPG/beat-em-up Odin Sphere to the timeless beauty that is the Metal Slug series. "Disgaea: Hour of Darkness & Disgaea 2: Cursed Memories: Disgaea greatly resembles other strategy RPGs. Its isometric perspective, 3D battlefields, and nice-looking 2D characters are clearly reminiscent of most other games of this type, and on first impression, so is the game's turn-based combat system. However, you'll soon realize that this game actually plays very differently. The gameplay itself is, in a word, weird."
SF4 - 2D (Score:1, Informative)
No mention of Live Arcade? (Score:2, Informative)
Aegis Wing - 2d Shooter for free dreamed up by a team of interns.
Alien Hominid - not just fun side-scroller but with a fantastic art style.
Heavy Weapon - Cute 2d shooter with a nice sense of humor.
Small Arms - Smash Bros.-esque multiplayer fighter with guns.
Those are just the ones I've played
Topic Summary (Score:3, Informative)
Narf Butter (Score:3, Informative)
Hammerfall [fun-motion.com]. I'm not even sure how to describe it, aside from "there probably need to be more Russian gamemakers". It's a non-casual physics based game that is an interesting combination of action and adventure. It reminds me of the days when games were actually something to get excited about and actually buy. If I were to buy a game, say, 15 years ago, it was an investment. You were expecting many dozens of ours of entertainment out of the purchase price. There are plenty of games now where there's no reason to keep playing after the first time, and even that's a paltry 10-or-less hours while still being full price. Then again, that (and later) was also back when there were just oodles of sharewhere and freeware games that were decently entertaining and quite a few were a bargain at $5 or $10. But I digress. Hammerfall is just very...unique, innovative, and even if you don't care about the story, the gameplay is just sublime.
There's just something satisfying about taking your beat up Flying Contraption and *smacking* an attached hammer into someone at full speed, causing them to crash into the ground, break apart part of the level (yes, really), and catch itself (and other things) on fire. And the current 'demo' is a pretty complete game in and of itself, despite being pre-release.
It's a pipe dream, but a girl can hope that someday notions like "innovation" or "original" or "risky", actually return to the gaming proper, rather than something to be feared worse than death by companies looking to make an extra billion profit this year instead of spending a few lousy dollars taking a chance on the lost artform of games.
Re:It will always be alive (Score:3, Informative)
http://www.ifarchive.org/ [ifarchive.org]
There are some that various reviewers have said are as good as the Infocom games. Also, using the Inform programming language ( http://en.wikipedia.org/wiki/Inform [wikipedia.org] ), you can write games that will play on all Infocom interpreters.
Re:It will always be alive (Score:2, Informative)
Re:It will always be alive (Score:3, Informative)