Too Human Drops Cloak Of Mystery 41
That 'other' RPG hybrid, Too Human has been in silent running mode since their disastrous 2006 E3 showing. Thankfully, the game has progressed to the point where the team felt comfortable revealing the game. For the moving picture show, GameTrailers has you covered. For a more textual experience, 1up, Team Xbox, and Gamespot all chip in with their two cents. From Gamespot's post: "If you're familiar with the loot/drop systems in MMO games and action role-playing games, such as Diablo II, you'll have a reasonable idea of what you can expect from Too Human. Many of the enemies that you kill--most of which are robotic variations on classic fantasy goblins, dark elves, and the like--will drop weapons, armor pieces, or item blueprints for you to collect. Items are color-coded according to their rarity, and unsurprisingly, the most powerful items in the game are those that drop the least frequently. The rarest and most powerful items in Too Human can only be obtained by collecting a blueprint for their design from an enemy then spending a significant amount of money on having the item crafted."
Re:No they're not! (Score:3, Interesting)
Re:"Bring me money" is the new "breaking crates" (Score:3, Interesting)
The complaint with Wind Waker is all the sailing needed to track down the stuff the maps point to... which was even worse in the Japanese version, as while the US had maps to triforce pieces, Japan had maps to maps to maps to Triforce pieces.
I don't understand the hate (Score:3, Interesting)
Only the Lazy were broke (Score:3, Interesting)
And if you were *really* strapped, just go to the cemetary, touch some tombstones and kill the ghosts. Those suckers droped lots of cash.
(damn, now I've got it going through my head: duuuuuun, dun-dun da dah-duh-duh.....Duuuuuuuun, dun-dun dah duh-duh-duh.......dun duh-da-duh duh-da-duh..."
Re:I don't understand the hate (Score:3, Interesting)
And really, they made *one* arguably good game. A game that ran a little long (play through 3 times to get the good ending? Right...), and was marred by a few design flaws - such as, after about halfway through the game, you get spells that practically make you invulnerable, restoring your "Sanity" stat and magic and so on. Which meant that you didn't get to experience the much talked about "insanity" effects unless you purposely went for it, which obviously destroys de surprise.
There were some pretty funny insanity effects, however.