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Okami Confirmed for the Wii 68

Posted by Zonk
from the painting-till-your-arm-falls-off dept.
The highly unique PlayStation 2 title Okami will see new life as a title for the Wii console. Boasting a beautiful visual style and a 'drawing' game mechanic that would seem to presage the Wii's motion control, it will almost certainly fit in well with the Wii's existing stable of games. Eurogamer also note that "the game lends itself rather well to the potential of Nintendo's Wiimote for control. Amaterasu's Celestial Brush - a paintbrush used in combat and for solving puzzles - is a perfect fit for the Wiimote, and so it proves, while combat will also include various "motion-controlled physical attacks"."
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Okami Confirmed for the Wii

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  • I've heard from many people that this is an amazing game, however I was never able to play it on the PS2. I'm looking forward to trying it out on the Wii, I just hope they optimize the control scheme to utilize the capabilities of the Wiimote.
    • by Tickenest (544722)
      Yes, YES! Okami is an amazing game! Those people were right! Seriously, I was thinking not that long ago about my personal "10 Games on a Desert Island" list and I was like, "You know, I've played a lot of games on a lot of systems, but I really think Okami gets a spot on that list." On the other hand, I think people are making a bigger deal out of the Wiimote capabilities and how they fit the game than there really is. Sure, it does fit well, but honestly, the brush was really easy to do with the Dual
      • by zstlaw (910185)
        My top ten list of games for a desert island consisted solely of MMO games, that way I could go on general chat and say "Help! I am trapped on a desert island".

        Of course replies would be something like "Were Manrik5 wife?", "lol", and "desert island FTL!". But at least I could play warcraft. :-)

        More seriously the Okami game does feel perfect for the Wii control scheme I was sad that it came out a year too early to be on the Wii. I felt it would have been a perfect match even as I played the original on th
      • Yes, it did work well, but there is definatly a big difference. Using the WiiMote is much closer to an actual brush, and I imagine be much easier to use. I only hope they tighten up a few of the drawings..nothing like trying to draw a bomb, and using blossom. My only concern is wether or not the people from Clover were brought back together for this or not. I'm curious as to wether the chances are better of getting a sequal if the Wii version sells well. I admit i'm intrigued by the story enough to wonder w
      • by antime (739998)

        Yes, YES! Okami is an amazing game!
        It's a good game, but it's more than just a little inspired by Zelda.
        • It's a good game, but it's more than just a little inspired by Zelda.

          A little unfair. It's fine to place Ocarina as an ancestor of Okami - I doubt anyone would deny that. But the similarity would be much less clear if not for the coincidence that Nintendo independently hit on the wolf motif for Twilight Princess.

          • by LKM (227954)
            The similarity isn't the wolf. It's the whole gameplay, the fetch quests, the talking... It's basically a Zelda game. Not that there's anything wrong with this; it's a great Zelda game, after all.
        • by ultranova (717540)

          It's a good game, but it's more than just a little inspired by Zelda.

          The concept of evolution applies to game design. Succesful games get their qualities passed on to future generations, and less succesful ones don't. Sometimes a game can be so succesful it starts a whole new genre - compare the emergence of RTS and FPS games to the emergence of reptiles and mammals, for example. And there is a tendency towards greater complexity, just as in evolution.

          I think it is wonderful irony that evolution expla

      • by LKM (227954)
        The brush was acceptable on the PS2, but then, you mostly drew circles and straight lines (and a lot of people I know had issues with drawing the circles). Maybe for the Wii, they can spice that up a little.
    • by zstlaw (910185)
      Even when playing the original the game just FELT like a gamecube game. The sensibilities, the audience, the graphics, the gameplay. It felt like a Nintendo first-party game. (Which is a good thing generally)

      My girlfriend and I kept making the mistake of turning on the gamecube instead of the PS2 when wanting to play as it felt like it belonged on the Nintendo console. It does seem a excellent fit for the Wii "brush"-like control scheme.
      • by LKM (227954)
        Absolutely. I would go as far as claim that this game would have sold better on the Cube than on the PS2. I think Cube owners bought the Cube exactly because they expected Nintendo to make games like these. For all intents and purposes, this is a Nintendo game, except that Nintendo didn't actually make it. It has all the Nintendo hallmarks: Super-high production value, funny dialogue, no real voice-overs, interesting graphics, Zelda-like gameplay.

        I really, really hope this sells a shitload of copies on the
    • While most publishers gave last year's Game of the Year award to Zelda and to a lesser extent Gears, IGN gave it to Okami, for good reason: it is an incredible game.

      I personally consider it equal first with best PS2 games ever, the other being Katamari Damacy, yes I do put it in a higher class than God of War, Vice City and other big PS2 hits, it's that good.
  • Okami is a great game (though the first hour or so is a snore) that will fit perfectly on the Wii. I already beat it on the PS2 so I won't be buying it, but it will reach a whole new audience on the Wii. The game deserves to sell more as it is so original and so fun.
    • The big downfall of the game were its poor sales. It really didn't deserve to be ignored as much as it did. i've only played tidbits of it and loved everything about the game. its been recommended so many times and it remains on my "to do " list. If it sells well this time perhaps the creative group behind Okami won't be so discouraged.
      • by hansamurai (907719) <hansamurai@gmail.com> on Thursday October 18, 2007 @03:56PM (#21031499) Homepage Journal
        Unfortunately the creative group behind Okami has been officially disbanded. I think the real minds behind Okami are still together at a new studio but I don't think anyone knows what they're working on.

        Old:
        http://en.wikipedia.org/wiki/Clover_Studio [wikipedia.org]

        New:
        http://en.wikipedia.org/wiki/Seeds_(developer) [wikipedia.org]

        New new (Seeds merged with some other company to form PlatinumGames)
        No wikipedia article
        • Re: (Score:2, Redundant)

          by EggyToast (858951)
          I think the worst part is how difficult it is for consumers to rediscover some of these people's work after the studio disbands. For instance, someone falling in love with Planescape:Torment will soon discover that BlackIsle hasn't existed for quite some time. But the people who spearheaded the game are still making video games.

          It seems like it's often a perverted treasure hunt to track down what old, disbanded studios have reformed themselves as, and if their more current products are similar to thei
      • I always thought they made a huge mistake releasing Okami on the PS2, where it just kinda got drowned out. It would've probably done much better on the Gamecube.

        If they port it well enough and quick enough, it may get some of the respect it deserves.
  • I really enjoyed the gameplay of Okami, but I found the 'voices' to be a little bit ANNOYING.

    I stopped playing about halfway through, the constant Morse code noises were driving me insane.

    • by zstlaw (910185)
      The "gibberish" voices are actually a very common solution to internationalization so that they can have a pretty decent vocal track that has emotion and tone and yet does not need a million different language tracks utilizing 3rd rate actors do be deployed around the world. It is much easier to translate in game text than it is to re-record all sound files.

      I generally find that good "scrambled" voice actors are preferable to second rate English voice actors. Good first rate voice acting in English is bet
      • Maybe he just hasn't played Zelda: Twilight Princess or any of the other games that do it... I do agree though, the voice acting in some games is terrible and just ruins the game. I also would prefer gibberish over that.
        • by Surye (580125)
          Yea, I really liked Midna's voice, and it would have been easily ruined by a bad voice actor. Though this was a first party game, and if it wasn't developed for a Gamecube disc, I would have been upset at them not employing GOOD voice acting.
      • by nuzak (959558)
        I always thought the voices fit. You're a wolf. You bark. They don't understand you either. At least you have your godly powers of comprehension to know what they're actually saying.

        I could still do with a little less Issun at all times.
      • by LKM (227954)
        I have nothing against voice-overs, except that 99% of all voice-overs just plain suck, especially if you're not living in the US and get crappy translations. I prefer the gibberish voices to actual voice-overs. I think the voices just fit the sureal gameplay in Okami. I also love the voices in Animal Crossing.
    • by Verteiron (224042)
      Yeah. Hopefully they fix those up for the Wii release. I haven't even played the game, but I've watched a couple of gameplay videos on youtube and the "voices" make me want to fastforward the video. They should take a(nother) page from Zelda's book and just use one or two sounds to establish the character's voice, then shut them up from then on!
  • Maybe, since it has been so long since Okami came out originally, they'll do what Capcom did for the PS2 port of RE4. I wouldn't be surprised if they added in some new areas and extended the game a bit, to give everyone a reason to buy it.
    • by lexarius (560925)

      ...they'll do what Capcom did for the PS2 port of RE4.
      What, you mean give it a completely ridiculous control scheme? I can see it now: Hold the (2) button to enter canvas mode, then use the Control Stick to move the paintbrush, and hold down both A and B to apply paint!
  • Hooray! (Score:3, Interesting)

    by meringuoid (568297) on Thursday October 18, 2007 @03:15PM (#21030785)
    How many of us bought Wii on launch day in order to play Zelda?

    Well, that's a pretty strong core market for Okami right there. I am definitely getting me some of this.

    • by ubrgeek (679399)
      I know I did. I played it for about three hours, realized that I was being led along by the nose and that I just didn't seem to care about Link anymore after the myriad of oh-so-similar adventures and haven't turned it on since. Zelda was actually the reason I bought the Wii. Glad to see there are other games that look like they have the same potential I wished Zelda had actually realized.
      • by rizzo420 (136707)
        agreed. i played zelda for quite some time and haven't picked it up again in quite some time. i have more fun with games like rayman now. if zelda wasn't the same type of stuff over and over again, it'd be fun. eventually i think i'll pick it up just to say i beat it.
      • The beginning of TP is a bit slow, to be sure, but after you become a wolf, it's pretty awesome. I remember the pre-wolf parts being like, "We waited so long for this?" but post-wolf was really epic and impressive.
      • Re: (Score:3, Interesting)

        by TuringTest (533084)
        You should take your Zelda copy back from the shelf and give it another try. Twilight Princess high points are not in the adventure (which is quite lame) but in the tourism. Contemplating dawn and sunset at different stations of the year, all while practicing fishing or climbing to the hills, is an artistic experience on its own.

        The world is full with absolutely gorgeous outlooks, which change from one time to the next that you visit them if you take the time to relax and just watch. Never before, except in
        • by macshit (157376)
          You should take your Zelda copy back from the shelf and give it another try. Twilight Princess high points are not in the adventure (which is quite lame) but in the tourism.

          Oh, I dunno... I agree the "tourist" aspects are great, and certainly the overall story is pretty much the "same old same old", but I found many parts of the story quite affecting; Nintendo may be guilty of tired plots, but they're very, very good at the little details.

          In particular, the whole twilight realm was wonderfully atmospheric.
          • In particular, the whole twilight realm was wonderfully atmospheric. Running along the impossibly high castle rooftops in the twilight, with the wind threatening to blow you off, was just magical, and Midna was a wonderfully engaging companion, obnoxious and vulnerable in ways that seemed far more real than the typical ultra-sterotypical FF character.

            Yes, that's what I mean. Though the sequence of goals is a traditional and boring "we have to find all the pieces of the magic item to defeat the bad guy", the dramatic scenes (specially those related to Minda) are quite well done. I loved the touching feelings when she gets ill and can't barely move, laying on your back.

            [Character animation/simulation seems to be one thing that Nintendo is particularly good at. Like the cats and dogs, the way many the enemies and NPCs in twilight-princess moved was impressively smooth and natural, even during fights. That's something that definitely isn't true of many of their competitors -- even on powerful machines like the PS3, you see way too many headline games that have lavish high-resolution graphics, but jerky unrealistic character movement, completely devoid of any sense of momentum...]

            And the best is that it provides the little details that make the whole feel like a real world. Even though you know that everything is scripted, it doesn't feel scripted. On many other

    • How many of us struggled to get a Wii for nine months after launch day in order to play Zelda? (I'm almost done, now.)

      This is the best gaming news I've heard in a long time. I hardly ever buy on launch day, but I WILL be getting this, and probably on the first day.

  • Please (Score:4, Insightful)

    by zsouthboy (1136757) on Thursday October 18, 2007 @03:24PM (#21030919)
    Please please please buy this game.

    Seriously.

    We, gamers, are not helping ourselves by buying EA-churned out crap.

    Buy this game instead, and support something UNIQUE!

    I was so bummed to hear that the studio had been canned.
    • by EggyToast (858951)
      Technically, wouldn't BioWare and Pandemic fall under the "EA-churned out crap" now?

      I'm all for rallying against sequelitis and license cash-ins, but I've been getting the distinct impression that EA has been trying hard to create unique games, rather than churning out crap. I mean, any company is going to be focused on growth, and they've made numerous mention that growth is through new and innovative games.

      After all, there's no reason to buy BioWare if you're interested in churning out same-old cra
      • by LKM (227954)
        Yeah, it has to be said: EA is probably still one of the worse developers, but they do seem to be trying. I really love the whole idea of skate, which is the first THPS competitor that is not a total clone of the game. If only they framerate on the PS3 wasn't so attrocious...
      • by KDR_11k (778916)
        Well, Bioware hasn't made any new games since the buyout so it's a bit early to tell if they can maintain their level of quality under EA leadership.
    • by Boogaroo (604901)
      You know I'll be buying it.
      I never owned a PS2 and was DREAMING they would make this for the Wii. I don't care if there's no new content, being able to draw with the Wii remote will be far more appreciated than with the analog sticks.

      There's quite a few more games I'd love to see even a straight port of. You hear people screaming about the Wii has nothing but PS2 ports, but this is one game that will benefit greatly from the Wii controls.
  • It's sad it's only a port.
  • I am so glad I decided to snub the PS2 version (and a few other good ps2 games) and got a Wii instead. Sucks for the people who have to re-buy the same game again though :\.
    • by NotZed (19455)
      Well maybe if you'd bought it, the original developers would still be around, and would already be working on a sequel or other new and interesting stuff.

      Instead you're just going to get a port of a game that already worked just fine on the PS2, done by a publisher trying to make more money out of the idea.
  • ...a $29.99 to $39.99 price range, a well-done Wii control scheme, and a lot of love. Not to sound pessimistic - I do have love for Capcom, and this is not directed at them solely - but recent ports to the Wii have just felt lacking. Then again, I've been fretting over Katamari's fate on the Wii, too.

    Maybe I AM a pessimist.
    • by LKM (227954)
      The Wii version of RE4 turned out pretty awesome, clearly the best version of the game. I have the highest hopes for this. If they manage to make one of my top five games for the PS2 even better, it's going to be one of the best games of this and the last generation. I already bought two copies for the PS2, and I'll definitely buy this again, just to encourage development of games like these in my own little way.
  • I just started replaying Okami the other day, because I've been working on some computer animation, for a commercial, that was very much inspired by Okami, and I felt the need to go back and play it again. I just got Blue Dragon last night, so I'll probably stop playing Okami for a while, which is good, because I will be the first in line to pick up a Wii version. The only improvements on the game I could see are Widescreen and anti-aliasing, both which the Wii provide nearly out of the box. This just made
  • Apparently, Capcom sold 750,000 copies of RE4 for Wii -- despite the title having been popular, and thus played pretty widely already, on both the PS2 and Gamecube.

    So I think this only makes sense. I hope we start seeing more original content, but then, one of the things that the Wii needs is for people to make enough money while learning to use it that they can do more games for it.
  • Okami had a fun concept with the really cool rendering technique, and with the concept of drawing. But overall, it is a mediocre game. It is probably more of a kids game, being really easy, having really repetitive fights, and long drawn out dialog that I could read way faster than the game presented it to me. It was frustrating, and although I liked the story, I am beating the game over the course of many many months so that the curiosity of what comes next exceeds the boredom of the game's pacing.
    • I don't know why, but Japanese games all seem to have text speeds slower even for a six years old child.
      • by Yosho (135835)
        The reason is that it takes far fewer characters to make a sentence in Japanese than it does in English -- I believe about three times fewer, on average. That's why a per-character speed that is just fine in Japanese will be too slow in English.
    • I like Okami, but his criticisms are valid. Clearly this thread is being frequented by Okamiphiles only, as the parent didn't deserve flamebait moderation. As much as I would have rather played this game on the Wii, I already started it on PS2 and that's where I'll finish it. It is just a bit too plodding to pick up again for the Wii, but if you haven't played it yet, perfect chance to do so now with all of the parent's caveats to be kept in mind. I was actually surprised at how much of a kid's game Okami i
  • Yeah, originals are more important, but there are a few remakes or ports I'd love to see on the Wii.

    I'd like to see Psychonauts make it to the Wii, although frankly I don't think the Wii Remote would add much to the game. However, there are genres where the Wii Remote would work well: Why doesn't LucasArts release a compilation of some of their classic adventures on the Wii? From Monkey Island to Grim Fandango, they have a huge number of awesome games.

    What about RTS? I think Total Annihilation, Starcraft or
    • by donaldm (919619)
      I have just recently got Psychonauts and am playing it on my PS3 which really IMHO makes the game look fantastic on a HDTV. The game from my perspective is what I would call fun and challenging although not overly hard (so far) but it has very unusual and quirky game-play with excellent voice acting which are some of the things I actually look for in a game that IMHO is sadly missing from many of the games on the so called next generation consoles.

      As far as porting Psychonauts to the Wii it may be possib
    • by KDR_11k (778916)
      Lucas Arts could add SCUMMVM to the Virtual Console. That might work better than a compilation disc.
      • by LKM (227954)
        Great idea. Most games aren't that big; although Grim Fandango only came on a CD, so I don't know how big it; probably to big for the Wii's internal memory.
  • Finally some decent games for the Wii which AREN'T for kids or socialites throwing parties.
    (There are gamers out there who play SP only games for a good storyline, honest - and we don't always have room mates either!)

    The Wii has absoloutely no appeal with this demographic, trust me - I know, I am that demographic.

    As for Okami, I started it on PS2, looked awesome, however if the Wii edition has no widescreen, consider it useless as far as I'm concerned.
    • I wouldn't say useless. Widescreen would definitely be a big plus (and I don't see why it couldn't have it assuming it's well-coded). But this game, what with much of the gameplay revolving around brush strokes, was meant for the Wii. When I first heard about it my immediate thought was that it should have been a Wii game.

The key elements in human thinking are not numbers but labels of fuzzy sets. -- L. Zadeh

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