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Wii

Okami Confirmed for the Wii 68

The highly unique PlayStation 2 title Okami will see new life as a title for the Wii console. Boasting a beautiful visual style and a 'drawing' game mechanic that would seem to presage the Wii's motion control, it will almost certainly fit in well with the Wii's existing stable of games. Eurogamer also note that "the game lends itself rather well to the potential of Nintendo's Wiimote for control. Amaterasu's Celestial Brush - a paintbrush used in combat and for solving puzzles - is a perfect fit for the Wiimote, and so it proves, while combat will also include various "motion-controlled physical attacks"."
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Okami Confirmed for the Wii

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  • Hooray! (Score:3, Interesting)

    by meringuoid ( 568297 ) on Thursday October 18, 2007 @04:15PM (#21030785)
    How many of us bought Wii on launch day in order to play Zelda?

    Well, that's a pretty strong core market for Okami right there. I am definitely getting me some of this.

  • by Kilraven ( 1101873 ) on Thursday October 18, 2007 @04:55PM (#21031477)
    ...a $29.99 to $39.99 price range, a well-done Wii control scheme, and a lot of love. Not to sound pessimistic - I do have love for Capcom, and this is not directed at them solely - but recent ports to the Wii have just felt lacking. Then again, I've been fretting over Katamari's fate on the Wii, too.

    Maybe I AM a pessimist.
  • Re:Hooray! (Score:3, Interesting)

    by TuringTest ( 533084 ) on Thursday October 18, 2007 @07:00PM (#21033211) Journal
    You should take your Zelda copy back from the shelf and give it another try. Twilight Princess high points are not in the adventure (which is quite lame) but in the tourism. Contemplating dawn and sunset at different stations of the year, all while practicing fishing or climbing to the hills, is an artistic experience on its own.

    The world is full with absolutely gorgeous outlooks, which change from one time to the next that you visit them if you take the time to relax and just watch. Never before, except in Severance - Blade of Darkness, I had an urge in a videogame to stop following the storyline and just sit there, watching the graphics.

    Once you reach the main village, with the abundance of minigames and side-quests you may abandon the main history and still have a lot of fun with the game.

This restaurant was advertising breakfast any time. So I ordered french toast in the renaissance. - Steven Wright, comedian

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