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Wii

Super Smash Brothers Brawl Controls Detailed 55

Ars Technica notes that, as more information leaks out from a recent Nintendo event, the control scheme for Smash Bros. on the Wii is now available for your examination. You're pretty much going to want to use the 'classic' controller for this one: "Holding the remote sideways like an NES controller, the d-pad is used for movement, A is used for taunting, B for guarding, the minus button for grabbing, the 1 button for special moves, the 2 button for the standard attack, and a combination of buttons for the "Smash Attack" ultimate moves." You can hear a detailed description of the control scheme in last week's 1up Yours podcast, starting at right about 13:40.
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Super Smash Brothers Brawl Controls Detailed

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  • by MobileTatsu-NJG ( 946591 ) on Friday October 19, 2007 @03:08PM (#21046363)
    "So glad I bought 3 extra Wii-motes, now that SSBB will use the classic controller... Thanks Nintendo!"

    I'd take that over:

    "The motion controls suck in a fighting game like this! Thanks Nintendo!"

    Oh, and btw, you'll still need those remotes to use the classic controllers. That's why they're inexpensive, yet still wireless.

    I don't blame you for being annoyed, but try to keep a little perspective.
  • Good call (Score:2, Insightful)

    by Monkk ( 551177 ) on Friday October 19, 2007 @03:09PM (#21046377) Homepage
    It is actually good to see a Wii game which isn't completely tied to the Wiimote. The Wiimote is a fantastic controller, and incredibly fun for many games, but I hate to see developers getting tied to the motion controls at the expense of usability. Smash Brothers has always been one of those fast paced, frenetic games that an input device which uses gross movements would be unsuited for. (Ok, ok, Wii Boxing is fast paced but in a different way. :P) Knowing one's weaknesses is just as important as knowing one's strengths!
  • Re:cube (Score:4, Insightful)

    by 75th Trombone ( 581309 ) * on Friday October 19, 2007 @11:39PM (#21052387) Homepage Journal

    First off, the things do not last. They're built like crap.

    Not in my experience. The N64 analog stick degraded fast, especially when you played games like Mario Kart with lots of all-the-way-back-and-forth movement. I've yet to have a Gamecube controller's sticks degrade whatsoever. So, got any sources?

    Not to mention they look like they were designed by a guy with Tourette's

    Because the way a controller looks is a good and fine and intelligent criterion to judge it by.

    There are random buttons in the stupidest places,

    Like centered around the main A button? Or like shoulder buttons on top? Oooooh, now that's random and stupid.

    they turned the c-buttons into some whacked out half-joystick

    Which is better because it's a second analog stick, and which is better because it's nicer controlling cameras with a stick instead of buttons.

    and you have to push the L and R buttons about 8 feet into the controller before they register.

    Because they're analog buttons which actually register continually across their whole range of movement, even though they move freely enough that it feels just fine when quickly pushing down to the *click*.

    Yeah, I'm pretty much a Nintendo fanboy, but you're definitely in the minority in disliking the Gamecube controller, and you're gonna need at least one decent argument to convince anyone with a clue.

"What man has done, man can aspire to do." -- Jerry Pournelle, about space flight

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