D&D Fourth Edition Books To Be Released in June 59
Bill Slavicsek, R&D director on Dungeons and Dragons at Wizards of the Coast, has announced via his personal column that the three core books for Fourth Edition will all be coming out in the same month. When the new game version was announced at Gen Con this year, the initial idea was that the books would be staggered over a three month period. "After conferring with our various trade partners, the Sales Team here at Wizards came back with word that they'd rather have the three core rulebooks release in the same month than over three consecutive months. As that's how we originally wanted to release them, Brand and R&D got together with our Production Team to see if we could accommodate the request. The answer is YES! The new release schedule looks like this: May: H1: Keep on the Shadowfell 4th Edition D&D adventure with Quick-Start Rules. June 6: 4th Edition Player's Handbook, Dungeon Master's Guide, and Monster Manual." As a note, the article is trapped behind an inane login for the Dungeons and Dragons Insider site. Hey WotC? It's really hard to talk up your new toys when you make it hard to read your content. Why not loosen up a bit?
Buy our printed material! (Score:2, Interesting)
Yay for printed material that becomes obsolete every few years. Can't wait for D&D 5th Edition, coming next Christmas.
Sticking to the core 3 (Score:3, Interesting)
Backwards compatible? (Score:3, Interesting)
D&D/gaming paraphanalia inverse relativity the (Score:2, Interesting)
I was considered a weirdo, being a GIRL, they even made me roll vs pregnancy in the first few games I played, like my character could catch it from walking around in dungeons, but what did they know, they were adolescent boys.
We grew tired of the system mechanics TSR employed and adopted our own percentile system loosely based on twilight 2000 early on in the 'old school' days, and based our own worlds on it.
We had brief spells of Shadowrun, more book buying, more dissatisfaction with the limitations of the system, more making up our own rules loosely based on the best of the different hand picked ones we had grabbed from different books,. Then TSR fumbled and the guys at Wizards of the Coast picked up the ball, and the D20 system lured us back. More book buying, more dissatisfaction on learning the limitations of the system.... are we seeing the trend here? I am assuming a lot more people had the same experiences, and put a lot of money into the coffers of TSR/wizards/etc. trying to find their 'ideal' gaming system.
But enough about me, on to the theory:
My Gaming friends and I came up with this inverse theory of relativity:
The percentage of gaming books you own is inversely relative to the amount of dates you go out on. regardless of gender.
I still game occasionally, but I make do with the rules we have tuned over the years knowing now that they are going to be better than any the guys on the corporate side are shelling for 50 bux a pop.