SimCity creator and all-around genius Will Wright recently publicly stated that Spore is about six months away. Whether that's six months from completion or release isn't said. CVG has his comments from a recent interview with Radio 5 Live: "Spore's an ambitious game - which he admits - that's essentially a life sim. Players start off as a single-cell organism and then create their species at every stage of its evolution - from its first steps on land through to tribes then a culture and then finally it's off to explore the galaxy. 'We've had to do a lot of testing to make sure that the game is accessible by a wide group of people', Wright went on to explain. 'I want the people who have played The Sims to be able to play Spore - I don't want it to be some thing just hardcore gamers play.'"
That's because it's not really news. Nothing has changed. In fact, the only 'news' in the article is the official announcement that it's in final testing. 6 months of final testing is a -lot-, though, so I'm not sure I believe that... Unless they expect to have to make major changes. I actually think it's a lot more likely that the PC version is done and 1 or more of the consolse they plan to support at the initial release is lagging behind. They are probably feverishly working on it and hoping to be do
I look forward to playing Spore on my fusion-powered computer (running a secure Windows OS) in the passenger seat of my robot controlled fuel cell powered flying car while listening to the inaugural address of president Kucinich.
Everyone knows DNF will be exclusively released for the Phantom.
I look forward to playing Spore on my fusion-powered computer (running a secure Windows OS) in the passenger seat of my robot controlled fuel cell powered flying car while listening to the inaugural address of president Kucinich.
And by "robot controlled" you of course mean your android girlfriend made of shapechanging liquid metal.
But why is the car powered by a fuel cell if you have fusion power ?
You can't just carry around a fusion reactor in your pocket, silly...at least not for the next few years. The fuel cell is for portable energy storage, not energy generation.
As far as the android girlfriend goes, I think I'll wait until the shapechanging gel models come out. One little software glitch and you're making out with the business end of an industrial can opener.
You can't just carry around a fusion reactor in your pocket, silly...at least not for the next few years. The fuel cell is for portable energy storage, not energy generation.
Must be a big computer, then, if the fusion plant which doesn't fit into a car fits into it. Or am I missing the joke ?
As far as the android girlfriend goes, I think I'll wait until the shapechanging gel models come out. One little software glitch and you're making out with the business end of an industrial can opener.
This comment has as much to do with this article as the parent. Lets take every chance we have to start a pointless political flamewar between the child killers and the wussies. I of course don't care to take a side in the issue because I'm to busy looking at pr0n. Due to my sticky hands, my ballot will probably have hanging chads too. It's all a conspiracy man!
Now the time has come with Spore delays that people equate it to Duke Nukem Forever. For one, Will Wright is a perfectionist. He wont let trash get released. he wants the game acessible to more than the hardcore. The money spent developing would justify the need for a wider audience.
People dont make games simply because they want to, they need to take a serious financial look at cost versus estimated market. You cannot simply jump in, spend $20,000,000 dollars in development and expent the game to be a 5 million copy seller.
Remember Sims 1? That was a huge risk for EA to take. A risk that paid off beyond what anyone imagined. They game was simple, barren of serious content and low graphics. It was all done in a way that if the game didnt sell well, at least they didnt invest excessive cash into the game. By making it expandable, they had planned for it's potential success. Years later Sims is going strong.
Spore is in a similar category. It could flop, it could be the boulder that crushes the sims dominance. But if they release a game, that is buggy, and crash prone, that they plan to patch repeatedly for another year, the game will be quickly dropped and fail miserably. So in taking this risk, they must be 100% certain that Spore is complete, 99.9% bug free and acessable to a large ammount of people, both hardcore and non gamer alike. It's not easy to do this. It takes time, planning, implementation, testing and more planning and revision. Give it time, it will be worth the wait.
Now, Duke Forever. It's an FPS, no where near as complex as Spore. It should have been out after 2 years development. It was basically an empty promise that kept the company alive. Duke = Vapor, Spore = Real.
Having waited for a game that was almost as delayed as DNF, and loving what finally came out, I'm more than willing to let someone like Will take his time and get Spore right, six months is a blink of the eye.
If you examine the developer's commentary in the game, yes they had to scrap and redo major portions of the game a number of times before they found what they liked. Noteably, one of the first versions had a "Commander" ala Natural Selection that they really wanted to keep but couldn't ever get to 'groove' right. What they delivered was an excedingly well polished execution of a classic. I don't begrudge them the time it took to come up with this, any more than I'll begrudge Will taking the time to get Spore
I don't know, this all seems very Peter Molyneux-ish to me.
A developer is making an extremely complex game (like Black and White) after making a very sucessful simple game (like Populous). The complex game takes forever to finish, features are in limbo, there are lots of cool videos, but... is the game any fun?
Hmm, while water sports with Will Wright have a certain allure, I always think of this gem [vgcats.com]. And the Maxis guys liked is enough to do their own version [vgcats.com] of it with the Spore graphics.
The Sims IS hardcore. So harcore that people buy expansions after expansion while it is THEM that create the real content, pay for sites hosting user made content and spend ages working around all the shortcomings of the original product.
First update for most people? To get rid of the cartoony look of the characters and get some realistic faces in there.
The Sims community is as hardcore as the flightsim crowd. This is NOT a casual game. Casual gaming is web-based. Games you can pick up and play AND finish in a few minutes. The Sims AIN'T.
In fact the only difference between The Sims, flightsims, trains sims and the "traditional" hardcore crowd of FPS lovers, is that the first group can speak proper english and has touched a member of the sex they find attractive.
But in time and money spend on the game, in many ways the former group is even more hardcore.
So what does he want Spore to be? A tetris type game OR a The Sims?
No, there have been some tentative release dates, but it's only been "about six months away" in two distinct points in history, this being one of them.
Actually, they were able to cut the development time short by changing the final goal of the game.
Instead of trying to evolve single-celled life into a viable space-faring race to do battle with each other, your new goal is to evolve single-celled life into viable space-faring ravenous aliens to be the bad guys in Duke Nukem Forever.
Nah, they should make you evolve into Duke Nukem, and then you can run around saying "it's time to kick ass and chew bubble gum, but I haven't evolved teeth"
Maybe there should be a new name: "Sporever"
(The sad thing is that I really want to play Spore; at least, I want to play the ideal as presented in demos...)
Are you saying that people don't want to play DNF? I, for one, will be the first in line to buy that game if it ever comes out (which I doubt). A game like that has pretty decent odds of being amazing (it was in development for 10 years, it must be good!) or hilariously bad. Either way, it'll be a fun part of gaming history.
...not that I actually expect it to ever get done. The world will probably come to an end, and DNF will still be in development.
Underwhelmed Indeed. I was totally stoked about playing Spore when I first saw it... Now there are so many other cool games that ACTUALLY came out like Portal that make me not care as much about Spore.
You make an interesting point. Would we be better off not knowing about stuff (building up hype) until it's ready? Is this why open source isn't gaining more steam? People expect the instant gratification? Your more likely to pick something up if it comes out "production stable" within a specific period of time? So let's say there's an ambitious project to create a game with ___ feature, but this is going to take years of development and bug testing. Would you like to know it's on the horizon or about 1 month before it's released?
I'm not going to disagree with you that episodic content may start making inroads. I think viable integrated distribution/payment methods such as Steam, Xbox Live, and whatever-the-PS3-service-is-called will certainly help push this along. But regarding your reasoning... it's not quite that simple. Nowadays, no game developer "starts from scratch again" every 12/18 months. Every game development company I've worked for had a core engine which was relatively stable. Even porting the engine to other platfo
I have to agree. After all the hype, when they finally demoed the product, I felt.. MEH. I think the procedural animation was really cool, but when I looked at what they had, I felt like there wasn't enough interesting gameplay, and more like a cool concept that is fun to watch. I'd almost rather watch it on autopilot then run around. I also wonder how different each world will be, especially if certain leg/arm/body combinations are going to end up killing off your species if they don't work well together, t
Like the Sims? Yeah, that sure didn't go anywhere... BTW, I'm not sure where you've read claims that "it is completely open and free to do whatever you want and design absolutely anything you want". If someone did indeed say that, you have a right to be skeptical. But I don't recall those claims being made about Spore. To be honest, I attribute that sort of over-promising and under-delivering to Peter Molineaux. Not maliciously, mind you, but I think he tends to dream bigger than his programmers can rea
No.... it's not an RPG. It's an alien doll house by the guy who popularised Sim Dollshouse. The fun in Spore comes from sticking arms and eyeballs on your virtual pet. The games are simplified fare which will be torn apart by those mythical hardcore gamers. I think some people have been reading too much into the videos, which are usually 50% focused on the design screen and 50% showing the actual game, except the design screen IS the game. Just you wait, the Spore backlash will make Black And White look lik
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I actually think it's a lot more likely that the PC version is done and 1 or more of the consolse they plan to support at the initial release is lagging behind. They are probably feverishly working on it and hoping to be do
6 Months (Score:5, Funny)
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I hereby predict and welcome our '6 Month's later' Overlords will arrive in approximately 1 years time, if we're lucky, in Soviet Russia.
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Whenever he is around everything seems to get done "within the hour"
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Everyone knows DNF will be exclusively released for the Phantom.
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And by "robot controlled" you of course mean your android girlfriend made of shapechanging liquid metal.
But why is the car powered by a fuel cell if you have fusion power ?
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As far as the android girlfriend goes, I think I'll wait until the shapechanging gel models come out. One little software glitch and you're making out with the business end of an industrial can opener.
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Must be a big computer, then, if the fusion plant which doesn't fit into a car fits into it. Or am I missing the joke ?
Ouch. Goo
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Linux-powered android girlfriend...
(I kid, I kid)
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Bah, totally unrealistic (Score:2)
Sounds like EA, Will Wright (Score:4, Funny)
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Anti-war wimps like goatsex. (Score:2)
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Call Me Cynical (Score:4, Insightful)
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Delays are not always bad. (Score:5, Insightful)
People dont make games simply because they want to, they need to take a serious financial look at cost versus estimated market. You cannot simply jump in, spend $20,000,000 dollars in development and expent the game to be a 5 million copy seller.
Remember Sims 1? That was a huge risk for EA to take. A risk that paid off beyond what anyone imagined. They game was simple, barren of serious content and low graphics. It was all done in a way that if the game didnt sell well, at least they didnt invest excessive cash into the game. By making it expandable, they had planned for it's potential success. Years later Sims is going strong.
Spore is in a similar category. It could flop, it could be the boulder that crushes the sims dominance. But if they release a game, that is buggy, and crash prone, that they plan to patch repeatedly for another year, the game will be quickly dropped and fail miserably. So in taking this risk, they must be 100% certain that Spore is complete, 99.9% bug free and acessable to a large ammount of people, both hardcore and non gamer alike. It's not easy to do this. It takes time, planning, implementation, testing and more planning and revision. Give it time, it will be worth the wait.
Now, Duke Forever. It's an FPS, no where near as complex as Spore. It should have been out after 2 years development. It was basically an empty promise that kept the company alive. Duke = Vapor, Spore = Real.
Team Fortress 2 (Score:2)
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What they delivered was an excedingly well polished execution of a classic. I don't begrudge them the time it took to come up with this, any more than I'll begrudge Will taking the time to get Spore
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On Slashdot, it's vaporeware unless it is on store shelves or it's Apple.
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A developer is making an extremely complex game (like Black and White) after making a very sucessful simple game (like Populous). The complex game takes forever to finish, features are in limbo, there are lots of cool videos, but... is the game any fun?
Urination (Not OT) (Score:5, Funny)
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Spore is finished. (Score:2, Informative)
Anyone else prefer the old graphics? (Score:2)
Hell yeah, I'm still gonna buy it.
Talk about not knowing your market (Score:3, Insightful)
The Sims IS hardcore. So harcore that people buy expansions after expansion while it is THEM that create the real content, pay for sites hosting user made content and spend ages working around all the shortcomings of the original product.
First update for most people? To get rid of the cartoony look of the characters and get some realistic faces in there.
The Sims community is as hardcore as the flightsim crowd. This is NOT a casual game. Casual gaming is web-based. Games you can pick up and play AND finish in a few minutes. The Sims AIN'T.
In fact the only difference between The Sims, flightsims, trains sims and the "traditional" hardcore crowd of FPS lovers, is that the first group can speak proper english and has touched a member of the sex they find attractive.
But in time and money spend on the game, in many ways the former group is even more hardcore.
So what does he want Spore to be? A tetris type game OR a The Sims?
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you might still get it (Score:5, Funny)
Has been true for any given day of the past two years! Once a year, it will be ready in time for your birthday.
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Re:you might still get it (Score:4, Informative)
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Instead of trying to evolve single-celled life into a viable space-faring race to do battle with each other, your new goal is to evolve single-celled life into viable space-faring ravenous aliens to be the bad guys in Duke Nukem Forever.
Solomon
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Maybe there should be a new name: "Sporever"
(The sad thing is that I really want to play Spore; at least, I want to play the ideal as presented in demos...)
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Spore: Amiga version... (Score:2)
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Re:Underwhelmed! (Score:4, Interesting)
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But regarding your reasoning... it's not quite that simple. Nowadays, no game developer "starts from scratch again" every 12/18 months. Every game development company I've worked for had a core engine which was relatively stable. Even porting the engine to other platfo
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I also wonder how different each world will be, especially if certain leg/arm/body combinations are going to end up killing off your species if they don't work well together, t
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BTW, I'm not sure where you've read claims that "it is completely open and free to do whatever you want and design absolutely anything you want". If someone did indeed say that, you have a right to be skeptical. But I don't recall those claims being made about Spore. To be honest, I attribute that sort of over-promising and under-delivering to Peter Molineaux. Not maliciously, mind you, but I think he tends to dream bigger than his programmers can rea
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