LucasArts, BioWare Announce Partnership 164
Given the swirling rumours of a KOTOR MMOG, it should come as no surprise that BioWare and Lucasarts have announced they're teaming up for a project. They don't give any really concrete details, other than to say it is 'a ground-breaking interactive entertainment product'. They've also "launched a cobranded Web site, www.LucasArtsBioWare.com. 'Through our previous collaborations, we know that BioWare has an impressive ability to blend gripping stories with technological advancements, and we believe that our upcoming product will deliver an experience that will span the traditional boundaries of video game entertainment,' LucasArts president Jim Ward said in a statement. "
Re:KotOR2 (Score:3, Informative)
Re:No more MMOs! (Score:5, Informative)
Broken Hourglass
Drakensang
And of course Bioware's Dragon Age
Probably there are others.
Re:What could possibly go wrong? (Score:3, Informative)
What could possibly go wrong?
PETA could find out and put a stop to the whole project.
Re:No more MMOs! (Score:2, Informative)
Re:ground breaking? (Score:4, Informative)
Re:Penny Arcade reference (Score:2, Informative)
Probably after the Warhammer release party.
So, Star Wars Galaxies 2.0? (Score:4, Informative)
I like MMO's and I liked SWG. For a while and then something happened. Through various design choices AND player actions the game got ruined.
To explain I have to tell you how SWG worked. Like most MMO's you picked a race, sex and apperance, and a class. HOWEVER that last choice had little meaning as you could pick up all the classes with just little bit of money at the start. Unlike the rigid class structures of the Everquest clones (Ultima Online is a seperate beast) in SWG your character could advance in any skill set if he/she used it. If you wanted to advance in pistol class, you had to buy the skill class of pistoleer, and then just use pistols to kill something.
The precise arrangement was a little complex but it allowed you to combine several skill sets together to make your character. Want to be a robot building sharpshooter? A medic with a big sword? A bounty hunter with passion for cooking? A jedi... ah well we will get to that. But more or less, you could.
You had the base skill set of ranged combat (pistol, carbine, rifle (and something I forgot)), melee (unarmed, sword etc) (It has been a while cut me some slack) and support skills like medic, crafter and scout.
The idea was that you would pick those skills that most suited your style of play. For a short time in the games history it worked. A lot of players had a bit of scouting skill to help with gathering resources, some had some medic skills to help with healing even if their main intrest was combat. While others took on the role of pure fighters, secure in knowing that others in their party could heal them in exchange for taking the brunt in a fight.
It more or less worked, skills sets were varied and most were of real use.
What you have to remember was that SWG had far less of the rigid level system that other games have. If you wanted too, and could afford the modest fee you could go straight to fighting rancors, sure you would be eaten, but you could.
SWG did NOT have the quest system, instead you got generic missions of the level of your party and went out to kill spawns. While it sounds less intresting then quests, it helped with one thing. Finding a group, I never had a problem. Granted this was because EVERYBODY hunter naff's but at least you didn't spend an hour LFG. NOR because of the mixed skill sets did you have to beg for a healer to join you.
Once in a while, a group would form to hunt rancors. There were no uber elites back then, just ordinary playrs with varied skills sets seeking fame and glory. A rancor group was a time to prepare, to get your best medicine from stall, repair that armour and get all your equipment checked out.
Once ready, you left, to arrive on a dark world where EVERYTHING could kick your ass. The only way to survive was in a group and to use ALL the skills you had. The best time I had in game was doing deep into rancor valley with a small group, taking shelter among friendly animals (who if a rancor came near would attack, yes my friend MMO critters who have fights amongst themselves) and hunting. Camping out, a small lighted area under a night sky while the trader tried to find some resources so the medic could make some more stimms.
Ah yes, SWG was FUN. It was adventuring.
And then, the doc buffs. SWG had some unusual systems and one was that armour reduced your recovery rates to the point where you wouldn't heal or even were simply unable to wear the armour. To counter that, there were buffs in the forms of food, but the doc buff was introduced to allow the heaviest armour to be actually used. And sony miscalculated. Because resources were dynamic in their quality, the quality if the doc buff depended on the materials players combined. THe results were far more powerfull then intended, with a decent quality doc buff, costing 20k you could walk up to a rancor nest, tap it and just area attack away, spawning rancors until the nest was destoryed and you were surrounded by half a dozen dead beasts. Who needs a jedi now?
The doc buff
Re:No more MMOs! (Score:3, Informative)
Re:No more MMOs! (Score:2, Informative)
Goes without saying, I'm a fan of the books.
Re:So, Star Wars Galaxies 2.0? (Score:3, Informative)
The game wasn't ruined with doc buffs for me, as I was completely unaffected. It was ruined when there were 50 other dancers competing for "views" in the same cantina and in a different group.
It was nice when I had the option to "allow" people to benefit from my healing skills (by blacklisting them before they walked in and choosing manually to unlist them) and could buff them, and they actually began tipping.
Then the next week it seemed like, it was popular knowledge that everybody had to master a bunch of classes to become jedi and so I was no longer reputable, respected, or even acknowledged. I was street trash, just like everybody else.
I abandoned my combat skills at that point and began to seriously play my Bioengineer, which was lots of fun. I could even set up a vendor with my custom-created pets and sell them to other players. it emptied daily. I had found ways of creating little cats that spat acid long-range and were extremely tough to kill, and kept my first one for my own. It wasn't hard to create vicious beasts, but players wanted them to be a specific level so that they could be tamed by anyone. you got more if they could be mounted. A critter that did both went for more than a landspeeder - everybody had one of those.
Then I shelved the game for a while and promised to return, but when I heard that they'd completely removed the Bioengineer class from the game, I vowed never to return.