LucasArts, BioWare Announce Partnership 164
Given the swirling rumours of a KOTOR MMOG, it should come as no surprise that BioWare and Lucasarts have announced they're teaming up for a project. They don't give any really concrete details, other than to say it is 'a ground-breaking interactive entertainment product'. They've also "launched a cobranded Web site, www.LucasArtsBioWare.com. 'Through our previous collaborations, we know that BioWare has an impressive ability to blend gripping stories with technological advancements, and we believe that our upcoming product will deliver an experience that will span the traditional boundaries of video game entertainment,' LucasArts president Jim Ward said in a statement. "
MMOG :) (Score:2, Interesting)
Re:Penny Arcade reference (Score:3, Interesting)
** Crosses fingers and chants "XvT MMO" ** (Score:5, Interesting)
Re:ground breaking? (Score:4, Interesting)
"But you have to have a challenge!"
Yeah, has any animal smaller than a skyscraper ever been a challenge to a guy with a gun or lightsaber in Star Wars? What? No?
Then leave the wilderness crap out of it, thanks. Elephant-sized animals should go down to one blast, like a level 1 critter in World of Warcraft. This is Star Wars, not reskinned EverQuest.
And we won't even get into the issue of a Jedi being either weak but omnipresent among players, something you have to spend months unlocking, or hard to unlock and weak. Good luck solving that issue.
Re:KotOR2 (Score:3, Interesting)
No more MMOs! (Score:5, Interesting)
Some of my favorite games ever are CRPGs... Morrowind, Fallout 1 & 2, Vampire: The Masquerade and Bloodlines, Darklands (old school as hell, but one of the best games ever; we need a remake with a less-clunky interface. I'd pay new-game prices for it), Planescape: Torment, etc.
My wife's a much bigger RPGer than I am, and any trip to the PC game section of a store will draw complaints from her about how every RPG with an interesting-looking box turns out to be yet another damned MMO on closer inspection.
Re:MMOG :) (Score:3, Interesting)
If Blizzard was able to strike that balance (for the most part, anyway), BioWare, with a vast amount of RPG experience under its belt, certainly has the potential to as well.
Re:** Crosses fingers and chants "XvT" ** (Score:1, Interesting)
maybe extra dream of supporting assignalbe axis so i can use all of them on my joystick...
please give us at least an updated rerelease
*begs*
Pre CU, Pre NGE system killed swg (Score:2, Interesting)
people just got all possible bonus points for something and then created uber templates. like fencer templates that got stuff from pistoleer, fencer, teras kasi to form +120 dodge, and become unbeatable. at one time, the same toon had won an online pvp tournament of 160 people, FIVE TIMES over, WITHOUT being hit JUST ONCE. then they tried to nerf the stackers, but, what difference would it make - they just changed their template trees and got uber again.
the pre cu, pre nge state of the game, ie the initial state alienated MANY sw fans. imagine, you are going into a sw game, but EVERYONE is walking with rancors or grauls or panthers behind them, the game looks like a zoo. then, suddenly it goes away with patch, this time you see that bare hands outdo blaster wielders, totally making it a medieval setting instead of star wars.
many quit at that time.