Today's Gamers, Tomorrow's Leaders? 245
slash-sa writes "Video games have become problem-solving exercises wrapped in the veneer of
an exotic adventure. In today's fast and rapidly-changing business environment,
the strategic skills they teach are more important than ever. From realistic battlefield simulations to the building of great nations, from
fantastic voyages through worlds of mythology to conquering space, "Generation
G" could well offer the answer to unlocking
great 21st century strategists and leaders."
Not an entirely original article (Score:2, Informative)
But is that because of WoW (Score:4, Informative)
Or were you already a leader type?
Cause and effect, did WoW make you a good leader because you were a succesfull guild leader OR where you a succesfull guild leader because you were already a good leader?
Winning the olympics improves your condition, why yeah, but some might say that having an excellent condition comes BEFORE you win the olympics.
I must admit, I like PUG's (Pick up groups, grouping with strangers) because they can be a lot of fun to see how different people play. You get some amazing idiots. The biggest I am currently faced with is pulling in Lotro. The hardest quests in Lotro don't require pulling, you are clearing an area, not trying to kill X of Y. Since the enemies are either far enough apart to not alert each other, OR so close you pull everything anyway, the best attack is to charge in with melee.
There is another reason for this. In LOTRO hunters are NOT good at melee. They are very good at damage, in fact they are the primary nuke class. This means that if a hunter pulls and criticals that the guardian (tank) has a hell of a job getting agro back. Meanwhile the minstrel (healer) has to spam heal to keep the hunter alive, creating even more agro.
Worse, most mobs in LOTRO consist of melee AND ranged, YOU CAN'T PULL RANGED, they simply shoot back. Ranged damage is often far more lethal, especially since a lot of people are incapable of spotting it. Most guardians can see it if a enemy starts beating up the support players but are unable to spot if they are being killed very fast by a hail of arrows.
Worse, the guardian and champion who both like enemies to be clumped together now got to pull the melee of the puller, then run to the archer to force it in melee mode, hoping the melee stays on them
DO NOT PULL
DO NOT PULL
DO NOT PULL
It is fun to see the players that know this, who have managed to learn that NOT all games play the same and when a certain tactic should be used and when it should not.
But I very much doubt that MMO's can teach you this. The reason? I seen to many player who sucked at level 1 and still suck at level 50. The good ones just stay good.
You can see a similar thing in IT, while the number of people who grow up with computers is on the increase, the number of people who actually know how they work is decreasing. It is getting almost impossible to hire developers who REALLY understand programming. I have had to deal with programmers who didn't even understand basic logic. They could use it, but only as long they got it right by accident, they could not spot bugs introduced by logical errors. The most bizarre case had to do with 0 == false. That does NOT mean 1 == true. Even if you accept that it sure as hell don't mean true == 1.
Let me just confirm my suspicion with you, do you in real life before you started working take the leadership role in say your class? A club? I think so.
Re:But is that because of WoW (Score:3, Informative)