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Role Playing (Games)

Tabula Rasa Goes Live 64

Posted by Zonk
from the he-was-promoted dept.
After a lengthy wait and a substantial retooling, Richard Garriott's Tabula Rasa has gone live. The New York Times is running a piece looking into the history of Garriott's interaction with MMOGs, while Wired had a chance to speak with the 'General' getting a better sense of what the game is about. "'It takes 30 minutes to an hour just to meet up with your friends to start playing' in most MMOs, says Richard Garriott, the new game's executive producer. In contrast, Tabula Rasa, a PC game that will be released Nov. 2, was designed to appeal to the average Joe who's probably not interested in learning what "gold farming" or "damage over time" means and just wants to amuse himself by saving the universe. It's a calculated shift designed to move beyond the hard-core gaming crowd and court the mainstream audience that has made Nintendo's Wii such a surprise success. And it isn't particularly remarkable, except that Garriott is the man largely responsible for inventing the MMO model in the first place. "
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Tabula Rasa Goes Live

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  • I have huge respect and appreciation for this guy. Perhaps for guys who are around 30 as me, UO is the first and only MMORPG played. Everything other is just "not there".
    Unfortunately I have grown out of MMORPGs and have better things to do with my time and life. Still I remember how much fun it was and I certainly miss that fun. If the guy manages to spark my obsession for defending virtues and building my character/interacting with other ppl again, I'll be very glad. We'll see.
    Glad to hear that Richard Ga
    • Re: (Score:1, Funny)

      by Anonymous Coward
      So which phrase do you use more often each day? "Get off my lawn!" or "MATLOCK!"
    • How interesting: according to http://en.wikipedia.org/wiki/Richard_garriot [wikipedia.org]
      He's now General British in Tabula Rasa. Also he's going to fly to ISS as space tourist very soon. Pretty exciting stuff.
    • Re: (Score:2, Funny)

      by loafula (1080631)
      Ahh the days... I used to hide outside of Moonglow and plant tinker trapped boxes to blow up curious passers-by. Then I would plant tinker traps in their backpacks and watch as the would-be looters met the same fate. Then I'd just loot everyone myself. Those were the days.
      • by Boronx (228853)
        The stories that came out of UO are still by far the most interesting of any MMORPG
        • by sg_oneill (159032)
          I dunno man. I think EVE's stories are pretty amazing sometimes, just for the sheer scope of 2000 players spontaneously deciding to kill 2000 other players all kitten piling each other and melting the server. Add that your *allowed* to scam cheat spy and generally be a space dufas, it makes for some amazing stories. Especially the scams but also the huge battles that flare up once in a blue moon.

          Current state of game: the 15000+ players of the RSF currently have the 10,000+ players of the GBC cornered into
  • I don't doubt some people will absolutely love the game for its different atmosphere than other MMORPG's

    however, after playing it I can say it play EXACTLY like other MMORPGs. You still grind, you still pick up weapons and money from monsters who must have eaten another person to have gotten them (unless monsters have some kind of secret monetary and trade system exactly like the player does). Oh, and there's really no point in trying to use your FPS skills for trying to get head shots or jumping around t
    • by Huntr (951770)
      How is the grinding compared to WoW? That's the only other MMORPG I've played and, although I played it for a pretty long time, eventually the ceaseless repetitive grinding for every-damn-thing is what drove me away.

      Wish there was a demo of this game, like WoW's 10 day trial period. I'd give that a shot.
      • by Fozzyuw (950608)

        How is the grinding compared to WoW?

        I beta tested it for a while, gave some input and found a bug or two (or so I thought). It's pretty much similar to WoW. You grab a bunch of quests and then step outside of the camp and kill some stuff, collect some stuff, and return to camp to cash in.

        All in all, I didn't find it particularly engaging, but that was earlier in the beta. Things probably have improved since since then. Also, I think that MMO's are just out of favor with me, so it might be better than

      • Meh, WoW is still alot better. I was in Beta, tried it for an hour or so, it did nothing for me. I play a rogue and druid in WoW, and to me this game seems slower than WoW, even though this game is an "FPS" (I use FPS loosely since everything is stats based and there is no l33t pwning skillz in this game). And to top it off, this game has no meaningful PvP. An "FPS" with no meaningful pvp? Not for me thank you. Wait for Warhammer and maybe Conan. They are the only 2 games coming out in 2008 that in a
        • I played the beta for a week or so. I didn't like the UI. I found it harder to read and interact with the text. My system was on the low end of the hardware requirements. My Radeon 9600 could barely handle it, and it looked like poopie. If I cranked up the graphics it looked quite nice, but my framerate was so low, I couldn't play it.

          As the other posters have said, the "FPS" aspects of it are all smoke & mirrors. However, these are fairly high-quality smoke & mirrors. I did feel a little more
      • Re: (Score:3, Informative)

        by arkanes (521690)
        If this is what turned you off of WoW, you might want to remember that WoW was revolutionary for how little grinding it required, especially for leveling, compared to previous MMOs.
        • by spyder913 (448266)
          They have added so much more grind to WoW since launch that 'lack of grind' can no longer be used as a description for the game.
        • by usrusr (654450)
          that only proves that it's another blizzard game that does not really start before you have hit the level cap through much grinding.
          • that only proves that it's another blizzard game that does not really start before you have hit the level cap through much grinding.

            Uh... I'll bite, other than WoW, which Blizzard game(s) would that be true for?

            Warcraft? No levels there except sort of with heroes in III, and not the case.

            Starcraft? Nope.

            Diablo? Nope. Hell, once you got at/close to max level there was basically nothing else to do unless you wanted to continually farm phat loots.

            The Lost Vikings? Come on, help me out here!
            • Re: (Score:3, Funny)

              by Minwee (522556)

              Obviously that would be all of the _other_ games made by Blizzard.

              You know, Ultima Online, Everquest, Dark Age of Camelot, Asheron's Call, Anarchy Online, Horizons, City of Heroes, Star Wars Galaxies...

              After this I think I'm going to go out for a pizza at Taco Bell.

            • by usrusr (654450)
              I was talking specifically about diablo 2 online.

              haven't been active there myself but i know a few of those d2 onliners, you know, those who played diablo 2 until wow came out. "does not really start before reaching level cap" was pretty much the impression i got from hearing them talk about d2 (like, whenever they were out in that cold, mean physical world).
      • by srmalloy (263556)
        Having played in the beta and, for the moment, still wavering on whether I want to buy the full game, one of the things that grinds constantly at immersion is the fact that you have to buy all your ammunition. The premise of the game is that Earth has been overrun by aliens, and you are one of the few people chosen to be taken to this new world, where you are drafted to be a soldier fighting the aliens to establish a new home for humanity... but even though you're a soldier, you're not issued ammunition; yo
        • by usrusr (654450)
          If you want to fight for capitalism, you have to fight under the rules of capitalism. Defending humanity is only a random side effect of defending The System.

          Or so you could read it ;). In reality it's obviously just a weak attempt of distracting from the fact that the game is not counterstrike.
      • Re: (Score:3, Insightful)

        by ultranova (717540)

        How is the grinding compared to WoW? That's the only other MMORPG I've played and, although I played it for a pretty long time, eventually the ceaseless repetitive grinding for every-damn-thing is what drove me away.

        Every MMORPG is always going to have grinding. It's like the labyrinths in old adventure games: there to make the game longer.

        Take a typical JRPG game, one which takes around 100 hours to play through if you aren't in any particular hurry. Play two hours a day, and it takes 50 days, or two

    • Re:Try before buy (Score:5, Informative)

      by MrDoh! (71235) on Friday November 02, 2007 @11:25AM (#21212353) Homepage Journal
      Played the beta, played the 3 day head start, and got to say, I'm enjoying it so far.
      Compared to existing MMO's, this is /really/ quick to get into.
      My main game is EQ, and it's true, can spend hours getting things sorted, farming to prepare for playing 'for real'. This is 'log in, select character, go'. Never stop killing stuff, the grind for xp is very well hidden away.
      Graphics look great, sound is good enough to make me want to keep it on and not turn it off instantly like most mmo's.
      Now, it /does/ feel like it's a single player game sometimes that other people just happen to also be in running around, but that's probably why it's quick to get into, there's alot you can do without a group.
      I tried City of Heroes for a bit, that knocked me out for presentation, ease of use, but had little to keep me interested after early teens. I was worried at first in TR as I had that same feeling of 'this is fun, quick to play, great!' and worried that I'd hit the wall of grind/repetitiveness any second, but so far, so good. Plenty of missions/scenery to look at, and the lore of the portals between worlds offers them the chance to spice it up a bit. Seeing big Bots walking around with Chain guns for arms is also giving me incentive to hope that I'll get to drive one soon.

      So, yeah, give it a bash, we'll see how it lasts at the mid-high game, but so far, it's had a pretty good start.

      Just the memory leaks/crashes after a few hours of play that's the downer atm, sure to be patched soon, but considering some MMO releases (even after 8years), it seems a highly tuned and working game.
      Most of all,
      Fun!

      • Re: (Score:3, Interesting)

        by srmalloy (263556)
        I have to admit that I got a chuckle every time I entered Foreas Base (IIRC) and listened to the M*A*S*H-like PA announcements. And the skill tree and Logos components that need to be acquired in particular combinations for the various abilities are an interesting goad to get players to go out and explore the world, rather than just camp a particular resource. However, since everyone has access to the same Logos abilities within the limits of their specializations, with armor and weapon skills tied to the s
        • I just want to jump in to say that while it's a bummer when you run out of your custom paint and pick up a new piece, it's not the end of the world. The standard armor paint can that you start out with has a number of colors that are close enough to the custom colors to "get by" until you can find the matching drop again. You can also buy these standard colors at 1 credit a piece so there's no need to ever go completely generic or utterly mismatched. Thankfully, all the drops seem to be coming in a neutral
    • Animals did NOT carry either money OR items. Except rancors, they had the odd piece of equipment. That was clearly there because, well they had eaten whatever was wearing it at the time :)

      Ah SWG's, nice idea, lousy execution.

      Tabula Rasa? An average Joe game? But I am not an average Joe, oh well next game please.

      Players who do not want to learn the meaning of gold farming. Well, that surely is up to the support staff to keep gold farmers out isn't it? Has this game got some magic defence against them? Els

    • by Seumas (6865)
      Wake me up when MMORPGs are more about "finding the perfect character template" and aren't just a bunch of linear single player stories conducted online side by side with other players and I can have a real impact on the world around me and the society and story in general.

      Until then, I'll leave MMORPGs back in the dust where I left them so the house-fraus and Ritalin kids can continue spazzing over them.
  • It seems kind of like an ego-boosting maneuver for the designers. "We started fresh and rethought the whole idea of MMO. Yay us, let's call the game 'Blank Slate', err... um, 'Tabula Rasa' (it sounds so much cooler!)".

    Sure, the characters have fled Earth and had to set up bases elsewhere, but lots of names could fit that backstory ("Starship Troopers", "Alpha Centauri", "Titan AE", and "Earth 2" come to mind immediately).

    Otherwise, it seems kind of cool. I wonder if people looking for casual games really wi
  • by racerx509 (204322) on Friday November 02, 2007 @11:23AM (#21212315) Homepage
    The escapist reviewed a pre-test beta for the game a few weeks back. Yahtzee had some "interesting" things to say about it....
    http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2326-Zero-Punctuation-Tabula-Rasa [escapistmagazine.com]
  • by Shivetya (243324) on Friday November 02, 2007 @11:41AM (#21212631) Homepage Journal
    From BETA to live and most of the game changed.

    Besides the obvious "all this crap is broken" cries...

    they made grouping almost a must for many activities. Instances? All mobs are "elite" now... and you better hope you can actually do the quest provided you can find people - many needed drops are not there.

    Most landscape mobs had their difficulty moved up significantly. Basically, what people were enjoying in BETA for difficulty level and need to group isn't there anymore.

    Error or on purpose? Who knows, but I know a lot of pissed of TR fans... some rapidy approaching "former"
  • Just What I needed! (Score:4, Informative)

    by JeremyGNJ (1102465) on Friday November 02, 2007 @12:04PM (#21213059)
    I'm a pretty hardcore Richard Garriot fan. I have always played his games, from back with Ultima 4, and I played Ultima Online for the first SEVEN years.

    That being said I was worried about this game. For as much as I knew almost anything he makes is very good quality (almost!), I am now in my 30's and am married with a child. I was pretty sure I wouldnt be able to ever play an MMO again without risking divorce.

    The pleasant surprise is that Tabula Rasa is NOT like other MMO's. It has most of the same game mechanics and "objectives" as other MMO's, but the big difference is that you actually CAN jump in and play for 30-60 minutes and get something accomplished (and have fun at the same time!).

    This fits into my schedule. This is just what i needed in an MMO.
    • by random256 (676708)
      Seriously, are you a shill? This game is just warcraft with more guns and more grind. How is this casual or different compared to it? Instances = elite now from what someone else said in another post Creatures = dead by special attack button mash How is this different or innovating at all? The only change at all is that they dumbed it down even further from WoW and made the "kill x monster" quests even worse. The game world doesn't even make any sense. "You're in a galactic war to save your race sold
    • I'm intrigued - what you say is perfectly true in other MMOs which follow on from WoW's lead (and, indeed, WoW itself) in the early levelling stages. But when you reach the end-game, the relatively manageable quest-oriented, experience-based model breaks down and is replaced by gear modifications and grinds for "reputation" and the like. How does Tabula Rasa's end-game compare to the early game (or, indeed, how complete is its implementation at present?)
    • by Jaeger- (63372)
      You never played Guild Wars, I guess? I used to play UO then EQ (months/years each) then dropped MMO all together for a while. Eventually I picked up GW about a year ago and I find it is a great balance of cost/benefit. You can jump in and play for 30mins and have a good time, or you can play longer and have a better time. Check it out some time.
  • by SmallFurryCreature (593017) on Friday November 02, 2007 @12:20PM (#21213303) Journal

    It doesn't work. You can kick a ball for 5 minutes and call it casual soccer. You can't run a 5 minute run and call it a marathon.

    Somethings just take time and a adventure is one of them.

    One part of an adventure is that you go into dangerous lands, far from your home and safety, battling against increasing odds until finally you reach your goal.

    That takes time.

    Doesn't mean ALL games have to long drawn out affairs, but a chess game without the full set of piece just ain't a chess game, playing patience with only 10 cards will go a lot quicker but is hardly to be called a game anymore.

    Take for instance distance, how far should a target zone be from a player. A 1 minute hop? A five minute walk? A 30 minute hike? A days worth of travelling? Or a venture that takes even the most rabid player days to accomplish.

    WHAT give the richer gameplay. Sadly most MMO's seem to think 30 minute hike that has maybe 1 minute worth of gameplay but feels like days is the best option.

    Lord of the Rings Online suffers from this, the entire world seems far too small, to the point of being silly. Enemy camps are so close to city they are within arrow range of each others. With the front a few minutes walk away, live continues on peacefully in bree. etc etc.

    At the same time quests have you going all over the place.

    The worsed of what I listed above, long travel but no sense of adventure.

    Back to an old maligned game, Star Wars Galaxies, pre-doc-buffs. Live was dangerous back then and equipment expensive. Once in a while, some brave idiots, eh adventures, set out to hunt rancors, gathering people at a space port for a dangerous mission. Travelling there was a short trip through space (instant travel) but the space ship only left once every 30 minutes. This gave a real sense of preparing for a journey. Miss that ride and you would not make it.

    Once you arrived you were on a planet so dark and hostile it had only two small outposts. Some rich but clueless companions would attempt to mount their speederbikes, the more experienced would call them idiots and tell them to put it away or loose it. Speederbikes just serve as extra roughage on Dathomir. Forget about being dismounted, you could loose that expensive vehicle in an instant. Disabled and now probably miles from your mates. You hunt rancors on foot.

    Now it depended, were you after money OR were you looting for resources, back then people still cared and that meant a trip to rancor valley. An well deserved name, for a large area to the NW. Better have picked the right spaceport to travel to, or now you had a long distance to traverse to catch up with your group.

    If you were lucky, you could buy some last minute supplies from the local bazaar at outrageous prices (I know they were outragous, I put them on there, Ah, sweet money) but with a 30 minute wait there was no hopping back for supplies. You were either ready or left behind. Catch up? Sure kid. You do that.

    Then you sat out on a long journey, trying to avoid most things, fightig when needed trying to not attract more. Resting from time to time to wait out poisons and re-orgnaize equipment. If the medic was running out you hoped the ranger was good enough to have the biggest camp available so he could craft new stims with the harvested materials. If not. Well, continue on with what available, to costly to return now.

    And then rancor valley, every way you looked, rancors, with just a handfull of giant beasts who you could count on not to attack you, they provided safety of a sort, since they would attack any rancors that came close, as long as you made sure not to accidently attack them.

    Then the long hunt would begin, trying to find the right ones, perhaps circling out a young one for a beast master to train. Avoiding the most lethal ones and always on the look out for some force users like nightwitches and more dangerous foes.

    Once you were done with the hunt. Well know you have to make your way back, low on supplies

    • by BadMrMojo (767184) on Friday November 02, 2007 @01:12PM (#21214091)
      While I'm sure we all share the utmost respect for your memories of imaginary deeds, I personally disagree with the notion that the level of inconvenience is the ultimate level of difficulty. I'd rather enjoy a brief, challenging scenario/quest/mission/run/raid/whatever than a lengthy, tedious, repetitive one.

      While the atmospheric value of lengthy and demanding preparations is clearly illustrated by your post... does that actually make it fun (with fun being the traditional reason for playing games)? For some, sure. For others, not so much.

      It's the simplest and most overused method of scaling difficulty. It doesn't matter whether you're walking for hours to get to the right zone (or back for supplies), collecting hundreds of drops for a recipe or just killing ten rats repeatedly until you can get to the level where you're magically allowed to kill ten dire rats. I am truly saddened by the fact that difficulty is most typically made "hardcore" through excessive annoyance.

      It's still purely artificial inflation - exactly the type that you claim to despise. I don't care whether you consider it "hardcore" or not, there's plenty of room to accommodate multiple levels of commitment to imaginary universes.
      • by Mattsson (105422) on Friday November 02, 2007 @04:44PM (#21217331) Homepage Journal
        Exactly what made me stop playing both WoW and every other online RPG I've tried.
        They're not challenging. They're repetitive. The difficulty lies in standing the boredom of reaching a certain level, killing a certain amount of something, gaining certain object, reaching a certain reputation, etc, etc.
        If killing one wolf isn't particularly hard, killing two thousand isn't hard either, just boring.
        • Re: (Score:3, Interesting)

          by aztektum (170569)
          That's because RPG's in the video game sense are based around the mindless statistics management of the pen and paper variety.

          Video games are an in-between medium. The computer can handle all the stats for you. The play experience should be a balance between interacting with the play world and "rewards" for doing so. That's the CORE of even a pen and paper RPG. Action A x 2 = Prize A, Action B x 4 = Prize B, etc etc. Game makers tend to fall back on translating PnP straight to the video game realm. It's eas
          • by SmallFurryCreature (593017) on Saturday November 03, 2007 @03:43AM (#21222105) Journal

            But you do seem to have an issue with people escaping reality. Sorry mate, but that is entertainment for you. 6 billion people can't be wrong. ALL entertainment is about escaping reality. It is why people read books, watch movies, even listen to music.

            HOW you do it, well that is matter of taste, some people swoon for a romantic movie where people never have morning breath, some people thrill to action movies where people never are hold accountable for their actions. It varies and same with game players, some prefer to play roles different from what they are, other prefer to turn into a super soldier and win a war single handed.

            Tastes differ.

            The biggest problem MMO's face it the translation from SINGLE player to MULTI player. MMO's do not have savepoints or a pause.

            Think a moment about this. When the phone rings and forces you to escape your break from reality, you can save any single player game. YOu can ever drop out of a simple multiplayer deathmatch, but do so while grouped with other people and you are wasting their time while they wait.

            MS Flightsimulator is a game that allows you to fly all over the world, if you fancy it, you can do a transatlanctic crossing in realtime. Might be a bit boring, but who are we too judge. However the game does NOT dictate that you do those 8 hours in one sitting. You can save when you want, pause when you want so if you fly those 8 hours in a single day, a weekend or a year, the game does NOT care. It even provides speed increases so you can it in less time.

            An MMO can't do that. By its nature it can't just stop the world to suit the schedule of a single player.

            This really ain't all that odd, if you are taking part in a soccer match, the referee won't hold up the entire game because your phone is ringing. And sorry if you are running a marathon, leaving it to walk your dog will get you disqualified.

            Ultimately gamers must themselves decide what time they are willing to commit, but then also accept the consequences. Do not expect to be taken on a raid if you can only spare 5 minutes. On the other hand accept that the number of people who can spare hours on end, are going to be a minority.

            Again, this ain't odd, even in most real clubs, the amount of time invested in club activities varies widely. Yet in real life we accept that if you can only spare an hour a week for a club, you do NOT run for a leadership position.

            Choices, make them but also learn to live by them.

      • That is why I posted it. FUN is being able to do things to be challenged, to do something that is hard to do.

        Fun is NOT mindlessly killing the same thing over and over. The self made quest I described is long and hard BUT it has one massive goal that at the end YOU managed to pull off.

        Compare this with more casual games where you spend the same amount of time, but do it just travelling around. A new area in LOTRO is evendim, it is a map dominated by a HUGE lake in the center. Several quests have you cross

        • by BadMrMojo (767184)
          Please forgive me for quoting in multiple pieces. I'm not trying to take you out of context, I simply think there are a few different things to address.

          The self made quest I described is long and hard BUT it has one massive goal that at the end YOU managed to pull off.

          The point I was trying somewhat clumsily to make is that your one massive goal consists of putting yourself at inconvenience, when taken from another viewpoint. To me, walking for hours without being allowed to reliably use any sort of faster

  • Look for me online (Score:5, Interesting)

    by jacobw (975909) <slashdot,org&yankeefog,com> on Friday November 02, 2007 @12:34PM (#21213517) Homepage
    You can find me in this game.

    Well, OK, maybe not me--but you can find a NPC with my name. What happened is, one of the game designers [stratics.com] is on another website I frequent, and as you can imagine, you have to name a LOT Of characters when you're writing an MMORPG. He asked for volunteers who were willing to donate their names to the cause. I stepped forward, and the result is that one Corporal Sager Weinstein can be found fighting for humanity, somewhere on the planet Areiki.

    The best part: another friend of mine also has an NPC named after him, but he's a lowly Private. I outrank him.

    I do not intend to let him forget this.
  • rather confusing at first. It's probably my settings that caused only the headline of the story to appear on the front page of /., but Tabula Rasa is also the title of the episode of StarGate Atlantis tonight.
  • by Impy the Impiuos Imp (442658) on Friday November 02, 2007 @01:23PM (#21214279) Journal
    > It's a calculated shift designed to move beyond the hard-core gaming crowd and court the mainstream audience

    The childishly and embarassingly easy World of Warcraft is the "hard-core gaming crowd"?!?!?!

    Good god, what would this new game entail? Portable guards who look like Gort from The Day The Earth Stood Still, following you around to kill your rat if it looks like the rat is going to win? Auto flying-carpet back to your body in the unlikely event the rat gets a quadruple-crit just before Gort decides to take action? Everyone born as the King's son or daughter, and sent out into the world with the Gleamming Armor Of Indestructibility and the Singing Sword of Assramming, both of which are in fonts that glow a golden shine with flecks of rainbow in it?

    • by bi_boy (630968)
      WoW is embarrassingly easy? I don't play myself but after watching my friend who does 20-25 (can't remember which) man raids, often having to try over and over because something went wrong, and hearing him exclaim "Son of a god damn whore!" it just doesn't seem very easy at the end-game when you're raiding for better gear, which will let you do other raids for even better gear and so on. Basically it just looks like it takes a lot of coordination between all those people and if enough of them drop the bal
    • Re:God, now what? (Score:4, Informative)

      by charlesbakerharris (623282) on Friday November 02, 2007 @03:08PM (#21215949)
      Hard core = "willing to spend all sorts of time", not necessarily "talented" or "smart".
    • You left out OMG! Poniez!! 1111!!!!

      I don't know what you're on, but I'd sure like some, too. It's not just for breakfast anymore, right?
  • by wzzzzrd (886091)
    I mean, let's take super mario. There were also levels you must complete, skills you can pick and an increase in difficulty over time. The difference: you had to do ONE difficult thing again and again (attempt to clear that level) to advance as opposed to do one simple task (click 4 times and kill that dire rat) AGAIN and AGAIN. It both takes time, but the first thing is MUCH MORE FUN.
  • I played the beta, and let me tell you the game was god awful for the following reasons:

    1. Lack of weapon types, by that I mean lack of interesting ways to kill things and killing things is ALL you would do. I'm not talking about the zillion various rifles they have; you may as well have 1.
    2. Tiny Class system: Yes it is a class system, and about 2 wow classes would make up for all the possible variations of TR.
    3. Locks you into your class: Clones are great, but once you spent the only 1 you are al
    • by Aadomm (609333)
      Agreed. I played the beta for the last couple of weeks. Levelled a couple of characters up to 15 or so. Noticed the game wasn't really broadening out very much and that I had now seen pretty much all of the newbie content twice. Noticed that the costuming was very samey and you couldn't really tell the difference between one person and another. Noticed that the tradeskill system was very simplistic and boring. Noticed that to have such a combat orientated game where all the players are basically on the same

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