EVE Online's Linux/Mac Client Goes Live Tuesday 205
The official EVE Online site has details of upcoming patch 'Revelations 2.3'. Along with a number of bug-fixes to the PvP-focused Massively Multiplayer Online Game, this game fix will offer up compatibility with Mac OS X and Linux. Though the Mac client is a native port, Linux will require the used of Cedega. The post suggests that if you'd like a preview of what the game will be like on your rig, you can download the client and tool around the test server. System requirements are also listed, as are the distributions of Linux they are specifically supporting: Ubuntu 7+, Suse 10+, and Linspire 6. Update: 11/04 14:32 GMT by Z : Fixed implication of native Linux client.
Re:So long GPA.... (Score:5, Informative)
Patch Notes (Score:1, Informative)
Don't worry (Score:1, Informative)
Re:Hopefully (Score:2, Informative)
Re:It uses Cedega on Linux (Score:2, Informative)
it's insane to expect blizzard to start supporting it's game on such an unpolished platform.
Also, MS provide very good tools for migrating your applications from XP to Vista. Can you say the same about Wine?
I have no doubt blizzard have looked at the numbers and found supporting a linux version to be unprofitable.
Re:So long GPA.... (Score:5, Informative)
Oh you wanted more to this comment? Guess you honestly don't understand the difference between native and the limitations of compatibiliy layers. There is simply no comparison to a native supported application.
Re:Wow! (Score:3, Informative)
I can understand why that may be a little bit too risky to cope with for some people though...
Re:It uses Cedega on Linux (Score:2, Informative)
Re:Hopefully (Score:2, Informative)
Re:Hopefully (Score:3, Informative)
There doesn't need to be vast resources devoted to porting a game from one platform to the other. They don't have to write the whole thing from scratch..
The majority of the work is already done, and if the system is well designed, the game is practically platform agnostic already. All the animations, the meshes, the skins, the sound and music files are all independent of one particular platform, and if the engine is developed properly, the resources involved are minimized.
Just the engine and a few other bits need to be ported and compiled for the other platforms. And in this day and age, when companies often release Windows, PS2/3 and Xbox versions of the same game, isn't it more practical to design the game as easily portable from the start? Then they can tap into the growing Linux and OSX markets with minimal extra development.
Re:So long GPA.... (Score:3, Informative)
CCP paid for significant work on Cedega (and so wine) for EVE to run.
They changed their own code to improve compatibility.
As a result, you can now run EVE on wine, if you don't want to use the Cedega packaged client.
No, Cedega doesn't generally contribute back to Wine. The two are basically completely separate projects now. http://www.winehq.org/?issue=329#Cedega%206.0%20&%20Wine%20Benchmarks [winehq.org]
Am I mistaken? Mac "port" doesn't appear "native" (Score:3, Informative)
Or am I wrong here? I'd love to think so, but I'm not sure.
Re:So long GPA.... (Score:5, Informative)