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Ratchet and Clank - Tools of Destruction Review 66

In an era where games are increasingly complex, sometimes it's important get back to your roots. For the Wii and the PlayStation 3, just closing out their first year of launch life, this holiday season is a time to set down standards and 'classic' titles for the system. This week sees the release of Mario Galaxy for the Wii, and a few weeks back Sony's own platforming mascot made his next-gen debut in Ratchet and Clank: Tools of Destruction. For better or worse, the PS3 launched without a Ratchet and Clank title last year. It was well worth the wait. Ratchet and Clank: Tools of Destruction is pure, uncomplicated fun. It's easily the best game I've played yet on the PlayStation 3 and is essentially a new classic for anyone with Sony's next-gen console. Read on for my impressions of a back-to-basics title that looks better than every other platformer you've ever played.
  • Title:Ratchet and Clank: Tools of Destruction
  • Developer/Publisher: Insomniac/SCEA
  • System: PS3
  • Genre: Futuristic Action Platformer
  • Score: 4/5: This game is above average, and excels in the genre it supports. A classic for the console, likely to be a part of every PS3 owner's collection, and well worth a look for every gamer.
The setup for this adventure is ... direct, to say the least. Ratchet is working on his hover-bike with his robot companion Clank, when the 'galactic hero' Captain Quark (think Zap Brannigan in a green lycra suit) calls with a small problem: there's an armada invading the planet. One crashed hoverbike later and the twosome is knee-deep in robotic assailants. It's quick, it's to the point, and the story has a 'bash heads, sort it out later' approach that gets you into the actual game refreshingly quickly. Unfortunately, the rest of the story is a bit more muddled. The overarching plot deals with the disappearance of Ratchet's race (the Lombax) and the machinations of the madman Emperor Tachyon. There are some interesting elements to the story, but it's told in sort of a fuzzy way and the payoff at the end isn't entirely satisfying. Still, for a smash n' grab 3D platformer, it's surprisingly deep. If you want further details on the story there are NPCs throughout the game that will give you more background on Ratchet's world. Or not, if you just want to get to the next action piece.

As with most platformers, of course, the plot is really just an excuse to get you from point A to B. As Ratchet you'll be destroying enemies across a variety of planets and settings in a well-realized 3D world. There are a number of jumping/platforming elements, but you're equipped with a number of tools that make the gameplay easily approachable. There are also a few simple puzzles to tackle, but none of them will take more than a few moments to solve. These run and jump sections are also broken up by 'rail grinding' segments that have you following a fixed course, moving from track to track to avoid obstacles. There are also a few vehicle segments, including repeated space-shooter sequences. Both of these elements are well-integrated into the flow of gameplay, and feel completely at home in Ratchet's futuristic world. The shooting elements didn't do much for me fun-wise, but they didn't detract from the experience either.

Combat, pure and simple, is where you'll be having most of your fun. As you're jumping and dodging from place to place you'll be fighting a number of different enemy types. The colorful, creative enemies you'll be facing are only matched in number by the true hallmark of Ratchet games: the weapons. Though you start with just grenades, a pea-shooter laser weapon, and your trusty wrench, there are a galaxy of different destructive devices to find, purchase, and upgrade throughout the game. This never gets old. You're constantly tweaking weapons with the resource rareitanium to improve their powers, or deliberately using certain weapons to level them up through experience. That dinky pea-shooter becomes an impressive hand-cannon, and it's joined by laser whips, rocket launchers, tornado machines, spike guns, gel-tossers, saw-flingers, and a vicious nano-swarm machine that takes your enemies apart atom by atom. Each of these can be modified in the same way as the pea-shooter, with special 'ultimate' modifications if you completely upgrade them. Leveling them up is as simple as using them in combat, and also leads to a transformation after you get in enough 'dings'. These destructive toys are joined by a series of ingenious devices that assist you in more supportive roles. There's a leech bomb that restores your life, a grappling hook, stunning gas, and a grenade that turns your opponents into penguins. There's also the groovitron, famously demonstrated in the trailers for this game, that forces your enemies to dance for your amusement. At least, till you cut them down where they stand. It sounds gimmicky hearing about it, and you may feel like you're burdened with an overabundance of choice, but this system really pays off. Like all of the side-elements to the game, upgrading and leveling your weapons is completely optional. If you don't want to bother, just pick the one or two that you like the best and exclusively use those. The game will let you know if you're using a weapon ineffectively, and switching items is as quick as hitting a button.

The whole time you're combatting your foes with these weapons, you'll be collecting the bolts that fly from their destroyed forms. That's just one of the currencies and collectibles you can find throughout the game, along with giant bolts, the aforementioned rareitanium, special devices, hidden weapons, and even achievements. Ratchet and Clank is one of the first PS3 games to feature an achievements-like system, called skill points. Skill points have been in Ratchet games for some time now, and unlike many Xbox 360-style achievements, these actually do take skill to complete. Earning them can allow you to unlock behind-the-scenes videos and other goodies, making them worth even more than the static gamerscore points. For those who enjoy collecting, there are tons of hidden areas and squirreled away treasures to keep you busy. And (most enjoyably) none of these things are requirements for the game to continue. All the core devices and contraptions you need to complete the game are given to you over the course of the story. Everything else, all the upgrades and extras, are just icing on the cake.

It plays great, and there's a story worth listening to, but over the course of the hours required to complete the game you're going to want to look at something pretty, right? In this, Ratchet is a pure win. Heavenly Sword may be more detailed, and Gears of War may be grittier, but Ratchet and Clank has a pristine cartoon beauty that is unmatched by any other title currently available. The PS3's processing power results in sweeping animated vistas and incredible cartoon villains. Explosions, special effects, and weapon damage all cause suitable on-screen mayhem ... and that's not even counting the occasional dancing robot. The best sections to demonstrate the game's graphical prowess are the rail grinders, where you can really take the time to look around and appreciate the beautiful scenery. Graphics aren't everything, of course, but in an action-focused title that focuses so much on transitory fun it's amazing to see the level of detail Insomniac has brought to this game.

I do have a few minor quibbles beyond the story's conclusion. The camera is occasionally frustrating, as happens in most 3D platfomers. It's particularly frustrating in situations where they steal camera control from you, as most of the time they allow you to be your own camera-man. By the same token, they occasionally throw in a sixaxis-controlled moment; falling out of the sky, you dodge rockets with the controller. Or, you move a laser between fixed points by tilting around the room. They seem sort of thrown-in and afterthoughty. Despite that ... they actually work. You can really control your falling Lombax or the cutting laser, and so these moments are quickly passed by.

In fact, the whole game will seem to pass by quickly, but that's not a bad thing. Ratchet and Clank: Tools of Destruction is an amazingly entertaining experience. It has plenty of elements to keep you occupied while you're busting heads along the way, and once you're done with the game there's a great deal of replay value to keep you coming back. This title is the ultimate expression of the Ratchet franchise, and the folks at Insomniac should feel pretty darn proud of themselves for what they've brought to PlayStation 3 owners: uncomplicated fun. Uncomplicated by tiresome stories, muddy grey-green textures, unlikeable characters, or burdensome sixaxis controls, Ratchet and Clank is easily the most fun game I've played yet on my PS3.
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Ratchet and Clank - Tools of Destruction Review

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  • Almost.... (Score:3, Informative)

    by AnswerIs42 ( 622520 ) on Monday November 12, 2007 @03:28PM (#21326761) Homepage
    Almost makes me want to get a PS3... but not for just 1 game that I would like to play.
  • by dedtr9 ( 1069932 ) on Monday November 12, 2007 @03:32PM (#21326817)
    I have a ps3, and it is not as bad as the Internet makes it seem. A lot of the games I have are very good games, all of them at least average. No one focuses on that, because they are too busy saying exactly that ^ . The console does have its flaws, but it just needs more time, or some more games like Ratchet and Clank to get it going.
  • by Anonymous Coward on Monday November 12, 2007 @03:50PM (#21327073)
    Hint: play through the levels FAST without collecting all the secret stuff and the difficulty will ramp up considerably. The difficulty ramps up depending on the duration of playing the levels. Enemies that were easy on a slow playthrough will become insanely difficult on a speed run.
  • by aplusjimages ( 939458 ) on Monday November 12, 2007 @04:17PM (#21327393) Journal
    This is typical of all consoles. Look at the Wii, it hasn't had any real great games come out and the 360 took about a year before it started releasing great games. Next year we will see all 3 consoles really competing and a lot of great games for gamers.
  • Re:Almost.... (Score:4, Informative)

    by oGMo ( 379 ) on Monday November 12, 2007 @04:24PM (#21327473)
    Get it for Resistance, Warhawk, Motorstorm, and Uncharted (next week) too. Maybe Eye of Judgment---if you liked Triple Triad in FF8, it's sortof like that, but way cooler and deeper (and online). If you don't have a 360, there's a lot of cross-platform stuff too (Stranglehold, Simpsons, etc). Plus all the smaller downloadable stuff. Basically, if you have a PS3, you won't be lacking for things to play.
  • Re:Homebrew (Score:3, Informative)

    by Bellum Aeternus ( 891584 ) on Monday November 12, 2007 @05:51PM (#21328645)

    M$'s XNA [microsoft.com] is cheap (free) and works rather well. You just have to get used to coding in C# and working with DirectX (for the XBox). The compiler [microsoft.com] is even free. Sure, it's not a complete Visual Studio, but it has a lot of the goodies.

    This being slashdot, I know a lot of people shun M$ software and the XBox as well, but it is a decent platform and you can make games on the cheap. I'm actually working with a friend on a homebrew XBox 360 version of Crossbows and Catapults [boardgamegeek.com].

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