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Games Entertainment

Bid On A Role in Fable 2 For Child's Play 26

Via Joystiq, a post on the Lionhead website offers up a once-in-a-lifetime offer ... for charity! At this year's Child's Play Fundraiser, an annual black tie event scheduled for December 11th, the studio will auction off roles in their in-development title Fable 2 to help raise money for kid gamers. Roles include 'a Fable 2 Shopkeeper, a Farmer, an important Villager, a Monk, or a Quest character.' Other loot they're offering includes "Signed underwear by Peter Molyneux! The only known surviving Fable T-SHIRT signed by the Development Team in 2004. Limited edition, official Fable 2 team T-SHIRT. Limited edition, official Fable 2 sweater / hoodie. Exclusive Fable 2 printed and framed artwork. Limited edition, framed Black & White 2 poster, signed by the Development Team and Peter Molyneux. Framed copy of Fable, presented in recognition of your contribution to the making of Fable."
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Bid On A Role in Fable 2 For Child's Play

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  • by Itchyeyes ( 908311 ) on Thursday November 08, 2007 @05:17PM (#21286365) Homepage
    Do you really feel qualified to just a 15-20 hour game after playing it for only 10 minutes? I'm not surprised that you didn't find the graphics good. It was an Xbox 1 game at the end of the systems life cycle ported to the PC 12 months later. Not to mention that the art style skews more cartoonish than realistic. For the time and platform it was released on, Fable has pretty decent graphics, and there are some pretty impressive lighting and texture effects later on in the game.

    The story was indeed shallow, as was the combat and the dialogue. However, none of those were what made Fable a good game. What made Fable good was the amount of choice you had to play the game. While there were the usual scripted, "pick the good or evil quest" sequences ala KOTOR, you also had freedom to play the game on your own just in the general game world. You could just roam around doing good or evil deeds on your own, with no need for the game to spell out for you when you got to choose.

    Fable's level of customization went beyond just good and evil too. Your character reflected how you played the game. Choosing ranged, melee, or magic had a satisfying effect on how your character looked and played later in the game.

    This is the thing that always surprises me about the backlash against Fable. Molyneux did not deliver on all of his promises of a massive customizable game. However, he delivered on a lot of them and he delivered a lot more customization than 99.9% of games out there.

    Oh, and FWIW, you can have a massive amount of sex in Fable too, even homosexual sex if that's your kind of thing.

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