One SimCity Per Child 253
SimHacker writes "Electronic Arts has donated the original 'classic' version of Will Wright's popular SimCity game to the One Laptop Per Child project. SimCity is the epitome of constructionist educational games, and has been widely used by educators to unlock and speed-up the transformational skills associated with creative thinking. It's also been used in the Future City Competition by seventh- and eighth-grade students to foster engineering skills and inspire students to explore futuristic concepts and careers in engineering. OLPC SimCity is based on the X11 TCL/Tk version of SimCity for Unix developed and adapted to the OLPC by Don Hopkins, and the GPL open source code will soon be released under the name
"Micropolis", which was
SimCity's original working title. SJ Klein, director of content for the OLPC, called on game developers to create
'frameworks and scripting environments — tools with which children themselves could create their own content.' The long term agenda of the OLPC SimCity project is to convert SimCity into a scriptable Python module, integrate it with the OLPC's Sugar user interface and Cairo rendering library. Eventually they hope to apply
Seymour Papert's and Alan Kay's ideas about constructionist education and teaching kids to program."
Too Late... (Score:5, Insightful)
Re:cruel and unusual (Score:2, Insightful)
Re:not much of a donation (Score:2, Insightful)
Re:sim (Score:2, Insightful)
Re:not much of a donation (Score:5, Insightful)
SimCity isn't abandonware, and even if it were, you couldn't distribute or run it on the OLPC, for technical and legal reasons. The point is to extend and adapt the open source code for the needs of education, not just run the old version under an emulator.
-Don
Re:Tag as SLASHVERTISEMENT (Score:3, Insightful)
A game, used in a supervised setting for educational use, with an actual plan: Growth in learning.
A game, used in an unsupervised setting, without any plan: Is just a leisure pursuit.
Nonsense. (Score:5, Insightful)
I agree that there's a need for goal-driven and supervised learning (whether it takes the form of games or not), but games played in a leisurely fashion, without specific goals, are just as important in the development of a child. Not only that, but they are the only way that children can actually grow on their own, unless their educator/parents are supremely gifted and know the children better than they know themselves.
Education is more than just knowing how to pour concrete. I pity the soul that thinks that it isn't.
Re:Tag as SLASHVERTISEMENT (Score:3, Insightful)
People like you are the reason I hated school.
Re:Nonsense. (Score:5, Insightful)
Re:How about some meaningful aid for them (Score:2, Insightful)
Re:cruel and unusual (Score:5, Insightful)
Let me help you out with a simple analogy. You read slashdot, right? So, you have plenty of opportunities to see beautiful women, but all you get to do is watch, from a distance. That's why you bought that stick of Axe Deoderant.
Now do you understand?
missing the point (Score:3, Insightful)
So what if the only way to reduce crime is building police stations. The educational part isn't the concept that police prevent crime, the educational part is the skills learned in figuring out how many stations to build, and in what locations, to achieve an acceptable crime rate while not spending too much money.
Re:SimCity not all that constructionist... (Score:3, Insightful)
IMACHEAT (Score:1, Insightful)