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Miyamoto Says He's Solved Co-op Issue In Mario Galaxy 60

In the fourth volume of the ongoing series of interviews between Nintendo's Iwata and the Mario Galaxy team, design legend Shigeru Miyamoto puts forth the opinion that he thinks he's nailed two-player Mario. That opinion is bolstered by Japanese sales figures, which shows the plumber doing quite well for his umpteenth outing. "Miyamoto: 'For every game I worked on, there were always times when I would keep discussing the issue of two-player simultaneous gameplay, and the staff also became conscious of the challenge, so every development team kept trying hard to solve it too. Though I think that might also have been because they thought if they didn't deal with it first, I'd come in and ask how it was coming along for sure! (laughs).'" Via Kotaku.
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Miyamoto Says He's Solved Co-op Issue In Mario Galaxy

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  • Re:Do what now? (Score:2, Interesting)

    by usul294 ( 1163169 ) on Thursday November 08, 2007 @06:39PM (#21287511)
    Its not out yet, but I remember when I was beating Mario Sunshine people liked to just sit and watch. Now they are a bit more involved in a pretty mindless and easy capacity. Doesn't hurt me in hard levels, and makes it a bit more fun for a wingmate who wants to watch. Sounds good to me.
  • Re:So... what? (Score:5, Interesting)

    by Endymion ( 12816 ) <slashdot...org@@@thoughtnoise...net> on Thursday November 08, 2007 @08:45PM (#21288903) Homepage Journal
    what kind of crack are you smoking?!

    The original Contra is one of the definitive two-player co-op games!

    While they expanded on it and made it a lot better in later Contra games (Contra III: The Alien Wars and Contra: Shattered Soldier being good examples), Contra 1 was still the one that started it all.

    The only potential issue was the waterfall level where you had to make sure you didn't scroll-off your partner, but that was really just one level where it was a problem. The game was designed to be two-player. One player gets spread and keeps the screen clear of little enemies, and the other gets laser and goes straight for the main goals. When you get the teamwork down, the game flows amazingly smooth.
  • by The Living Fractal ( 162153 ) <banantarr@hot[ ]l.com ['mai' in gap]> on Thursday November 08, 2007 @09:24PM (#21289213) Homepage
    I didn't buy Halo PC.. because it wasn't Co-Op.

    So yea, it's not Mario Galaxy, but I think you're wrong. I think the Co-Op playability is great, and yes, the game would've sold strongly without it, but I think it is doing even better with it.

    Yet you make the sweeping guarantee that it has "NOTHING" to do with it. By the way, even if a feature improves sales by only 5-10%, that is still a direct relationship, albeit one of a certain proportion which is less than 100%, which incidentally is a number no single feature of any game has ever obtained.

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