World of Warcraft Hits 9.3 Million Players 117
Gamasutra is reporting that, along with Vivendi's ever-increasing earnings, recent information has been released updating the current player stats for World of Warcraft. Despite suspicions of falling numbers due to the long wait between now and Rise of the Lich King, Blizzard's Massive title is larger than ever, with some 9.3 million players. "Vivendi has chalked up the increase not only to its WoW subscriber base, but the release of its The Burning Crusade expansion, which saw release in China in the latter part of the third quarter ... The company also noted that its subscriber base has continued to grow from the 9 million mark it celebrated in July to more than 9.3 million, which it says is up more than one million subscribers since December 31 of last year."
That would be true... (Score:3, Insightful)
And yet... (Score:2, Insightful)
Re:9.3 what? (Score:5, Insightful)
Re:And yet... (Score:5, Insightful)
Re:9.3 what? (Score:5, Insightful)
Why aren't you making this argument every time that someone "dumps" on Windows, WalMart, Coors Lite, Britney Spears, McDonalds or a Chevy Cobalt?
Despite anything you might think anyone's favorite MMORPG or whatever is based on their opinion. Can someone come up to me and say that WoW is the best and I can say EQ2 is the best and both of us still be right? Absolutely. We choose what's right for ourselves in any particular place and time. Media like games, books and movies cater to target crowds. Maybe I'm just happier with EQ2's vision of the Drow? I don't know.
By the way.... 50,000,000 Elvis fans are wrong... at least for my tastes.
Who are these people? (Score:2, Insightful)
Everyone I know is quitting the game.
Even I haven't played since this summer.
I just don't have the time to devote to something like this and still lead a meaningful life.
Re:9.3 what? (Score:3, Insightful)
Wouldn't be as popular today but deserves respect for what it did in it's day because everyone's standing on the shoulders of giants.
Re:Who are these people? (Score:3, Insightful)
Re:9.3 what? (Score:2, Insightful)
I don't know if you've ever logged onto a new WoW server the day it goes online, but people race to be the first to level 20, level 30, and so on. They want to be the first on that server to down Ragnaros (well, okay, honestly, I'm not sure they even bother with that any more...), or the first player in the Outlands, or whatever goal they set for themselves. And that's why WoW is that static. Do you want to lose out on ever even starting a huge quest because some guy who lives in his mom's basement and stayed up for 48 hours straight beat you (and everyone else) to all the goals in the game? I think you'd rightfully be a little pissed that you're paying the same fee as everyone else, but because someone beat you to Quest X, no one else can ever do it.
And yes, WoW doesn't allow the whole "level 1 with max profession skill", but I honestly can't think of a game that does allow it. Did EQ? Perhaps they did (it's been years since I played), but I remember that they made it cost so much to raise any profession that it wasn't worth trying to do it as a level 1 unless you had a couple sugar daddies supporting you. DAOC might have let you, but it was so much more cost effective to go out and level and melt down the loot you got to save costs.