Discovery Channel's Games Documentary Impresses 87
Rock, Paper, Shotgun notes the kickoff of a new Discovery channel series called Rise of the Videogame. Blogger John Walker discusses the show, which just began last week, with an eye towards its research rigor and friendliness to the subject matter. He comes away fairly impressed, both by the topics covered and the casting. Along with games industry luminaries like Nolan Bushnell and Al Alcorn, they chat with folks like Steve Russell (of Spacewar! fame) and Smartbomb author Heather Chaplin. "A little visually overwrought with its montage footage of real-world conflict, it's otherwise a solid, informative and supremely well 'cast' documentary. If you've read around the subject, it won't tell you anything new. But it's fantastic to hear the stories from the people themselves. Episode 2 is very sensibly about the rise of Mario, next Wednesday."
Re:My humble 2 cents... (Score:5, Insightful)
Re:My humble 2 cents... (Score:4, Insightful)
Go back and play galaga then play another shooter like Raiden 3, play X-men:the arcade game and compare it to X-men legends II, play Hogans Alley and compare it to Time crisis 4, play pitfall and compare it to Ratchet and Clank future:TOD, or play donkey kong and compare it to Mario Galaxy.
You'll find the "Good times" weren't so great and we are likely in the midst of a gaming renaissances but you're too caught up in nostalgia to notice.
Re:My humble 2 cents... (Score:3, Insightful)
Wow, what nonsense. While it's true that nostalgia plays a part, it is also true that some decades just create better music than others. Don't believe me? Try comparing the good music produced in the 60s to the good music produced in the 80s. Both are old enough to have the nostlgia effect, but you'll find that there is far more quality music from the 60s than the 80s, and the cream-of-the-crop of the 60s is also of higher quality than the cream-of-the-crop from the 80s. This decade so far is another dry spell all-in-all, even though there is some decent stuff out there.
Re:My humble 2 cents... (Score:3, Insightful)
I'd argue that Katamari Damacy (one of the few unique games) wouldn't be possible if it weren't for advanced in graphics technology. Sure, it's up to the developer to balance polygons with gameplay, but you simply can't say "the graphics are good enough" and expect the game to sell. Hell, look at DirectX and even OpenGL. Constantly adding new effects and features because that's the presentation layer. That's how people judge the scope and power of a game. Screen shots. If a PS3 game came out tomorrow with PS2 quality graphics, it and it's publisher would be laughed off the stage.
Frankly, I've gone back and played several of the games I thought were fun and I've come to the conclusion that they were only fun because they were awesome looking for the time. I go back now and have a hard time playing with restricted movement, 4-way direction pads vs. 8-way or analog movement and low res images. Wolfenstein (sp?) and Doom were miraculous games, but playing one level today makes me want to throw them aside and load up anything besides that. I truly think that only thing that made those games fun was that they were unique, graphically. There were plenty of "dungeon" games out but being able to spin around "freely" and with enhanced graphics made the game a whole lot funner, even though you had fewer options for character building and arsenal.
Really though, there's only so much you can do without making the game a chore to the player. Take Masters of Orion 2 vs Galactic Civilization. I can get my friend to play MOO2 for days, but GalCiv went too extreme and pushed him from the genre saying that it's become to cluttered with too many options only to find out that all those options are pointless because above all, carriers/fighters will win that game easily. The learning curve is there though. You can't quickly get into the game, it's too complex.
So what do you have?
A simple game, that's a remake of a classic with better graphics? People complain that the graphics are too prevalent, nothing more was added?
A complex game that's an extension of an old game with decent graphics? People that prefer a nice simple game will never learn it.
A totally unique/fun game... good luck finding that one. There's only so many movements and actions you can do before the game becomes a clone of something else or a meshing of two different games making both more complex than they need to be. Face facts here. It's either been done, or it's been redone. The game you want it going to come along once every 5-10 years, and it's not going to take you that long to complete it (figure out the pattern) and it becomes boring. Just like sitcoms, movies, and comedy acts. There are only so many jokes you can tell before it starts getting old.
I'm not disagreeing with you, but I think you might be expecting too much.