Orange Box Dysfunctional on the PS3? 154
Via Next Generation, a preview of the PS3 version of the Orange Box . 1up is the site running the piece, and it's notable because it's so incredibly negative. PS3 fans may have some frustrations in store when the game pack releases soon: "After spending a significant amount of time with a near final version of the PS3 game, it's apparent that this version suffers from a number of technical flaws, which at best merely hinder game play and at worst make the experience downright unplayable. Framerate is a consistent issue throughout the Half-Life series of games included in The Orange Box. One moment you'll be cruising through the game at 30 frames per second and the next you'll be enjoying a slideshow of series protagonist Gordon Freeman cruising down the river. "
Why are the graphics so shit? (Score:1, Interesting)
Re:I wonder why... (Score:5, Interesting)
Re:Depressing (Score:3, Interesting)
On the other hand, porting from the PS3 to the 360 has had some success to my knowledge. Maybe that's the way these developers should go?
Re:PRE-RELEASE (Score:5, Interesting)
The decision to cut back from 512MB of XDR to 256MB was a crappy decision.
Yeah, lots of companies, developing specifically for PS3, are able to work around the memory limitations -- but some games are built around the assumption of at least 200MB available for the actual game engine.
There's no defenders of the memory shortage who are actual PS3 programmers. There's some apologists who will admit that it's an issue, but argue that it can be worked around, but the people who claim it's not an issue are, curiously, never actually people who have developed for the target.
Re:Depressing (Score:4, Interesting)