Family Group Releases Annual Games Report Card 72
The National Institute on Media and the Family has released their annual 'report card' for the videogames industry. Brian Crecente has some great commentary on the release, which he refers to as 'increasingly out-dated and unnecessary, something that probably explains the desperate tone of this year's report'. "What's interesting is that the summary cites very specific examples for the positive, such as Target removing Manhunt 2 from shelves after finding AO content was viewable with a hack, or that GameStop has started firing people for selling M-rated games to minors, but doesn't really do the same for the negative. Instead [NIMF's David Walsh] writes that 'Complacency, especially on the part of retailers and parents, appears to have caused a backslide in ratings awareness and enforcement.'" The ESRB was quick to point out the flaws in the group's assertions, while a UK study indicates that some 75% of parents are worried about the games their kids play.
Re:Then 75% of parent's (Score:3, Funny)
you sir, are clearly a terrorist.
Why are violent games controversial? (Score:3, Funny)
Re:Then 75% of parent's (Score:3, Funny)
Re:Then 75% of parent's (Score:3, Funny)
When I was little (like, 6 years old) I asked my dad about various board games that we had in the cupboard. I remember asking whether we could play Monopoly, and he said not yet, but that I could play it when I was older. I thought it must have boobs or something in it. Imagine my disappointment...