Family Group Releases Annual Games Report Card 72
The National Institute on Media and the Family has released their annual 'report card' for the videogames industry. Brian Crecente has some great commentary on the release, which he refers to as 'increasingly out-dated and unnecessary, something that probably explains the desperate tone of this year's report'. "What's interesting is that the summary cites very specific examples for the positive, such as Target removing Manhunt 2 from shelves after finding AO content was viewable with a hack, or that GameStop has started firing people for selling M-rated games to minors, but doesn't really do the same for the negative. Instead [NIMF's David Walsh] writes that 'Complacency, especially on the part of retailers and parents, appears to have caused a backslide in ratings awareness and enforcement.'" The ESRB was quick to point out the flaws in the group's assertions, while a UK study indicates that some 75% of parents are worried about the games their kids play.
Re:Why are violent games controversial? (Score:3, Interesting)
Re:Then 75% of parent's (Score:4, Interesting)
That being said I would like to see better parental controls in game systems. An access allow/deny list type thing would work perfectly if added into the xbox style profiles. Give each person in the house a profile, perhaps with a password and choose to allow all access or only certain games to each profile. This would prevent a child who was able to buy/borrow/rent a mature game from a store that did not care the ability to play it. This is not to say good parenting can be replaced with a switch on the game system (which is how most parents would treat it I'm sure), it would be a reliable extra step to make sure kids dont play adult games in my house however.