Brain Changes When Viewing Violent Media 448
Ponca City, We Love You writes "Scientists at Columbia University have used Magnetic Resonance Imaging (fMRI) to show that a brain network responsible for suppressing inappropriate or unwarranted aggressive behaviors became less active after study subjects watched several short clips from popular movies depicting acts of violence. These changes could render people less able to control their own aggressive behavior. Although research has shown some correlation between exposure to media violence and real-life violent behavior, there has been little direct neuroscientific support for this theory until now. 'Depictions of violent acts have become very common in the popular media,' said researcher Christopher Kelly. 'Our findings demonstrate for the first time that watching media depictions of violence does influence processing in parts of the brain that control behaviors like aggression.' The full research paper is published on the The Public Library of Science, a peer-reviewed, open-access, online publication, that publishes all its articles under a Creative Commons Attribution License."
How long does it last (Score:5, Interesting)
Okay, but how long does it last? Given the fact that I am not very likely to take off my shoe and bludgeon the person in front of me in the theater to death, how does this effect my likelyhood to do the same thing after the movie when I see someone I am not fond of?
Efficient brain function... (Score:3, Interesting)
I'd be more interested in seeing the results of people watching real violence on T.V and knowing it, or seeing the results of a child who doesn't know that fake violence in a movie is not real.
Possible Explanation (Score:2, Interesting)
violence is catharsis (Score:3, Interesting)
therefore, a superior way to prevent spasms of violence in real life is to allow for some way to express violence in harmless ways
such as violent videogames
what gets released harmlessly on a keyboard or joystick is that which will not be released in real life situations
it's not like the violent videogame creates violence. what made the ancient romans violent? violent is inherent to human nature. look at a roomful of 4 year olds if you don't believe this. a violent videogame can only catalyze the release of violent potential that is already in the person
so certainly, if someone is already unstable, a violent videogame could serve as the flashpoint which makes a previously unstable person blow up. but this still isn't a ding against violent videogames, since something else would have eventually set an unstable person off
by and large, violent videogames reduce violence in society
the daily friction of life creates a build up of rage. the question is how is that rage released. a violent videogame provides that release, in exaclt the mechanism described above. but it's not like that rage has anywhere else to go were it not for violent videogames
i think we as a society should play more violent videogames to reduce real world violence
i am not in the least joking
there are unstable individuals who can't differentiate from reality who should not play them, sure. as if the existence of violent videogames or not makes them any more or less unstable
Link Broken (Score:3, Interesting)
FTFY.
Re:How long does it last (Score:3, Interesting)
That's my question. The finding isn't that surprising. If you are standing in a crowd and someone is running around bashing people's skulls in... it makes sense that you be more prone to violence so you can defend yourself with all necessary force. Seems like a sane evolutionary adaptation.
However, this finding implies(or at least in the media's reporting of it) that violent games will cause kids to be more violent. If a kid plays a violent game, does that make them more violent in 5 minutes? 2 days? 2 weeks? 6 months? The first isn't that surprising, it's the others that are important. Does the effect last, and is it strong at that point?
Re:Efficient brain function... (Score:3, Interesting)
"If the subject knows that the sex they are watching is fake then the brain wouldn't have to worry about filtering out sexual behavior because it is not sexual behavior. Perhaps the brain is just being efficient.
"I'd be more interested in seeing the results of people watching real sex on T.V and knowing it, or seeing the results of a child who doesn't know that fake sex in a movie is not real."
Though knowing whether its real or not may intensify the response, people still "get-off" on soft porn, action flicks, sitcoms, soap operas, etc. The id can't distinguish between fantasy and reality.
Why doesn't it affect everyone? (Score:3, Interesting)
Re:surprising (Score:5, Interesting)
Evidently, not many people who read
Go tell the Athenians (Score:2, Interesting)
I wonder if there is in fact a connection. The kind of short term warfare in the Classical period did not lend itself to desensitisation. The audience had probably seen arrows and spears sticking in people they knew. They knew what war was about, and they did not need or want a graphic representation in a tragedy.
If this bit of cod philosophising is right, then perhaps violent games do have a desensitising effect similar to that experienced by real soldiers in prolonged wars.
If so it is worrying, because desensitisation is part of the military process of overcoming the reluctance of citizens to be soldiers. (This is necessary to keep soldiers alive on the battlefield. My father had the job of landing boatloads of Canadians on the beaches on D-Day. When I asked what happened to them, he simply looked very miserable and said "They were too nice", and would not be drawn further.) Perhaps the US Government is covertly keen on the idea of producing a large pool of potential killers without the expense of all that military training. But the worry must be that after a period in which violence in society has in general been in decline, as the violent game generation grows up it may start to rise again. The corollary of which is that the research needs to be done, and the opposing sides need to do what comes so hard to bigots, which is shut the fsck up and pay attention to the results of that research, wherever it leads.
Re:How long does it last (Score:3, Interesting)
This is different then 'make kids more violent'.
Re:It's true. (Score:5, Interesting)
MOD PARENT UP - survival value (Score:3, Interesting)
Re:Maybe not games (Score:3, Interesting)
Here is an interesting link for you: http://pespmc1.vub.ac.be/Conf/MemePap/Marsden.html [vub.ac.be]
Re:surprising (Score:1, Interesting)
Except the study does not touch on whether children can differentiate between reality and fantasy.
And there still aren't. This study shows the brain reacts to violent imagery in specific ways. Going directly from there to 'adverse affect [sic] on children' is skipping quite a few steps.
Re:It's true. (Score:3, Interesting)
According to the documentary you can condition yourself out of the behaviour by developing a reaction that takes you out of that moment, e.g when you were playing warcraft by programming your self to say "one moment" calmly as a reaction to any interruption.
Adrenaline may have been flowing but you should still be able to exert control, and thats a lot better than yelling at your wife dood.