Using Wireless Signals in Games 93
MetaByte writes "A swiss group has created a game for the Nintendo DS that utilizes the surrounding WiFi transmissions to set up the game world. By moving through the city, the game changes. Another game for the Nintendo DS creates an audible city from the wlan-waves. The Austrian artist Gordan Savicic takes the wlan landscape to a painful level. The density of the waves and strength of the encryption cause servos to tighten a corset. Moving lets you feel being disclosed of encrypted digital worlds that turns into useless electrosmog."
Neat. (Score:3, Interesting)
Mapping where you are is nothing new... (Score:4, Interesting)
Virus (Score:4, Interesting)
Seemed neat but dangerous. A certain amount of awareness of your environment can make games more interesting. Animal Crossing is another example; it's aware of the real time and date, and the passage of non-game time.
Random Seed (Score:2, Interesting)
Comment removed (Score:2, Interesting)
Re:Neat. (Score:3, Interesting)
Re:Cool, will try out soon (Score:2, Interesting)
Dragons at the Police Station (Score:3, Interesting)