Why Xbox Live Doesn't Take Exact Change 233
With ever-more tempting content on Xbox Live (like the awesome Exit), it's really frustrating to have to 'overpay' and buy Points in bulk. 1up got an official response from Xbox 360 group product manager Aaron Greenberg on that issue, explaining why the service always leaves you with a little bit left over: "The reason why we do that, the core reason, is around credit card transaction fees ... If we do this in bulk, we don't have to burden the consumer with the transaction fees, or ourselves or publishers. It's about keeping infrastructure costs down and I know sometimes it's frustrating because you end up with odd points, but we don't have any plans to change that." Greenberg also addressed why the service limits you to 100 friends on your friends list.
Re:What a load of crap! (Score:5, Informative)
It's called breakage (Score:4, Informative)
http://en.wikipedia.org/wiki/Breakage_(accounting) [wikipedia.org]
Re:Translation (Score:3, Informative)
Also, I know someone that takes debit / credit cards; he prefer I use debit over credit because there are less fees to take debit vs. credit.
Re:Translation (Score:1, Informative)
The problem is that there is a transaction FEE and a transaction PERCENTAGE on the transaction. The percentage isn't an issue, it's the same whether you buy 800 points of 80 points eight times.
But if you buy the 80 points x 8 the fixed fee is MORE than the 800 points. So MS avoids this by making you buy a minimum number of points, else they loose more money.
really, I think this is a lot about nothing. Eventually the points get spent.
Re:Translation (Score:4, Informative)
Anyway, banks are bad enough without Microsoft running one...
E-commerce does vary and does have many per transaction set ups but I fail to believe MS would not have a more preferable contract.
Sadly Similiar in Nintendo's Case... (Score:3, Informative)
Re:Translation (Score:4, Informative)