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Ken Levine's Acceptance Speech That Never Was 24

Posted by Zonk
from the letting-rapture's-creator-speak dept.
When Gamecock rushed the stage at the SpikeTV VGAs this year, BioShock creator Ken Levine was denied his chance for an acceptance speech. In a recent discussion with 1up, Levine had the chance to finally get across his thoughts on working with 2K. "I had a tireless, amazing team who was on a mission to make BioShock great. We didn't have 300 people or five years. We had an insane amount of passion. I'd like to thank the people who made it with me, the families that patiently waited while we did our thing, the publisher with the guts not to make us change it, and the fans who showed that gamers have a much broader range of interest and intellect than anybody in certain parts of the media or the political space is comfortable giving them credit for."
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Ken Levine's Acceptance Speech That Never Was

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  • Am I?... (Score:3, Funny)

    by Slashdot Suxxors (1207082) on Wednesday December 26, 2007 @12:43PM (#21822400)
    Am I the only one who thought Gamecock was a typo? =/
  • by nomadic (141991)
    1UP: The Northeast ain't exactly the hotbed of game development. Where are you finding your talent?

    KL: Having a hit game makes recruitment a lot easier. I remember the early days of recruiting on System Shock 2, we'd get some pretty depressing resumes. But we're extremely selective. It took us ten years to build the team that made BioShock.

    Ahh, West Coast arrogance. Maybe they weren't attracting top quality talent because nobody had ever heard of them?
    • Indeed. There are highly talented people in many fields all over the country - all over the world. Just because they don't move to the West Coast doesn't mean they don't exist.
    • by LithiumX (717017)
      I think that is exactly what the man was saying. No hit = no notoriety = weak resumes.
    • by Chr0me (180627)
      Yup. Never heard of the people who made Thief or System Shock or Tribes: Vengeance. I guess the write ups in PC Gamer, Computer Gaming World, and Next Generation Magazine in the mid-90s missed the top-quality talent. Must have been busy. Maybe trying to get on that Duke Nukem Forever gravy train.
    • by hedwards (940851)
      You do realize that the national news covers the east coast far more thoroughly than it does on the west coast, right? And that election coverage gives you guys far more of a say in national elections than is appropriate as well. Or the arrogance to assume that that is appropriate for the betterment of the US.

      I do think that there is a bit of irony in the insistence that because your region lost to us at something and that we noticed makes us arrogant. I mean lord knows that those sophisticated east coast r
      • I'm here in Alaska, I don't claim to belong to any region of the "normal" US, and even I can see that the West Coast gets more coverage. All entertainment news focuses in on LA, all computer news focuses in on Seattle and San Fransisco. California gets a few fires, half the state's face is on the news. An area the size of California, in Alaska, is burried in smoke and flames, and we're lucky if we get a footnote.

        Hey, I hate Alaska, and fuck California, and fuck the East coast too... hell, fuck all of the US
    • The arrogance is a bit justified: Seattle - Nintendo, Valve, MSFT, etc__ Bay Area - ERTS hq, a bunch of studios in SF's soma, lucas, almost every major tech company on the planet in SC county__ LA - every major publisher within a mile of the 405/90 interchange, every major film studio on the planet__ Boston is a distant sixth or seventh behind Austin, DC and possibly NYC and the NC triangle. Good sports teams, though.
  • by Sciros (986030) on Wednesday December 26, 2007 @01:02PM (#21822586) Journal
    The PC version of the game was only allowed to have 2 activations at any given time. Fun anti-user nonsense, that is. If anyone could pressure the publisher into giving up on such BS, I would hope it's the developer. Gamers definitely can't.

    That said, this was a good read. And the Gamecock thing was indeed confusing during the show. I remember watching it and not understanding why they went up there with the Bioshock devs, but it turned out they were just acting like the idiots they are. Bummer to have them steal the spotlight like that.

    • by Daltin (1153533)

      The PC version of the game was only allowed to have 2 activations at any given time. Fun anti-user nonsense, that is. If anyone could pressure the publisher into giving up on such BS, I would hope it's the developer. Gamers definitely can't.
      Which was later patched: expanded to five, and no one has complained about it in months.
      • by Sciros (986030)
        Well I suppose that's because the game came out months ago. It shouldn't ever have been an issue to begin with and was terribly shortsighted. I'm glad pressure on 2K prompted a decent compromise, however.
      • I didn't complain at all, I simply did not buy it. However, I really wanted to buy after playing the demo. As it stands, I used the money for a competitors video game.
  • I'm glad he acknowledges the problems with the third act of the game. As much as I enjoyed BioShock, as good a game as it is, story always becomes the strongest part of any video game for me (if the game has a notable story at all.) Despite the gameplay, BioShock left a poor taste in my mouth when I was done with it because of how the finale was handled.

    Here's hoping BioShock 2 is even better.
    • I saw the last level as kind of a celebration of the gaming tradition of The Final Boss. Bioshock knows that it's a game, like when you pick up the EMP bomb, it's ridiculous because it's huge, and it disappears, and you're walking normally! A commentary, if you will

      Maybe I'm reading too far into it, but that's how I saw it.

      • by Ponzicar (861589)
        The problem is, even if it was done with postmodern self awareness, the last boss was still a rather bland and disappointing fight, especially compared to most everything earlier in the game. It's not enough for the designers to wink at the audience and let us know that they know they're following the genre's conventions, they still need to make that next step and put that self awareness to work in something that's surprising, insightful, or at least memorable.
        • by 7Prime (871679)
          Hey, the final boss wasn't all that revolutionary, but then, what part of the game's gameplay was? What was great about the game? It's style, it's streamlined polish, maybe its moral dillema (though there are hundreds of other examples just as good), but its gameplay? No. The gameplay was GREAT, but it was pretty standard FPS/Adventure game fare.

As in certain cults it is possible to kill a process if you know its true name. -- Ken Thompson and Dennis M. Ritchie

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