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Sci-Fi Entertainment Games

Blade Runner's Influence on Videogames 74

A 1up feature looks at the influence that Ridley Scott's amazing cyberpunk film Blade Runner has had on gaming. In addition to outlining the (underappreciated) late 90's direct game adaptation, the article discusses the film's subtler touch on tone, music, and content in other titles. "Try as William Gibson might to distance himself from Blade Runner's influence, the game adaptation of his seminal novel ironically takes a lot of its visual cues from Blade Runner, particularly in its realization of the urban sprawl. Even better, we got a little proto-cyberpunk musical influence in the soundtrack. Neuromancer boasted a technically impressive, if scratchy, Commodore-synth rendition of Devo's "Some Things Never Change" playing over the title. Truth be told, the song is actually much improved by the necessary excision of all the lyrics except for the chorus."
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Blade Runner's Influence on Videogames

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  • Poor William Gibson! (Score:5, Interesting)

    by Alzheimers ( 467217 ) on Friday December 28, 2007 @11:16AM (#21839260)
    Try as William Gibson might to distance himself from Blade Runner's influence, the game adaptation of his seminal novel

    I'm sure Phillip K. Dick will be glad to know that Gibson's now taking the heat for Blade Runner's influence! It must be a huge weight off his shoulders to know that some other Sci-Fi author gets to deal with his burdeon.
  • by elrous0 ( 869638 ) * on Friday December 28, 2007 @11:32AM (#21839426)
    When famed director Stanley Kubrick directed "The Shining," an adaptation of the Steven King novel, he imbibed the original with much more depth than the original and new clever little elements of his own vision thrown in. His movie, in fact, ended up surpassing the novel in many ways and becoming an icon that's inescapable in any discussion of the book. Now, when people think of the Shining novel, they think of the hedge maze, "All work and no play makes Jack a dull boy," the creepy twins, the axe, the western-style resort look, etc. Yet none of these elements was in the novel--they all came from the superior film version (in an episode of "Friends" I got a particular kick out of Joey talking about the novel that he had only recently discovered, with everything he described coming from the movie not the novel--an obvious result of the ignorance, not of Joey, but the "Friends" writers).

    When King himself (who was never happy with the Kubrick version) tried to do a TV miniseries with Mick Garris many years later, the result was not only laughably silly but also drew heavily from the Kubrick film version (literally from the very opening of wide shots of the car on the road to the Overlook, clearly influenced by the opening shots of Kubrick's version). And the elements restored from the novel all fall flat in comparison to the original film. What is a New England style hotel doing in Colorado? Why did they show these goofy ghosts? Is a croquet mallet supposed to be menacing?

    Sometimes a more powerful adaptation can become more iconic than its original source material. And it's impossible to treat that material in the future without acknowledging it and/or being compared to it.

  • Re:D'oh! (Score:3, Interesting)

    by snarfies ( 115214 ) on Friday December 28, 2007 @11:48AM (#21839610) Homepage
    I know it wasn't mine. My strong suite was the Presidential Suite at the Hyatt Regency in Baltimore. Had a big party there at Otakon back in 2000. Two of the dealers got in a drunken fistfight in the hall, security was called, they found me passed out in a puddle of strawberry daiquiri.

    I'm not allowed to stay at the Hyatt anymore. True story.

    Good times.
  • Great Game (Score:3, Interesting)

    by Chaymus ( 697182 ) on Friday December 28, 2007 @11:56AM (#21839710)
    I was really happy to see a shout-out to Westwood's version of the game. I remember getting the game returned multiple times since the box of CD's always had one or two scratched, eventually we opened like 4 and I picked ones that weren't.

    For me, the game provided a bizarre element of spectatorship. You felt like you were playing a movie, rather than being the lead role in a game. Very Myst-like if you've never played it.

  • Martian Memorandum (Score:4, Interesting)

    by ischorr ( 657205 ) on Friday December 28, 2007 @12:27PM (#21840126)
    It's not so much a "how it influenced video gameS", but "how it influenced A video game", but Blade Runner definitely influenced a game called Martian Memorandum. In fact, it pretty blatently ripped off elements of a number of differend Philip K. Dick-related properties, including plot elements of Blade Runner and Total Recall, and most directly, the visuals of Blade Runner (right down to Tyrell's giant Pyramid office and windows).

    Martian Memorandum is one of those weird games that no one ever discusses and there's virtually no information about on the 'net, despite the fact that it was part of a 5-game series spanning 10 years. It was fairly leading-edge game at the time (1990). It was a Sierra Adventure-type game with mouse/keyboard interface, but it had a much grittier look and storyline than anything Sierra or Lucasfilm were putting out (Virgin would start to come close with "Beneath a Steel Sky" 4 years later, though Memorandum was more cyberpunk-noir with less goofy humor). It was visually well done, taking full advantage of VGA (still a rarity at the time). It even had a little full motion video and one of the only games to do speech - even through the *PC speaker*. But it had a good storyline and was a pretty good game overall.

    I don't know why it's turned out to be one of those largely forgotten games. I suppose some of the sequels, like "Under a Killing Moon" and "The Pandora Directive" got some mainstream attention, but Memorandum is worth checking out.
  • by Abcd1234 ( 188840 ) on Friday December 28, 2007 @01:13PM (#21840634) Homepage
    Err, let's try this again, more intelligably:

    When King himself (who was never happy with the Kubrick version) tried to do a TV miniseries with Mick Garris many years later, the result was not only laughably silly but also drew heavily from the Kubrick film version (literally from the very opening of wide shots of the car on the road to the Overlook, clearly influenced by the opening shots of Kubrick's version). And the elements restored from the novel all fall flat in comparison to the original film. What is a New England style hotel doing in Colorado? Why did they show these goofy ghosts? Is a croquet mallet supposed to be menacing?

    Congratulations. You've demonstrated that, left to his own devices, King does a crappy job adapting his works to the big screen (a fact that is, I think, reasonably well known).

    But how does a good adaptation, which differs signficantly from the novel, and a bad adaptation which is closer to the novel, demonstrate that the good adaptation is better than the novel itself?

    Hint: it doesn't.

    In fact, I would argue the film adaptation is more "iconic" than the novel simply because a) it's film, and therefore will have a greater pop culture impact, and b) it's Kubrick. 'nuff said.

    And, as it happens, I think both the book and the movie are excellent, but for very different reasons (which shouldn't be surprising, given they're completely different mediums).
  • Phantasy Star Online (Score:2, Interesting)

    by Saffaya ( 702234 ) on Friday December 28, 2007 @02:10PM (#21841252)
    Pioneer 2, the colony ship city from where you teleport to the planet below, has several elements directly influenced from blade runner.
    The background music is inspired from the movie score, several flying vessels pass above you regularly, and if you know where to look, you can even notice a sign on a nearby building that is very similar to the ATARI symbol.

    (The latter has been removed in ulterior versions of the game).

"Spock, did you see the looks on their faces?" "Yes, Captain, a sort of vacant contentment."

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