Free Software FPS Games Compared 194
An anonymous reader writes "Linux-gamers.net has posted a thorough, although harsh, comparison of free software shooters. It compares seven open source shooter games in a lengthy discussion. Few have gone to the trouble of comparing and carefully examining the genre before. The author ranks the games in the following order (best to worst): Warsow, Tremulous, World of Padman, Nexuiz, Alien Arena, OpenArena, and Sauerbraten. In making these choices, it claims to use gameplay, design, innovation and presentation as criteria and includes a short history of free software shooters in the introduction."
It's like the games of yesteryears... (Score:3, Interesting)
Xinerama (Score:3, Interesting)
When they run in full-screen they tend to span the displays and have all the action right in the middle so the important stuff is split in two.
And quite a few games crash on the weird resolution.
I'm not saying I've seen Windows games work on dual-head or ever support two monitors, but at least they have the decency to just pick a screen and use that one.
Re:Free FPS Games (Score:2, Interesting)
me: D2 Reply to hidden parent appears joined to previous thread
pudge: Yes, this is known, and we know it's a problem. We have plans to deal with it.
http://sourceforge.net/tracker/index.php?func=detail&aid=1849018&group_id=4421&atid=104421 [sourceforge.net]
Three cheers for John Carmack, (Score:5, Interesting)
seeing as 6 out of the 7 games are Quake-based :P
It strikes me that open source has a reputation for really good code and half-assed presentation, so I wonder why there aren't many free-from-day-1 game engines :-/
Re:WTF, is it free or is it open source? (Score:3, Interesting)
Back on topic, I've played most of these games (except Alien Arena), and I always found it a bit disappointing to see what people created with access to the source: In the end (with some exceptions, such as Tremulous), most of these mods/total conversions just turn out to be another deathmatch/capture the flag game, with different models, different weapons... but still basically the same game mechanics as the game it's based on.
Though I still very much appreciate their effort (who can complain when the game is free for them to download), I very much hope that there are some teams out there who want to do more than just that.
As for my own contribution to try to 'solve' this: The last two years I've been very busy refining an idea for a game; build on the Quake3 engine (more specifically, the cleaned up IOQuake3 source), where the gameplay will be totally different from what's been developed on the Q3 engine before...
Active development has just started, and it seems that we'll be able to crack out an Alpha release in three months time.
But in time, be sure to download this game [downloadthisgame.com] once we're done!
Re:Xinerama (Score:5, Interesting)
Read up on the MetaModes option in xorg.conf.
Mine looks like this: And I can play ET, AA, Tremulous, etc. just fine. The second screen simply goes off when a game requests fullscreen.
Re:Tremulous second best? Hate to see the rest (Score:3, Interesting)
What was the most frustrating for me was not being able to buy upgrades or evolve because I hadn't killed enough people yet. Especially at later stages in the game where practically everybody had evos and upgrades, it was incredibly difficult and frustrating running around as the weakest player in the game trying to kill players far more powerful than me so that I could get the upgrades I needed to be able to take out these powerful players. It's a chicken-and-egg problem. It's the same problem I have with counter-strike, if you're on the losing team with no money, how are you supposed to take out people with body armor and AK-47s when all you have is a pistol? This kind of problem is frustrating and I consider it to be bad game design. I vastly prefer games that level the playing field by giving players equal abilities and not penalizing teams for losing.
Re:Fun, but.... (Score:2, Interesting)
Re:It's like the games of yesteryears... (Score:3, Interesting)
Re:It's like the games of yesteryears... (Score:3, Interesting)
But the consequence of failure is very different. Nothing bad happens to the developer if no one is attracted to the project. In commercial games, one flop often means the company is shut down and you lose your job.