Xbox Live - The Christmas Zombie 160
SEWilco writes "Xbox Live is not working, as mentioned 36 hours ago in an Xbox team blog. Even if you can get logged in, multiplayer matchmaking doesn't find enough players for games. For a while Zune Marketplace was also affected. At present Zune status claims 'Up and running' while Xbox Live status continues to say 'Users may experience intermittent issues logging onto Xbox Live. Our engineers are continuing to investigate and are working to resolve this issue. We apologize for any inconvenience.' This has been been going on for days." My assumption is that this is the result of lots of new XBLA users logging in with Christmas 360s.
Re:Predates Christmas (Score:3, Insightful)
What's troubling is that the mean time between failure seems to be decreasing sharply, and Microsoft seems to be unable to prevent them from happening at all. And fixing is taking longer and longer.
Who cares? (Score:3, Insightful)
Re:Let's be fair... (Score:1, Insightful)
I can only assume you're British, as this is sarcastic wit at its finest, good sir! Pip, pip, and cheerio!
Re:Xbox Live is a major selling point for me (Score:3, Insightful)
Server overload = Service Failure (Score:2, Insightful)
So your theory is that because of a lot of new players, Microsoft can't find enough players for games? Would you care to rethink that theory?
Re:This Is One Of The Reasons... (Score:3, Insightful)
Every xbox game I have ever played that supported any kind of multiplayer also supported LAN based play. In fact early on, before XBL was running, it was all the games supported. Was one of the most painless things you could experience as well. Wire up all the xboxes to a hub, and every xbox that turned on would start talking to each other. Wouldn't even need a dhcp server working. Someone fires up a game and makes a server, everyone else can instantly drop in.
There may be a lot of good arguments to favor PC gaming over console gaming.. but the LAN situation ain't one of them.
Re:Predates Christmas (Score:3, Insightful)
I started to see problems after the 22nd. Before then, everything worked really well. I thought for a while that it was my wireless connection, but I guess not.
This is the only time I've seen XBL have issues, so I wouldn't judge it just by now. It's usually great. They just did an update a few weeks ago, so that might've done this.
Re:Predates Christmas (Score:5, Insightful)
That's why companies re-brand themselves so often.
Re:Xbox Live is a major selling point for me (Score:3, Insightful)
That said, this isn't a total outage. I logged on to Live just yesterday, sent some Viva Pinata items to a friend (yes, make fun of me, I played Viva Pinata!) and everything worked fine. If I hadn't seen this article, I'd never know there was an issue. I do realize, though, that playing Viva Pinata and sending an item is a lot different than playing Halo 3.
Re:Let's be fair... (Score:3, Insightful)
Re:Up and running at 1:54 EST on 12-31-2007 (Score:2, Insightful)
Re:Let's be fair... (Score:2, Insightful)
That said, try playing online with more than 12 people at a time on an XBox. Or... choosing which server you want to play on.
XBox live has a lot going for it, but to claim it's better than a computer on every level is specious at best.