Games Industry Things We Should Leave Behind in '07 208
MTV's Multiplayer blog has a list of nine videogame concepts we should be 'leaving behind', left to rot in the now-passed year of 2007. From the countdown clocks to Halo 3, their snarky list leaves no stone unturned: "The Phrase 'Next-Gen' - Ladies and gentlemen, 'next-gen' is now. Everyone from PR firms to development studios are still using this phrase. Please, I beg of you, stop using "next-gen" until the PS4, Xbox 4000, and the Nintendo Super Wii are slated for release. Those consoles will officially be 'next-gen.' The PS3, Wii, and 360 are the current generation of games. Now is the time to accept it."
Can we leave "Top # $THINGS" lists? (Score:4, Insightful)
How about poor supply chain management? (Score:3, Insightful)
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Educational microcontroller kits for the digital generation. [nerdkits.com]
Top Two List of Things to Leave Behind. (Score:3, Insightful)
Re:The Much Needed 2007 Gaming Trash Heap (Score:1, Insightful)
That's asinine (Score:3, Insightful)
Being pedantic about next-gen versus current-gen is indeed ridiculous. Assigning the title arbitrarily is even worse.
Misogyny (Score:5, Insightful)
Things I would love to see gone... (Score:5, Insightful)
Arg, no (Score:5, Insightful)
Re:The 9 things (Score:2, Insightful)
The US is - uh, a bit puritan. Any and all references to sex must be excised, since what's a kid's game in everywhere that's not the US becomes porno in the US.
Then there's the whole "not English" thing, where the game must be translated into elementary-level English to allow the majority of US readers to understand what's going on.
2. It Costs A Lot More Than You Think
Placing boxes in stores costs a lot. Producing the box and doing marketing (even if it is only to the store) is required if you plan on having the boxes in stores.
Online-only releases can help with this, though, so hopefully we'll see more of that.
What you're really asking is for consoles to get over region-coding, and I'm all for that. But don't expect to see weird and quirky games in stores, it's just not cost-effective.
Why not 7-11? (Score:2, Insightful)
Re:Next-gen (Score:3, Insightful)
While I think the Wii is probably great fun for everyone, what has it added that the PS3, 360 haven't? A new controller scheme (that's not actually that new)?
Don't be an ass. All the new consoles add something new to the table that previous iterations didn't. If you one like one console over the other, good for you, that doesn't mean that the others "don't add anything to the table."
Game Delays are some times better then pushed out. (Score:3, Insightful)
If it means pushing people to work 80+ hours a week that just leads to buggy code then delay it so the game works and let QA / beta have time and alot of differnt systems to test on.
From the Wishful-Thinking department (Score:5, Insightful)
Re:Why not 7-11? (Score:3, Insightful)
Truly it's the most brain dead list in years (Score:4, Insightful)
This is the only one which actually has a point, so I thought I'd give it a nod before moving on to the real offenders. Though even here, good luck getting marketers to quit using meaningless buzzwords.
Actually, IMHO your summary here is slightly inexact. What he demands is that they stop hyping and advertising Halo 3, and start hyping again when they release Halo 4. He has nothing against the version number, and his expecting a Halo 4 kinda doesn't imply that he sees the fight as finished. He's just tired of hearing about Halo 3.
Well, sadly
A) that's just capitalism in action. If MS thinks they can still sell Halo 3, how's that different from still advertising last year's model of car, or last year's CD of some band?
B) that advertising pays for some other things he's getting cheaper or for free. E.g., since the site name seems to imply having something to do with MTV, I'd like to see how MTV would survive without massive advertising. All those music videos are, effectively, advertising for whichever band the recording companies manufactured this year.
WTF? It's not like it even costs much to release a ROM for an emulator. But more importantly, what's _his_ problem there? It's not like anyone forces him to play or buy those anyway. Plus, being that they're ancient games, he should be able to find tons of reviews and whatnot.
Plus, here's the fun part: not everyone has the same tastes. What's crap for him and he doesn't want re-released, could be someone else's nostalgia moment. Even something like "Donkey Kong Jr. Math," well, why not? Some mom or dad might think that that's useful for their 6 year old.
Now this is truly brain dead. Those delays don't happen as some premeditated marketing ploy, they happen because people are bad at guessing the future. The fact is, even if you could know exactly how much code you'll need to write (you don't), and exactly how long it would take to _write_ it, you can't guess what bugs you'll have to fix. Therefore, nor how much time you'll spend fixing those.
Then there are the inevitable design changes. Some things it's easier to just see how it looks in the game, before you decide how you'll do it. Some things sound good in theory, but you'll find out that they suck when you sic the playtesters on it. Etc.
Sure, there are ways to make things more maintainable and reduce the surprises, but even that isn't 100% bullet proof. And good luck with getting the game industry to follow best practices anyway. Especially when:
A) you have the publisher telling you that it _has_ to be ready within X months and Y dollars, you just don't have the time or budget for UML diagrams and funky frameworks, and
B) you have to push the edge in terms of graphics and whatnot (because screenshots sell), but still have a finite budget of CPU cycles and GPU gigatexels/second, and you know everyone will moan if the frame rate is even 1 less FPS than in another similar game. So, you know, you end up doing evil hacks just to meet those constraints.
Seriously, short of hideously overestimating (which the publisher will reject from the start) or being able to see in the future, it just won't happen.
Re:Get rid of the PS2? (Score:3, Insightful)
Some of the latest stuff for PS2 is quite impressive--not because of of the raw power of the system, but because developers got so good at wringing every last bit of performance out of the platform. Okami as we know it would have never been written for PS3, but the limitations of the PS2 hardware forced Capcom/Clover to do something different, and I, for one, am glad they chose to be different. A PS3-centric version probably wouldn't have been nearly as distinctive.
Horsepower leads to laziness, not just with games, but with software in general. Any time that industry experts proclaim that "it is time to move on" like the author of this article suggests, I get a bit queasy. A jump in raw computing ability though it may be, it's also usually a setback in game playability and quality. "It's time to move on" to me says "It's too hard to work within these old constraints."
Where are big monitors for 4 players on one PC? (Score:3, Insightful)
Battery life; streaming vs. installing (Score:3, Insightful)
Retrospective on the Super Nintendo (Score:3, Insightful)
The Wii, though, can't really be abbreviated. There's little ambiguity about it being just "Wii", so everyone who wants to go buy one will probably be calling it the "Super Wii" no matter how silly they think it sounds. There's probably something to be said about the unambiguous, unifying name of the Wii standing in stark contrast to the pride-wars waged over the Super NES, and about how it reflects the gregarious character of the console.
Ah, of course, there's always the age-old "mom exception": people out of the loop did and probably will forever call the newest Nintendo console "that new Nintendo."
It's pronounced: (Score:1, Insightful)
Re:How about poor supply chain management? (Score:3, Insightful)
Deferred revenue has a cost, the same amount of money you get later is not worth as much as money you get now
From my limited experience word of mouth is a huge driver for sales of the Wii. For many non tech-savy people it's just another new video game console, until they try it themselves. So limiting the supply and chances would in fact negatively impact sales.
Re:It's pronounced: (Score:1, Insightful)
Re:Agreed (Score:4, Insightful)
Re:Truly it's the most brain dead list in years (Score:2, Insightful)
The PS3 would do better with the PS2 gone, but the PS2 makes more money than the PS3 would even if the PS2 were gone. Sony is diversifying to maximize profits.
PS2 owners are late adopters, and a very low percentage of them have moved to the 360, so though Sony has not done a very good job so far with PS3, their market position is much better than internet forums seem to realize.
They sold twice as many consoles worldwide as Microsoft last month. Only because they are diversified.
And also, I would never buy another Sony console if they did as MS did and completely stopped supporting my system before it was the right time. XBOX 1.0 users got screwed. 360 owners are probably going to get screwed as well. PS3 owners have confidence that, even if the PS3 doesn't dominate, Sony will support them for ten years. Abandoning the PS2 now would ruin a major distinction Sony enjoys. For what? The PS2 owners who aren't able to get a wii?
Sounds stupid. Sony makes royalties from every PS2 console out there that buys software. They don't have to subsidize the box. It's free money at this point. This is what all the loss leader stuff was building up for. This is what MS is dreaming will happen to them. people say Nintendo is the only console maker that sells for profit, but Sony does it too with PS2.
Re:Can we leave "Top # $THINGS" lists? (Score:2, Insightful)
I really wish people who don't like certain parts of Slashdot would stop showing up at those parts and bitching instead of just staying away and letting the rest of us enjoy ourselves.