World of Warcraft Gold Limit Reached, It's 2^31 479
Mitch writes "Blizzard apparently used signed integers for their World of Warcraft gold values as some people have recently hit the limit of 2^31. "Apparently that amount is 214,748 gold, 36 silver, 48 copper. After you reach that lofty sum, you'll no longer be able to receive money from any source in the game. While some responses to the original posts claim that this exact limit had previously been theorized to exist, there have been no reports of anyone in the game actually achieving this amount via legal means." I guess Blizzard didn't expect anyone to ever get close to that much gold in game."
So, how does one accumulate that much gold? (Score:5, Interesting)
What the point of having gold... (Score:4, Interesting)
Seriously though, since all the beset equipment is earned, not bought (and usually bind on pickup/equip), there's little point in money in WoW in the late game.
Fiat money causes inflation in WoW? (Score:5, Interesting)
I don't play WoW (played it a few times and have watched some addicts^H^H^H^H^H^H^Hfriends play it), so I'm not familiar with how pricing works.
I would assume, though, that if money growth exceeds population/player growth, prices would tend to rise. Is this the case?
Are there any online games that have a relatively fixed amount of money in the game?
Thats worth around 6500$ (Score:5, Interesting)
http://sparter.com/web/shop.jsp#market=WWU01A&quantity=500 [sparter.com]
Re:Civilization I (Score:5, Interesting)
Re:So, how does one accumulate that much gold? (Score:4, Interesting)
SIgned ints for cash (Score:5, Interesting)
For the game, a negative cash made a small bit of sense (overdraft) and so a signed integer was used. If you just bought up >50% of the shares in your railroad company (to ensure that you couldn't be fired), and then ensured that you had lots of expenditure but no income every financial period, you would end each financial period with more negative cash until it eventually overflowed and became positive. Once positive, with lots of income, it refused to overflow back negative.
I found it interesting, that although a positive overflow was checked a negative one wasn't. The assumption must be that the programmer never really expected the limit condition to be met and so only put a cursory check in - checking for a positive overflow to prevent sudden negative cash (in both games) and the problems that could cause the program and game play, but in MicroProse's case, not bothering with the negative overflow as it was an extreme case not expected - the game play was possibly meant to prevent it and I found the 1 in a whatever chance to get it to happen (I was trying to see how negative a rating I could achieve without being "fired").
Re:Fiat money causes inflation in WoW? (Score:1, Interesting)
Re:Fiat money causes inflation in WoW? (Score:5, Interesting)
Game Economics (Score:5, Interesting)
Warning: Geekish Post Ahead
If you put a lot of emphasis in controlling inflation in your game then you can keep a game going with the ability to bring new players in cold and they have a better chance of staying. Economics of a game needs to have more of a priority than just killing mobs, crafting new items and completing the quest. Here's why.
I've been an avid gamer for a long time and have always found that economics within the game are never up to par with any standard, let alone a true economic standard. While I understand that there would be too much work in maintaining a true economy in many cases, the fact that the developers of each game don't bother to put in enough money sinks to keep the flow of money in game vs. out of game in check is astounding, especially in the case of WoW with n million players.
One exception to this rule is CCP Games "EVE Online". The game is fundamentally an economics simulator in a space setting. While this sounds about as fun as counting grains of sand on a beach on a windy day, don't knock the premise until you try it. The whole game revolves around the flow of money into and out of wallets via new ships, replacement equipment, massive costs for new skills and upkeep costs for space stations etc. CCP even has an economist on staff to give reports on how the game economics is doing.
Again, this sounds like no fun at all, but EVE has been running for over 4 years, is still increasing in population (albeit slowly) and I still did not have trouble getting started in the game and buying new equipment without it being ungodly hard to make the money to buy it. Oh and it's a fun space simulator too.
Re:So, how does one accumulate that much gold? (Score:3, Interesting)
Re:So, how does one accumulate that much gold? (Score:5, Interesting)
I played him until I got to Ironforge, after that he NEVER left the auction house. Just bought up things I thought were cheap and put them back in with a more expensive price. Most people don't check the market price for an item and when they found a rare/epic item they didn't need, would just sell it to the highest bidder at their first attempt to sell it. The ignorance of a weapons true worth was also something to take advantage of. Like the value of Julie's Dagger and Hanzo Sword, which on paper didn't really have über stats, but were perfect weapons for some types of warrior and rogue classes. Buying them for 10-20gold was quite possible, earning a profit of 50+ gold whenever you sold them to someone who "knew" their real price.
After a while I could by everything of some specific item and control the price. I often did this with the better types of bags
It took me about 3 months of regular playing to get there. This was the three first months after the release. I don't think you can pull it off that easily now, because most items are no Bind of Pickup, instead of Bind on Equip as they were earlier and the economy for items more or less crashed after 5-6 months.
I stopped playing after about 3-4 months.
Then I had probably a 100 complains posted against me, because people was 100% sure that I cheated and every time I logged on I got 15+ tells from people talking trash about how I cheated them/the system/the auction house/etc. Almost wish I kept on playing a little longer. =P
At least it bounds, rather than overflowing (Score:4, Interesting)
At least they handled overflow right. I'm impressed. If it wrapped around to zero, or went negative, some small number of users would be screaming.
Back in the 1980s, the number of ticker symbols for stocks and funds passed 32767, and for a few days, no new companies could get on the exchanges.
Re: Turning over Scores.. (Score:3, Interesting)
That used to be the supreme badge of honor, turning a
coin-op over.
Steve was a total legend at the local 7-11 for being able
to turn games over. I think it had something to do with
his talent for "stringing" machines (tape fishing line to a quarter
and collect credits while someone distracted the clerk)...
Memories.....
Re:So, how does one accumulate that much gold? (Score:3, Interesting)
Re:Get a life (Score:1, Interesting)
Re:Fiat money causes inflation in WoW? (Score:2, Interesting)
Also (and this is why I quit WoW), the younger and dumber the players, the sloppier their concept of value is, leading to exaggerated price swings (both ways). Seriously, if WoW were 18+, or even 16+, I probably would still be playing it instead of LoTRO. The stupid kids are what drove me away, it was like a grade-school courtyard pissing match every tardmas when kids would get a WoW subscription as a present.
Re:Get a life (Score:3, Interesting)
Disclaimer: I cannot stand playing any MMO, WoW included, for any period of time worth the initial investment.
I have a friend who plays WoW. He tends to be the group leader when he participates in raids and instances (no, I also don't know what either of those refer to in the context of WoW, I just know that they involve groups and he leads the groups). Talking to him, I find that he has learned a lot about leadership by playing WoW and, IMO, that knowledge is far more important than physical endurance or seeing new things in the world.
Re:Fiat money causes inflation in WoW? (Score:5, Interesting)
Re:Get a life (Score:3, Interesting)