Gamespot's Editorial Problems in Perspective 79
Sam Kennedy is a guy you can respect. As the Editor of the 1up site, he's overseen some great features and some unbelievable breaking news; he also has a great point of view on the games industry. So his massive blog entry posted today talking about Gamespot's sad state of affairs post-Gerstmann-gate is something you should take seriously. Sam runs down the sordid affair itself, the changes to C|Net and Gamespot management that led to unreal expectations at Eidos, and what this could mean for the future of game reviews. "Shortly after Gerstmann was fired, I got a call from a friend at one of the major nationwide news networks asking me what I knew about what happened, as he was considering trying to pitch a story to his editor. You want to know what it was? 'Game Reviews: can they be trusted?' Basically, 'You're a parent and you're going to buy a videogame for your kids this holiday season, but can you trust those reviews you're reading on the web?' That's why this story matters so much. Gerstmann-gate ... made him want to give the industry a nice kick in the pants. I applaud his motives, but again, it's a shame to have this sort of doubt hanging over us all."
Gamespot sold out. That's the problem. (Score:5, Insightful)
But Gamespot went over the line.
It's one thing to inundate users with annoying ad after annoying ad, as Slashdot does, and quite another to modify site content to pander to advertisers. It's the difference between barely-watchable, ad-saturated broadcast television and unwatchable, ad-saturated broadcast television with product placement.
A reputation (Score:5, Insightful)
Except they didn't, because they realized the value of their reputation. Ghost may have made a chunk of money in the short term, but it could have tarnished the reputation. And reputation ensures that the next great Blizzard game cuts through the noise and makes it to the top of people's shopping lists, instead of becoming yet another Ico or Beyond Good and Evil.
A reputation does not ensure a hit. But it does ensure that things deserving of becoming hits, do so.
GameSpot isn't selling advertising space. It's selling viewers. Its reputation as one of the better news sources out there draws in viewers. Selling off that reputation in the long term sells off viewers, and reduces what they have to sell.
I hope GameSpot finds itself soon.
Re:Gamespot sold out. That's the problem. (Score:1, Insightful)
Trusted? (Score:4, Insightful)
Of course game reviews can't be trusted. Or I guess they can be trusted insofar as your experience matches the reviewer's. It's like movie reviews- you find a reviewer who seems to share your likes and dislikes and stay with them. This is, of course, if you look at reviews as purely a buying guide. For game criticism of a more literary caliber there's no real source that I know of. Frankly I don't think most games would stand up to that, and I've been playing games since 1980.
Re:Gamespot sold out. That's the problem. (Score:4, Insightful)
What exactly is your point? Ebert tells people not to go to movies all the time and calls movies terrible. Are you saying Ebert deserves to be fired?
Re:Gamespot sold out. That's the problem. (Score:4, Insightful)
I KNOW, THIS IS THE WHOLE FUCKING POINT OF GAME REVIEWERS
omg am I just missing the sarcasm because I'm tired and drunk or is this post insane?
Long-Term Impact (Score:5, Insightful)
Re:A reputation (Score:1, Insightful)
Blizzard has a great reputation because all of its games have been popular. Starcraft: Ghost was canceled because the development team quit and the project was FUBAR. No noble intentions involved at all.
It's not as if "Blizzard" is an entity with any decision-making power that matters -- they are a wholly-owned subsidiary of Vivendi, who does not have any reputation for customer service or satisfaction.
Sega had a nearly pristine reputation and failed twice with the Saturn and Dreamcast. Nintendo had a great reputation and failed twice with the Gamecube and Nintendo 64. (These are game consoles, but the manufacturers were also game developers.)
There are also many game developers with good reputations that have histories of releasing buggy and/or unsatisfactory titles: Bioware, Sir-Tech, Black Isle, Troika, Bungie, Bethesda Softworks, iD, and so on.
Re:A reputation (Score:3, Insightful)
Blizzard has free reign within Vivendi. Nobody earns that much money that consistently without gaining self-determinism.
Sega, on the other hand, had their reputation completely shot to heck by the time the Dreamcast came around. After the mess that was the infighting between Sega US with 32x versus Sega JP with Saturn, (and the debacle that was the Sega CD), Sega's reputation was in shambles. The Saturn provided a super polished sprite-based experience, but was a nightmare to make those newfangled polygons and 3d games that everyone was so eager to try. It's no wonder that the Dreamcast did much better in Japan, where the Sega CD and the Saturn weren't complete failures and therefore weren't huge tarnishes upon SEGA's reputation.
WRT Nintendo, don't forget that the N64 (which was greatly overpromised and underdelivered) was competitive until a severe lack of titles became apparent. Titles were lacking largely because the cartridge mechanism provided such slim profit margins that it wasn't profitable to make games for, even ports. Many Nintendo fans got burned on this lack of titles, and many developers became wary of working with the big "N". Even then, the space afforded to disk-based games were just much more shiny and impressive. The GameCube suffered from the reputation that N had built up over the years.
Re:Gerstmann Was Nothing More Than A Halo Fanboy (Score:5, Insightful)
Re:Driv3r (Score:5, Insightful)
+1 Spot-On.
I wrote computer game reviews for more than 10 years for a handful of niche-market websites and even a magazine or two, more as a hobby than anything else. We were fairly small potatoes, and the money was trivial.
So I definitely had less riding on the reception of my reviews and my continuing as a writer for a specific outlet. But at various times I felt both the overt and implied pressure from games companies, one blatantly saying "if you don't change that review, you'll never see another game from us" - not much of a threat, since if we'd really wanted to review it we'd have bought it anyway and in any case they were really relying on US to get their game publicized. But the fact that they'd have the nuts to come out and say it was stunning.
From the point of view of someone who's been in that market, I'd make some recommendations:
- A review should state clearly if the reviewer or his firm was GIVEN the game or BOUGHT the game. The cost of an individual game is a meaningless amount of money for a business, yet there is still a large step up in credibility and editorial freedom when one is not beholden to the game company by even that small amount. There's a reason Consumer Reports has done it for all these years on all the products they review.
- the game reviewer's machine specs need to be stated clearly in the review. Optimally, the game should be run on both 'min spec' and 'recommended or better' machines.
- the game should be reviewed AS RECEIVED; no last-minute patches, no 'supplemental' disk that the consumer isn't going to get. Anything that's not a 'gold' version going on the shelves is a PREVIEW not a REVIEW. (Another reason why buying a copy off the shelf is a sound practice.) *Any* other swag from the company should be refused or donated away.
- I like reviews that set out the reviewer's bias at the beginning; it lets me know outright if they want to like the game or not. Usually that's clear from the text, but stating it explicitly is more transparent.
- As the above-poster said, a review is strongest when it's descriptive. Hyperbole should be at a minimum, and the best reviews never say anything as bluntly as "this is a good game"...such should be clear from the text.
Some controversy (Score:5, Insightful)
This controversy is only known to a handful of geeks and will be forgotten a year from now.
Re:Gerstmann Was Nothing More Than A Halo Fanboy (Score:2, Insightful)
Parent should be modded troll. First of all, Halo 3 was praised [metacritic.com] by pretty much every reviewer, not just Gerstmann. Gerstmanns score, 9.5, is just 0.1 above the average on Metacritic. Every reviewer out there is an Xbox fanboy? Right. And besides, Gerstmann could hardly be considered a Halo fanboy. Citing Gerstmann's personal blog [jeffgerstmann.net]:
Parent post is full of misinformation. All evidence points to the conclusion that Gerstmann was fired because he was too harsh on high profile games such as Kane & Lynch, not because he was a Xbox 360 fanboy. If you have any evidence to the contrary, you should put it forward.
Re:Driv3r (Score:2, Insightful)
Game reviews should, at worst, be based on the golden master. This is the version that is sent to manufacturing, meaning, it's also the version that shows up on shelves for regular folks like you and I to buy.
Game reviews based on "near final" versions or earlier are almost useless. Sure, you could get a rough idea about the game, but until it's "Finished" - you can't really give a review of it. After all, customers won't be buying that version, so what's the point? Take the hit and wait a week to do a proper review. Seriously, if you're gung-ho on buying the game on release day (or were stupid enough to pre-order it), you don't care about reviews since you've already decided to buy the game. It's also pointless to review a non-final version since there will be bugs and unfinished items in it. There are literally reviews out there that say "Despite some crashes to the desktop, which we hope will be fixed by ship-time, this is a good game." and give it a 7/10. What the heck?!? A major bug, much less a crash, is not the sign of a good game, much less one deserving anything above a 4 or a 5...
Re:Some controversy (Score:3, Insightful)
As for the effect of this whole deal on the company, I think you're being a trifle naive. The majority of Gamespot's traffic is from this "handful of geeks," although I'd say a great many more than anything that could be called a handful are aware of this. If Gamespot takes the same attitude as you, they'd be thumbing their noses at the very people who ultimately make them a profitable venture. Not very bright.