Blizzard Patches No-CD Support Into Warcraft III 198
Rock, Paper, Shotgun notes that in Blizzard's never-ending quest for perfect balance, they've added a handy feature for still-dedicated Warcraft players. Players will no longer need to have the disc in the drive in order to conquer Azeroth. This kicks off a discussion by blogger Alec Meer about the role of copy protection and anti-piracy in PC gaming: "I don't need the Paint Shop Pro disc in my DVD drive whenever I want to butcher my holiday photos, after all. It was always doubly unnecessary for a game like W3, which also employs serial number checks if you want to play it online. Having the CD check as well seems like leaving a polite post-it note on the windscreen of a driver prone to double-parking. Don't bother. Just wheel-clamp the bastard. While there're still some reasons to be circumspect about online distribution systems, they do spell an end to miserably sorting through quivering towers of plastic discs or popup-heavy crack websites. This brave new world, in which the data already installed upon my hard drive is all that's required to play a game I've paid for, is one I know I want to live in."
Never really understood the CD check (Score:4, Insightful)
if only (Score:2, Insightful)
WCIII is almost 6 years old now, and still Blizzard looks for ways to improve the experience.
This dedication to strive for perfection is the sole reason I have every single game they released sitting on my shelf.
Alternatively, this is also the reason I have only one EA game sitting on that same shelf. I got fooled once, won't happen twice.
You could argue that this patch is long overdue, but the fact that they even spend some resources on it is something to be hailed.
Re:Honestly, who cares? (Score:5, Insightful)
Requiring a CD may not be a big deal if you only ever play one or two games, but if you're like me and have a varied taste in games, and may play even 5 or 10 different games in a week, having to switch around CDs is a major pain.
Stardock (Score:4, Insightful)
Re:Honestly, who cares? (Score:5, Insightful)
Frequently patched out (Score:4, Insightful)
Last game I worked on, we had the CD-check already removed for the 1.1 patch (which itself was completed before the game even hit the shelves), and we released it in less than two weeks from the date the game appeared on the shelves.
The easy to circumvent things like this really are just there to discourage casual copying amongst average Joe's. While of course this and pretty much anything else can be gotten around, the people who do, know how to do, or would make the effort to do, these kinds of things are a subset of the larger market. So, studios/publishers will add in some of the basic old school protections as a kind of first order protection.
These kinds of things are kind of annoying, but the idea is to not have a Tribes 1 experience (zero, and I mean *zero*, copy protection of any kind: you could literally drag-and-drop the install folder into ICQ, so to speak, and send the whole thing to your buddy). It was sad to see the sales-vs-players numbers for Tribes 1: seventy thousand copies sold with 350,000 players online has got to bring a tear to the eye.
Massively multiplayer online cash cows (Score:1, Insightful)