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Real Time Strategy (Games) PC Games (Games)

Blizzard Patches No-CD Support Into Warcraft III 198

Rock, Paper, Shotgun notes that in Blizzard's never-ending quest for perfect balance, they've added a handy feature for still-dedicated Warcraft players. Players will no longer need to have the disc in the drive in order to conquer Azeroth. This kicks off a discussion by blogger Alec Meer about the role of copy protection and anti-piracy in PC gaming: "I don't need the Paint Shop Pro disc in my DVD drive whenever I want to butcher my holiday photos, after all. It was always doubly unnecessary for a game like W3, which also employs serial number checks if you want to play it online. Having the CD check as well seems like leaving a polite post-it note on the windscreen of a driver prone to double-parking. Don't bother. Just wheel-clamp the bastard. While there're still some reasons to be circumspect about online distribution systems, they do spell an end to miserably sorting through quivering towers of plastic discs or popup-heavy crack websites. This brave new world, in which the data already installed upon my hard drive is all that's required to play a game I've paid for, is one I know I want to live in."
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Blizzard Patches No-CD Support Into Warcraft III

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  • by mrxak ( 727974 ) on Thursday February 07, 2008 @12:39PM (#22335078)
    I really hope this sort of thing happens more often. I remember some games I used to play only required the CD if you hadn't copied the CD onto your hard drive, and that was because the normal install didn't include all the data needed for the game to run. But now that hard drives are so much larger, it'd be nice for more games to do that, even if they are on DVD.
  • Steam/Battle.net (Score:4, Interesting)

    by SB5 ( 165464 ) <freebirdpat@hMEN ... com minus author> on Thursday February 07, 2008 @12:57PM (#22335410)
    I remember the old days when the games asked you to find the 23rd word in the 7th paragraph on page 18 in the game manual.

    That really sucked when you didn't actually buy the game. Because it didn't come with a manual, you just copied a floppy.
  • by gEvil (beta) ( 945888 ) on Thursday February 07, 2008 @01:05PM (#22335532)
    And yet simply making a disc image of the install discs with Disk Copy or Disk Utility always worked with no problems under OS9 and OSX.
  • by mmalove ( 919245 ) on Thursday February 07, 2008 @01:08PM (#22335578)
    I disgree entirely. I care about needing the original disk. Moving towards a steam-like system of DRM where you don't need an easily malable sub-gigabyte coaster to unlock usage of your software license is a step long overdue.

    MMOs caught on to this secret early on - when the value your game offers is mostly or completely through online play, you don't need a disk, you can do a much much better job checking accounts as they authenticate with your server.

    And consoles are being released with built in HDs rivaling those in gaming PCs now. I wouldn't be at all surprised to be less than ten years away from never needing the gaming disk there, either.

    Kudos to Blizzard, though as was stated above, a few years too late.

  • Re:Disks on OSX (Score:3, Interesting)

    by Psykechan ( 255694 ) on Thursday February 07, 2008 @01:57PM (#22336482)
    MacBook Air and other no-optical systems will require this.

    Disk Utility -> Create Disk Image -> mount image -> play game.

    I am looking at a 631MB .dmg for the original game and a 480 MB .dmg for the expansion right now. This way I can play the game anytime I like and not have to worry about carrying my original CDs with me. I'm happy for this news because it will allow me to delete these as well as the Starcraft .dmg files. A few GB on a laptop is a big deal.

    It's taken far too long for the gaming companies to figure this out. Ten years ago games would have no-cd patches out the same day that new copy protection came out. The really invasive ones took maybe a month or two but the crackers could play them. The only people who suffered were the legitimate buyers. Blizzard really should have learned this lesson back in 2000 when Diablo II was causing issues with legitimate disks but pirated copies worked fine.
  • by garylian ( 870843 ) on Thursday February 07, 2008 @02:45PM (#22337368)
    I can't tell you the number of games I've lost over the years due to damaged CDs. Yeah, you try to protect them, but when you end up switching CDs every few days because you wish to play a different game for a bit, sometimes the CD sits on your desk for a few minutes.

    My copy of Temple of Elemental Evil worked fine for the orignal release, and the first patch. The second patch to come out wasn't compatable with DirectX 9.0c, so it was pointless. Applying the third patch to fix the second patch made my CD fail its check. So, the game worked out of the box, and through the first patch, but the 2nd/3rd patch broke my CD? You've got to be kidding me! And SecureROM analyzed my data, and said that it was because I had Daemon Tools installed. So, I uninstalled that, re-ran their program, and they said I must have a copy of an orignal CD. Since it's an Atari game that isn't being supported any longer, I can't get a new CD from the company.

    Heck, my current copy of Hellgate: London acts up in single player mode (which requires the DVD to be in the drive. Multiplayer does not, as it should be.) Half the time I have to reboot my system, because SafeDisc doesn't recognize the DVD being in the drive. It spins, then stops and hangs. It's even told me that my OS isn't high enough, and I need to upgrade to Windows 98SE or 2000. I have XP installed. Some of that was the multi-language support, which can be clicked off, but the bottom line is, the copy protection makes the game sometimes unplayable without a reboot.

    With the way today's games are, with the zero-day release always having a fatal bug (I believe intentionally) that requires a patch to be downloaded, there is no real need for this. Very few if any gamer systems aren't internet connected, so just make a simple verification check go out on the serial number, and let them play. No connection or a failure of that check, and no game.

    It's one of the reasons I play MMOs so much, even though it is often solo. No copy protection to annoy me, no CD/DVD to keep track of, and less clutter in/on my desk.
  • by edwdig ( 47888 ) on Thursday February 07, 2008 @03:00PM (#22337652)
    Consoles also have longer load times on average

    Not if you play on a Nintendo console. Wii games usually take a few seconds to load at startup and then rarely have noticeable load times after that.
  • by urza208 ( 1234308 ) on Thursday February 07, 2008 @03:17PM (#22337952)
    It's not even the space fact. People like me ( I am a student in a university). I am always on the move, and one day last week I had the urge to play some dota in between classes, and alas I couldn't becuase I don't carry my WC3 cd around with me. Or Diablo2, etc. I think this should be implemented right away in all programs, seeing as how it would actually have people like me... play more. That simple.
  • by Achoi77 ( 669484 ) on Thursday February 07, 2008 @03:21PM (#22338010)

    Blizzard cares, they are looking to put forward some goodwill out for the benefit of players, and are sooner realizing that unmitigated piracy is not as rampant as the accountants are claiming(at least in terms of damaging their bottom line). Considering that the major draw for games nowadays is the online play, it's relatively trivial to track down who is a legitimate player and who isn't.

    Back in the day when online gaming was the novelty, companies were trying to lock down who can play their game or not. That is now the obsolete mindset, as companies with half a brain are now looking to lockdown who can play their game _online_, which is much much simpler to control with the benefit towards consumer convenience.

    I just read on an rss feed that Steam just broke the 15 million users barrier, and I believe Blizzard is looking for a peice of that cake. And if Blizzard is looking to widen their audience with regards to their other products, they are going to need market penetration. This move means they are trying to literally going to 'give' their game away - they want their game to be pirated. Because in the long run, if the consumer wants to get the full experience(the online play as opposed to the single player stuff), he's going to need to buy a copy sooner or later. This also means that Blizzard has faith that the products that they release are that good.

    However, the disturbing trend may be that the single player experience may be compromised, since it would be considered a freebie at the cost of developers making the single player stuff. More and more games are either going to have a crappy single player experience or it's just gonna be too damn short (like an hour of solid gaming).

    But overall, companies are soon realizing the benefits of offering 'the first hit free.' But l2drugdealing will only work when their product is of real quality, so it better be a damn good first hit.

  • by Goldberg's Pants ( 139800 ) on Thursday February 07, 2008 @04:52PM (#22339830) Journal
    The fact they've done it at all is great, even if it about 4 year too late. (When did WC3 come out anyway? The irony is I bought it close to it's release date and don't even remember.)

    I shall reinstall WC3 now. Half the reason I don't have it installed for the occasional game is because it needed a CD crack, and I get tired of having to track them down. (Though most of the games I play these days either have no disk (IE. Steam or Elicense), or have no protection (Stardock titles).

    It's all very well bitching about "kinda late", but as the saying goes, better late than never. *runs off to find Warcraft III disk.*
  • by DrVomact ( 726065 ) on Friday February 08, 2008 @01:17PM (#22350614) Journal

    Back when I played a bunch of games that had the "CD in the drive" requirement, I got a product called Virtual CD. It allows you to create a set of virtual CD drives on your system, and mount images of the CDs you need on those drives. (You have to create the images by copying the CDs or DVDs first, of course, and store them on your hard drive.) This meant I could take my laptop anywhere without lugging around a bunch of discs and fiddling with them every time I wanted to run one of these programs that insisted on seeing its installation CD before it started. It was a bit of a hassle to configure Virtual CD so that it would automatically mount the appropriate CD when you double clicked on an application, but once I set it up, it worked flawlessly.

    These days, I don't run much software that has this requirement, so I haven't used Virtual CD (http://www.virtualcd-online.com/ [virtualcd-online.com]) for a couple of years. But I'd highly recommend it if you do have this need.

  • by Tsoat ( 1221796 ) on Monday February 11, 2008 @11:08AM (#22379238)
    Countless times I've wanted to replay SC and see if I can still hold my own against a zerg rush but everytime i get that nostalgia im confronted with 2 problems, 1)I don't have the disc and 2)im far to lazy to go track down an actualy copy of the disc, if I do actually go through the trouble of getting a copy playing the game only makes me miss D2 and WC so the problem was very cyclical however now that I don't need those pesky discs I can start destroying people online again. fear the !Tsoat

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