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Comments: 186 +-   Will Wright's Spore To Release Sept. 7th on Tuesday February 12 2008, @02:46PM

Posted by Zonk on Tuesday February 12 2008, @02:46PM
from the master-of-the-universe dept.
games
entertainment
After several delays and much anticipation, Spore looks like it will finally be coming out this year. EA has announced a September 7th release date for the game. The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet. Newsweek's LevelUp blog is celebrating the announcement with a series of interviews. N'Gai Croal spoke to Will Wright, and the man himself tries to convince us why it's been worth the wait, and (oh yeah) why it has taken so long. Croal also sat down with the game's Executive Producer, Lucy Bradshaw, who explains how the game has settled onto other platforms like the DS and mobile phones.
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  • Happy Darwin Day (Score:5, Interesting)

    by Plazmid (1132467) on Tuesday February 12 2008, @02:50PM (#22395980)
    Strange, they released the release date for an evolution game on Darwin Day. http://en.wikipedia.org/wiki/Darwin_Day [wikipedia.org]
  • The Soul of The Sims (Score:5, Interesting)

    by SimHacker (180785) on Tuesday February 12 2008, @02:58PM (#22396096) Homepage Journal

    The Soul of The Sims, by Will Wright [donhopkins.com]
    Macintosh HD:XmotiveHarness:src/Motive.c
    Tuesday, January 28, 1997 / 9:25 AM

    This is the prototype for the soul of The Sims, which Will Wright wrote on January 23, 1997.

    I had just started working at the Maxis Core Technology Group on "Project X" aka "Dollhouse", and Will Wright brought this code in one morning, to demonstrate his design for the motives, feedback loop and failure conditions of the simulated people. While going through old papers, I ran across this print-out that I had saved, so I scanned it and cleaned the images up, and got permission from Will to publish it.

    This code is a interesting example of game design, programming and prototyping techniques. The Sims code has certainly changed a lot since Will wrote this original prototype code. For example, there is no longer any "stress" motive. And the game doesn't store motives in global variables, of course.

    My hope is that this code will give you a glimpse of how Will Wright designs games, and what was going on in his head at the time!

    Read The Soul of The Sims code here... [donhopkins.com]

    -Don

  • I heard they are going to package it together with Duke Nukem Forever! Hooray!

    Bring on the vaporware!
  • by randyest (589159) on Tuesday February 12 2008, @03:17PM (#22396390) Homepage
    Did the story submitter RTFA?

    The summary:

    The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet.


    The article:

    A Wii version has already been announced. What can you say about what that's going to play like in terms of structure, control, etc.?

    I can't say much about it except the fact that the overriding kind of factor in my mind and Lucy [Bradshaw]'s, in terms of looking at what direction that team goes with it, has been to make really good use of the controller. What interests me about the Wii is that in some sense you have a much higher bandwith controller than you have with any other console or even a PC. How do we abstract the maximum Because one of the biggest advantages we have is our procedural animation system, which means that we can have an infinite of variety of animations that we can make the creature do because it's done procedurally. So that's a natural kind of strength of having a higher bandwith input device--it should really feel like I'm puppeteering this creature very directly, as opposed to I'm just indirectly controlling with a few buttons here and there. The rest of the design is totally going to evolve around that.


    These are contradictory. I think I'll go with the story itself.

    Also, something out on a cellphone before major consoles? That seems odd -- is it a first?
  • by CopaceticOpus (965603) on Tuesday February 12 2008, @03:27PM (#22396518)
    ...so wear a raincoat?
  • So, any news on the following?

    * The so called "Underwater stage"? Supposedly this was cut in lieu of your creature moving from cell to the beach...
    * Flying critters, or otherwise critters with wings?
    * The length of each stage? In the latest interview he talks about difficulty levels and how that will affect it, so... How long will it take each stage on the average difficulty?
  • by elysiana (1152995) on Tuesday February 12 2008, @03:35PM (#22396638)
    So we've got those who complain about companies releasing a product before it's ready, and then we've got those who complain that a product is taking too long to come out. I'd like to think that Spore is one of those games that's going to have playability over a large range of ages - you're not going to outgrow it. Sure, we're not getting any younger, but you gotta admit you still wanna have a crack at it, and you still will when it's finally released.

    Has it taken a long time from concept to completion? Yeah, that's a pitfall they've encountered. Maybe their timing is good, though - the MMO world has calmed down a bit, the Wii isn't as brand-spanking-new, people have done Bioshock... now there's something new to anticipate and it's not competing against the "biggies" we've had lately. Granted, in the months to come we may find that new hardware and games are going to challenge it. But think of it this way - it's certainly piqued your interest, right? Controversy means people will take a look at it, just to find out what the fuss is about.

    If the game is good enough, it doesn't matter when it's released - it's not going to miss the boat because it's not trying to ride a fad. In the meantime, we can still play the games we've been playing. No need to hop from one game to the next constantly, just sit back and enjoy what you're playing... when Spore comes out, you'll be ready for it, and maybe you can take the time to play it out and appreciate what it is, rather than whipping through and waiting for the next late-release game.
    • I don't mind waiting for Spore; to be honest, we should be forced to wait more for games, or really any product. As far as I see it, every day we wait, the game becomes slightly better. Yeah, they could probably rush it out by May or June but who cares? It'd be a much sleeker, smoother product by September. I'm more than willing to sit back and wait for something awesome if it's actually going to be awesome. Rushing never helped anything.

      Oh, and FYI, this doesn't mean DNF will be the best game ever.
  • Blue Balls (Score:3, Funny)

    by Anne_Nonymous (313852) on Tuesday February 12 2008, @03:48PM (#22396910) Homepage Journal
    >> Will Wright's Spore To Release Sept. 7th

    If he waits that long, he's going to have a hell of a case of blue balls.

  • by HomerJ (11142) on Tuesday February 12 2008, @04:23PM (#22397558)
    This game has been marketed to death as some Will Wright masterpiece. What exactly has Will Wright done other than an early 80's game about building a city, and a game who's main purpose is to wash dishes and trap people in a pool?

    I'm not saying Spore will be good or bad, but I'm not buying a game who's sole reason for hype is a guy who's managed to make two franchises and milk them to death in a way that makes Nintendo jealous.
    • Re: (Score:2, Informative)

      This little game called "The SIMS"? Maybe you've heard of it? Best selling PC game / series of all time?

    • Re: (Score:3, Insightful)

      by Anonymous Coward
      You can trivialize anyone's accomplishments with that attitude. Examples:

      What exactly did Einstein ever do aside from work in a patent office and publish a few papers?

      What exactly did Linus Torvalds ever do aside from start a UNIXoid kernel?

      What exactly did Andrew Wiles ever do aside from proving some dead guy's really old theorem?

      Of course past performance never proves future returns, but by trivializing Sim City and The Sims you just make yourself look silly.
  • It's amazing how many things that have been considered vaporware for so many years are coming it this year. Obviously most have still not sent he light of day but we are starting to get release dates. I always thought Spore would come out in the next 12 months but a few old friends like Duke Nuke Em Forever will have a bitter sweet edge to it. There needs to be a little mourning for some of the more long lived bits of vaporware. I just hope they both live up to expectation so it can be a positive thing them
    • Re:Great... (Score:5, Funny)

      by Anonymous Coward on Tuesday February 12 2008, @03:02PM (#22396170)
      "I no longer use a PC" - What did you make your website with? A pencil and pad?
      • Re: (Score:2, Informative)

        PC == the incorrect but general term applied to a Windows computer, as opposed to a Mac. "iTunes. Available for Mac or PC," for example. I see that spore IS coming out for Mac, but smeh... its still sunny outside in September.
        • Can I say one minor thing slightly OT, I haven't seen the word Macintosh spelled out for probably 10 years, and it looks so strange.. Macintoshes *shudder*
        • Looking out my window, it's sunny outside in February.
    • Re:Great... (Score:4, Informative)

      by hansamurai (907719) <hansamurai@gmail.com> on Tuesday February 12 2008, @03:16PM (#22396372) Homepage Journal
      Ah, the game has been delayed less than a year (if Sept. 7 is the true date).

      http://en.wikipedia.org/wiki/Development_of_Spore#Release_date_delays [wikipedia.org]

      The first release period was announced to be January to March of 2008.

      The game was originally shown at the Game Developers Conference in early 2005, but other than "we hope to get the game out soon" there was nothing solid until what was stated above.
      • Re:Great... (Score:4, Interesting)

        by ivan256 (17499) on Tuesday February 12 2008, @04:51PM (#22398088)
        It seems like the project took an average amount of time, and they just turned on the hype engine way too soon.

        Game makers should learn that the longer the period of hype, the higher the expectations. Let's hope, for the developer's sake, that this game is really extraordinary, because after all the hype, "good", or even "great" won't be good enough.
    • Sorry EA/Maxis. You missed your opportunity with me. I'm sure its a wonderful product but lets be honest with our release dates from now on.

      Okay... And how exactly would honesty -- meaning they had initially told you that Spore would be out in Sept 08 -- have changed your computer-using situation in any way?

    • Re: (Score:3, Insightful)

      I no longer use a PC, and I'm no longer in college. Most of my free time is spent away from the computer, doing errands (food, misc. real life stuff), or spending time with my wonderful girlfriend.

      For some reason I suspect you drink a lot, take zoloft, or do you just enjoy the beatings your girlfriend gives when you ask if you can hang out with your friends after work?

      But seriously, I don't know about you but I'm in my 30s and if my girlfriend doesn't at least tolerate my gaming and activities then she won'
    • Dupe. [google.com]

      Also, if you have the capability to track who is using a pirated copy, you have the capability to ban them from your systems, right? If it's a more decentralized model, and you can't stop them, then you don't really have the capability to track them. QED.
    • Yes, but less-so, fun-wise. ;-)
    • How can they release something for the PS3 and DS but no mention of the PSP? Isn't the PSP much better than the DS, CPU-wise?
      Yes, but not input-wise. Although if it's going to be out on the PS3 or XBOX 360, you've got a point.

      I love Nintendo and really don't care for Sony, but I don't see what's so 'trollish' about this question.
    • Why was Zutroi marked troll? He got a good point (except that it is not confirmed for the PS3). The PSP is a more powerful system, so it seems like it would be a better choice to handle a game of this scope. However, I think the popularity of the DS and the additional control options of the DS are what won out in the end. Besides, the DS might not be as powerful as the PSP, but it's still a very capable system.
      • The Jaguar was much better than the original PlayStation, CPU-wise. Which would you rather have?
        Um, no it wasn't. Besides being two years older, that hardware team didn't have the foggiest clue how to do something like the PSX. A more apt example would have been the Sega Saturn.
    • Re:Yawn (Score:5, Insightful)

      by Pojut (1027544) on Tuesday February 12 2008, @03:39PM (#22396732) Homepage
      Other than so-called Madden Gamers and Halo-fiends, nearly every gamer is looking forward to this. How do I know this?

      Because unlike some other developers, when Will Wright says he is implementing some crazy idea into a game, he actually implements it and implements it well. Not to suck the man's pecker, but the possibilities of a game like Spore are quite beyond anything previuosly conceived in the interactive entertainment world. Just read through interviews with him about it, or better yet just read through the Wikipedia article about it. I don't mean skim over it, I mean sit down and truly read it and absorb everything that this game is aspiring to do (and, based on what Will Wright is saying, is doing successfully.)

      When you look at what he is hoping to accomplish in this game, and what he is saying is already there and in somewhat playable form... itwould have been impossible even just a decade ago. His early description of it by calling it "Sim Everything" seems like it will be an accurate label.

      Lastly, keep in mind that the ONLY thing that we have any sort of details about are when you are still in the cell-sized areas of the game. If they are putting this much detail into what is happening when you are the size of an amoeba, imagine what the rest of it could possbily be like...

      I know I sound like some sniviling Will Wright fanboy who wants anything the man releases, but again...go and really read about what this game is trying to accomplish. It's mind boggling.
        • No, you're playing "Troll the Slashdot Geeks." And winning handily, I might add.
    • I'd love to see a Star Wars MMOG where you could slip in and out of perspectives (with some load time of course). Imagine flying as an individual tie fighter, X-Wing, gunner on a battle ship, etc. (with other players or AI). Meanwhile, other players could be controlling the sides of the battle from a Homeworld-type perspective. Above them could be other players who are controlling things at a higher "Master of Orion"-perspective. This way, communication could be facilitated between players on the same team throughout these different perspectives.

      So, basically, you want a MMOG that plays like Battlestations: Midway - except maybe with one more layer of abstraction.

    • I assume the controls would present *some* challenge. A controller pad has a more limited controls than a PC; not to say it can't do it, just that it requires more than just a quick function mapping. A large portion of Spore is supposed to be about sharing just about everything, and I'm sure Live presents some challenges and requires a lot of interaction with Microsoft, atleast that's what other developers have said. Furthermore, DS and cellphone versions were said to be limited to a or a few certain "level
      • I'm not a main PC gamer personally, but to go with what you said, I feel Steam saved PC gaming for me. PCs were better at it in theory, but in practice, consoles had better games (in general, with notable exceptions, like many Blizzard games), just because of the marketshare and marketing... But with Steam comes a new factor: Impulse buy. I can go from wanting a game, to getting it, before I have time to doubt myself :)

        Not sure if thats actually good or bad, but my childish self likes it.
    • Spore started as an experiment by Will Wright that later got folded back into the company. I'm sure they're all really leery of it still and don't want to invest in making this game for every processor known to man with some kind of proof that it'll actually sell. The Internet Hype Machine (tm) has managed to convince them it'll sell well enough to put it on a few of them, but it'll have to actually sell before they'll feel comfortable with more. Wright isn't God at the company, merely a very, very stron
    • If you are releasing spore through your genitals...well...let's just say you need to get that checked out.
The distinction between true and false appears to become increasingly blurred by... the pollution of the language. -- Arne Tiselius