Submitting a review for consideration is easy; please first read Slashdot's book review guidelines. Updated: 2008114 by samzenpus
All trademarks and copyrights on this page are owned by their respective owners. Comments are owned by the Poster. The Rest © 1997-2009 Geeknet, Inc.
Happy Darwin Day (Score:5, Interesting)
Re: (Score:2)
Re:Happy Darwin Day (Score:4, Funny)
Parent
Re: (Score:2, Funny)
And if only they could find a reason to delay the release date until a year from today, they'd hit the 200th anniversary of Darwin's birth!
Wait, no, bad, I don't want to give them an excuse to delay further...
Maybe they can delay the PS3 version until 2009. PS3 owners are used to getting late versions of games anyway.
Re: (Score:2, Insightful)
Re:Happy Darwin Day (Score:5, Funny)
Parent
Re:Happy Darwin Day (Score:4, Funny)
Parent
Re: (Score:2)
Sorry to burst your bubble, but Intelligent Design IS Creationism, just renamed to fool people on purpose. I'm sorry you fell for the Dicovery Institute's trick. Read about the Wedge Strategy [wikipedia.org] and the accidentally leaked Wedge Document [antievolution.org].
-Don
Re:Happy Darwin Day (Score:5, Interesting)
http://en.wikipedia.org/wiki/Theistic_evolution [wikipedia.org]
http://en.wikipedia.org/wiki/Theistic_evolution#Relationship_to_intelligent_design [wikipedia.org]
You say I fell for Discovery Institute's trick, but it seems you are under the impression that anyone who believes that God is the Creator must also believe that He scattered dinosaurs fossils around and that the Earth is 6,000 years old.
Parent
Re: (Score:3, Insightful)
The Soul of The Sims (Score:5, Interesting)
The Soul of The Sims, by Will Wright [donhopkins.com]
Macintosh HD:XmotiveHarness:src/Motive.c
Tuesday, January 28, 1997 / 9:25 AM
This is the prototype for the soul of The Sims, which Will Wright wrote on January 23, 1997.
I had just started working at the Maxis Core Technology Group on "Project X" aka "Dollhouse", and Will Wright brought this code in one morning, to demonstrate his design for the motives, feedback loop and failure conditions of the simulated people. While going through old papers, I ran across this print-out that I had saved, so I scanned it and cleaned the images up, and got permission from Will to publish it.
This code is a interesting example of game design, programming and prototyping techniques. The Sims code has certainly changed a lot since Will wrote this original prototype code. For example, there is no longer any "stress" motive. And the game doesn't store motives in global variables, of course.
My hope is that this code will give you a glimpse of how Will Wright designs games, and what was going on in his head at the time!
Read The Soul of The Sims code here... [donhopkins.com]
-Don
Re:The Soul of The Sims (Score:4, Funny)
Parent
Double Feature (Score:2, Funny)
Bring on the vaporware!
Wii version has been announced, per TFA (Score:5, Informative)
The summary:
The article:
These are contradictory. I think I'll go with the story itself.
Also, something out on a cellphone before major consoles? That seems odd -- is it a first?
Re: (Score:2)
Re: (Score:2)
Will Wright's Spore To Release Sept. 7th (Score:5, Funny)
Underwater stage? Flying critters? Length? (Score:2)
* The so called "Underwater stage"? Supposedly this was cut in lieu of your creature moving from cell to the beach...
* Flying critters, or otherwise critters with wings?
* The length of each stage? In the latest interview he talks about difficulty levels and how that will affect it, so... How long will it take each stage on the average difficulty?
A long wait, but... (Score:4, Insightful)
Has it taken a long time from concept to completion? Yeah, that's a pitfall they've encountered. Maybe their timing is good, though - the MMO world has calmed down a bit, the Wii isn't as brand-spanking-new, people have done Bioshock... now there's something new to anticipate and it's not competing against the "biggies" we've had lately. Granted, in the months to come we may find that new hardware and games are going to challenge it. But think of it this way - it's certainly piqued your interest, right? Controversy means people will take a look at it, just to find out what the fuss is about.
If the game is good enough, it doesn't matter when it's released - it's not going to miss the boat because it's not trying to ride a fad. In the meantime, we can still play the games we've been playing. No need to hop from one game to the next constantly, just sit back and enjoy what you're playing... when Spore comes out, you'll be ready for it, and maybe you can take the time to play it out and appreciate what it is, rather than whipping through and waiting for the next late-release game.
Re: (Score:2)
Oh, and FYI, this doesn't mean DNF will be the best game ever.
Blue Balls (Score:3, Funny)
If he waits that long, he's going to have a hell of a case of blue balls.
Tell me why I should care about WW's "Spore" (Score:5, Insightful)
I'm not saying Spore will be good or bad, but I'm not buying a game who's sole reason for hype is a guy who's managed to make two franchises and milk them to death in a way that makes Nintendo jealous.
Re: (Score:2, Informative)
Re: (Score:3, Insightful)
What exactly did Einstein ever do aside from work in a patent office and publish a few papers?
What exactly did Linus Torvalds ever do aside from start a UNIXoid kernel?
What exactly did Andrew Wiles ever do aside from proving some dead guy's really old theorem?
Of course past performance never proves future returns, but by trivializing Sim City and The Sims you just make yourself look silly.
Doesn't this qualify as a good year or bad year... (Score:2)
Re:Great... (Score:5, Funny)
Parent
Re: (Score:2, Informative)
Re: (Score:2)
Re: (Score:2)
Re:Great... (Score:4, Informative)
http://en.wikipedia.org/wiki/Development_of_Spore#Release_date_delays [wikipedia.org]
The first release period was announced to be January to March of 2008.
The game was originally shown at the Game Developers Conference in early 2005, but other than "we hope to get the game out soon" there was nothing solid until what was stated above.
Parent
Re:Great... (Score:4, Interesting)
Game makers should learn that the longer the period of hype, the higher the expectations. Let's hope, for the developer's sake, that this game is really extraordinary, because after all the hype, "good", or even "great" won't be good enough.
Parent
Re: (Score:2)
Okay... And how exactly would honesty -- meaning they had initially told you that Spore would be out in Sept 08 -- have changed your computer-using situation in any way?
Re: (Score:3, Insightful)
For some reason I suspect you drink a lot, take zoloft, or do you just enjoy the beatings your girlfriend gives when you ask if you can hang out with your friends after work?
But seriously, I don't know about you but I'm in my 30s and if my girlfriend doesn't at least tolerate my gaming and activities then she won'
Re:Relationship advice on slashdot (Score:3, Funny)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Dupe. (Score:2)
Also, if you have the capability to track who is using a pirated copy, you have the capability to ban them from your systems, right? If it's a more decentralized model, and you can't stop them, then you don't really have the capability to track them. QED.
Re: (Score:2)
Re: (Score:2)
I love Nintendo and really don't care for Sony, but I don't see what's so 'trollish' about this question.
Re: (Score:2)
Re: (Score:2)
Re:Yawn (Score:5, Insightful)
Because unlike some other developers, when Will Wright says he is implementing some crazy idea into a game, he actually implements it and implements it well. Not to suck the man's pecker, but the possibilities of a game like Spore are quite beyond anything previuosly conceived in the interactive entertainment world. Just read through interviews with him about it, or better yet just read through the Wikipedia article about it. I don't mean skim over it, I mean sit down and truly read it and absorb everything that this game is aspiring to do (and, based on what Will Wright is saying, is doing successfully.)
When you look at what he is hoping to accomplish in this game, and what he is saying is already there and in somewhat playable form... itwould have been impossible even just a decade ago. His early description of it by calling it "Sim Everything" seems like it will be an accurate label.
Lastly, keep in mind that the ONLY thing that we have any sort of details about are when you are still in the cell-sized areas of the game. If they are putting this much detail into what is happening when you are the size of an amoeba, imagine what the rest of it could possbily be like...
I know I sound like some sniviling Will Wright fanboy who wants anything the man releases, but again...go and really read about what this game is trying to accomplish. It's mind boggling.
Parent
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
I'd love to see a Star Wars MMOG where you could slip in and out of perspectives (with some load time of course). Imagine flying as an individual tie fighter, X-Wing, gunner on a battle ship, etc. (with other players or AI). Meanwhile, other players could be controlling the sides of the battle from a Homeworld-type perspective. Above them could be other players who are controlling things at a higher "Master of Orion"-perspective. This way, communication could be facilitated between players on the same team throughout these different perspectives.
So, basically, you want a MMOG that plays like Battlestations: Midway - except maybe with one more layer of abstraction.
Re: (Score:2)
Re: (Score:2)
Not sure if thats actually good or bad, but my childish self likes it.
Re: (Score:2)
Re: (Score:3, Funny)