Spore Hands-On Preview 192
cardjoe writes "The release date for Spore has just been announced and what better way to celebrate than to check out the latest build of the game? That's just what bit-tech.net did, spending hours with the full version of the game. The article covers all the different editors and stages in the game as well as providing a brief on the pollinated content and how it may well introduce an entire new genre to PC gaming — that of the Massively Online Singleplayer. The article is in-depth and has a whole load of brand new screenshots too, showing the various stages that the player will go through as they play the game and move their creature from single cells to galaxy-hopping space freaks."
It's hard for me to contain my excitement (Score:3, Interesting)
Only a game that gives you that much control over life can satisfy my ego.
High Hopes (Score:5, Interesting)
Everything I read about this game makes it seem like this is either going to be the greatest game ever released or the most disappointing.
The thing that fascinates me the most is that the progression through the game's stages seems in some ways to mirror the evolution of video games themselves, from simple Atari games to the modern day. Or to look at it another way, the idea of having an arc throughout the game in both the objectives and the style of gameplay itself sounds amazing.
Hang on- I think I played this before! (Score:5, Interesting)
Oh, wait... I guess there were some minor differences [youtube.com].
Whoops.
W
Re:High Hopes (Score:3, Interesting)
Spinoffs & Mods Galore! (Score:2, Interesting)
With creatures like these... (Score:4, Interesting)
Stop right there pal, you had me sold on "flying toilet"!
I look forward to exploring new worlds and encountering other players' utterly ridiculous creatures. Of course, I'll be disappointed if someone doesn't create creatures/civilizations based on every internet meme ever (oh how I'll enjoy destroying the LOLcats with my spaceship's death ray).
Oh yeah, Spore's Wikipedia article mentions how the galaxy will feature active planetary nebulas, black holes, rotating spiral arms, etc. After acquiring a spaceship, I fully plan on plotting a course to the black hole's event horizon. I wonder how the game will model that experience...
Design vs. evolution (Score:4, Interesting)
That is may main irritation as a professional designer of the whole "intelligent design" pseudo debate. Any intelligent designer is aware that evolution is the most important design tool, especially for complex systems.
Re:High Hopes (Score:3, Interesting)
Also, I've yet to see an ad that says "This Christmas, WILL WRIGHT will make you his SIMBITCH."
Re:So... (Score:2, Interesting)
Re:It's fine that the source is closed, for them.. (Score:3, Interesting)
When I used Linux I used to wish more games were released for LInux but then I realized that it isn't that big of a deal to boot into Windows to pay the types of games that I tend to enjoy. Really, what's a 3 minute reboot (or whatever it is) to play a fullscreen game for a few hours? Once you're in, the OS it happens to be running on is pretty much irrelevant.
That said, I sure am glad EVE Online came out with a client for Linux and Mac because it means I don't have to reboot just to login and update my skill training. Though I suppose just providing that functionality through the web site would be enough.
-matthew
Re:I care only about one thing: (Score:5, Interesting)
But sure, we all have our priorities in life. Spore happens to let you control that since we seem to have lost control in real life.