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Games Entertainment

Videogames Doomed for a 'Comics-like Ghetto'? 354

At the Newsweek blog LevelUp, journalist N'Gai Croal wrote this week about the sometimes-precarious position of videogames in popular culture. The frustrations of legislators, lawyers, and 'pro-family' groups aside, the popularity and record sales of the gaming industry would seem to indicate rising stock for gaming as an art form in the US. And yet, there are some folks who see gaming as just another fad, which in some time will be equal in popularity to comic books or tabletop roleplaying. N'Gai starts to form his response by noting that learning to play videogames is considerably easier than developing an appreciation for literature of any kind. He then goes on to note that the (oft-cited) lack of weighty subjects in gaming is more due to the 'pop culture' nature of the hobby than the medium itself. "Popular fiction generally outsells literary fiction. Summer blockbusters generally out-gross arthouse films. Is this any different from, say, Call of Duty 4: Modern Combat out-NPD-ing BioShock last year, or Madden doing the same to Shadow of the Colossus in 2005?" He discusses some ways to address that, but do you have any solutions? Or are games doomed to be the playthings of adolescent boys for the rest of the century? (And yeah, I resent the 'comics ghetto' label too.)
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Videogames Doomed for a 'Comics-like Ghetto'?

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  • video games as art? (Score:5, Informative)

    by majorgoodvibes ( 1228026 ) on Friday February 15, 2008 @06:28PM (#22440438)
    Last year Roger Ebert responded to Clive Barker's comments on Ebert not considering video games art:

    http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20070721/COMMENTARY/70721001 [suntimes.com]

    There are some good thoughts in there even though Ebert is definitely in "Get off my lawn" territory.

    I love the Half-Life series. I think there's a lot of wit and intelligence and creativity there that you don't see in a lot of other games. But every time I sit down to play a new episode I inevitably think: "It's just a First Person Shooter." Portal gets even higher marks for creativity. The way they develop the GLaDOS character and the use of plot twists and the out-of-left-field use of music is brilliant. But is it art?

    I guess I tend to think of video games being "artful" rather than "art".
  • Re:Label maker. (Score:5, Informative)

    by jollyreaper ( 513215 ) on Friday February 15, 2008 @07:05PM (#22440794)

    Maybe you should be asking "How many people under 30 read comics?". One of the reasons why the comics industry is doing so badly is because there are few new readers, and the existing readership keeps getting older.

    Kids don't read comics anymore. Most comics readers _are_ over 30. I'm 23, and most people I see at the comic shop are older than me.
    You raise a good point. This isn't a question of comics vs. rpg's vs. video games, this is about entertainment dollars and what people spend them on, period. All of the above are just avenues of entertainment.

    Now American comics, the print kind sold in stores, they petty much suck. Heroes in spandex, boring plots, recycled everything, yuck. But if you take a look at the manga section in bookstores, it's off the charts. There are plenty of young people reading comics, even girls! But it's manga they're going for. Since the American comics aren't developing a new audience, they have to enhance the value for older readers to keep them coming back, like the tobacco companies spiking the nicotine in ciggies. And that means more masturbatory aid females, more fan service, more pandering, just to keep the books moving. It doesn't help that rising prices have pushed comics out of the casual purchase territory for today's teens.

    As for pencil and paper RPG's, the demographic is there, same as always, even bigger than before! But they're playing the games on computers now. Video games are poaching those dollars.

    There are so many more companies competing for dollars compared to when I was a kid and compared to the previous decades before my time, it's even crazier. DVD's, video games, CD's, MMORPG's, cars, ipods, laptops, computers, not to mention books, comics, etc, too many things to split the entertainment dollar amongst.

    Now if they want to talk about video games getting ghettoized, just look at the Wii. Old folks play it. Over the holidays, my sister brought her Wii along and the whole family enjoyed it. It's the first video game system my mom's liked since the Odyssey from the early 80's. Nintendo proved the market is there, companies just have to get inventive about serving it. Same goes for the comics. No self-respecting geek gamer wanted a Wii but it looks like the market is bigger than that. No self-respecting comic publisher would want to trade spandex heroes for yaoi but the girls are buying it up in droves. There are ways to make money, they just might not be the way the industry leaders want to make it.
  • Re:Label maker. (Score:2, Informative)

    by wertigon ( 1204486 ) on Friday February 15, 2008 @08:16PM (#22441470)
    And, let's not forget much of the newer comics today are distributed in digital form. Just look at MegaTokyo, Penny Arcade, User Friendly, XKCD... The list goes on and on.
  • Re:Not a chance (Score:5, Informative)

    by Original Replica ( 908688 ) on Friday February 15, 2008 @08:48PM (#22441754) Journal
    WoW will go down in history as a classic game.

    I would be curious to see a comparison of total man-hours spent enjoying WoW or EVE vs total man-hours spent watching a production of a Shakespeare play. Wow has about 6.5 million players, [arstechnica.com] if we assume a safe average of 100 hours played per player [parc.com] WoW has been played for 605 million man-hours. Meanwhile, In 1600 the population of London was 200,00 by 1700 the population of London was about 600,000 [demographia.com] So assuming every single person in London saw two productions of Shakespeare every year, that's only about 200 million man-hours of Shakespeare enjoyed in 100 years. I would say that by some measures WoW is already a greater cultural influence that Shakespeare.

    I really roughed in these numbers (but do have sources), if someone who is better at figuring these things would be so kind as to try to supply some better total estimates I appreciate it.
  • by Jarik_Tentsu ( 1065748 ) on Friday February 15, 2008 @08:57PM (#22441848)
    Hell, compare it to manga, which has really started to dominate that industry, even outside of Japan and 'otakus'. But it's exactly as you said - where American comics were all superhero type, manga comes in everything for any age and every genre with every potential storyline you could phantom. Different drawing styles too.

    ~Jarik
  • Re:Not a chance (Score:1, Informative)

    by Anonymous Coward on Saturday February 16, 2008 @02:53AM (#22443556)

    I've only read a couple of Shakespeare's plays (Macbeth and R&J). While the archaic language made a couple of the jokes require an explanation, the plots themselves weren't exactly mind bending.


    The premise behind Romeo and Juliet wasn't Shakespeare's he took the characters and plot from a previously existing play. The whole idea behind Shakespeare's "genius" is precisely the thing that most people don't understand anymore: his language. In his day, Shakespeare was quite gifted with his ability to make puns and create satire, but in a very subtle way. Compare Shakespeare to Douglas Adams. DNA certainly had a gift in making a sentence funny, regardless of content. Hell, in the first HHGG novel, the Earth is destroyed in the first half of the book, and body really dwells on the fact that 6 billion people are dead, they just move on with the humor, and everything is okay.
  • Comment removed (Score:3, Informative)

    by account_deleted ( 4530225 ) on Saturday February 16, 2008 @05:25AM (#22444054)
    Comment removed based on user account deletion
  • Re:Not a chance (Score:5, Informative)

    by C0rinthian ( 770164 ) on Saturday February 16, 2008 @04:36PM (#22447532)

    Noone gave a rats ass about J. S. Bach's work when he was alive.
    Well, there goes your credibility in this discussion.
    He was well renowned as a performer, but his compositions were not considered anything special until well after his death. (Early 19th Century)

    You might want to educate yourself [wikipedia.org]

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