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Role Playing (Games) Entertainment Games

The Future of MMOs 224

IGN has some interesting coverage of a panel at GDC 2008 that featured some of the top names in the MMO world who got together to discuss the future of the genre. "On hand were Jack Emmert of Cryptic Studios, Mark Miller of NCSoft, Min Kim of Nexon and Rob Pardo of Blizzard Entertainment. MMO newbie Ray Muzyka was also on hand to share his thoughts as BioWare moves into the MMO arena. [...] The conversation got a lot more heated when the subject of micro-transactions was introduced. This is a popular revenue model in Asia, where the games themselves are free to play but charge a premium for a variety of premium extras, from vanity items to additional content or abilities. It's a model that's working well for Korean developer Nexon but hasn't been adopted by many American developers."
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The Future of MMOs

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  • by Anonymous Coward on Friday February 22, 2008 @02:11PM (#22517680)

    This is a popular revenue model in Asia, where the games themselves are free to play but charge a premium for a variety of premium extras, from vanity items to additional content or abilities. It's a model that's working well for Korean developer Nexon but hasn't been adopted by many American developers.

    Making your games so awesome that people pay for 5 days straight and die from exhaustion is also popular in Korea. Let's not import that, though.

  • Because I have a wife, and kids, and a job, and all these MMOs are just lurking around in local stores, threatening to take it all away from me. Fortunately, none have been good enough to get me to play, but someday... someday...
  • by Anonymous Coward on Friday February 22, 2008 @02:23PM (#22517888)
    Raw stupidity? You could try to import more, but you'll find we're saturated.
  • by thanatos_x ( 1086171 ) on Friday February 22, 2008 @02:56PM (#22518498)
    You've listed just a few of the current genres in MMOs. I predict in the future you'll take on the role of a denizen of a tough world. Initially you'll barely be able to do the simplest of things, but as you spend time, you'll level them up. Strange and arcane rules will be placed upon you, but as you level up you'll face less and less of the, until you hit the 2nd stage of the game where you rapidly level up abilities, but just as you're about to make use of them and rule the world, a new set of rules is placed upon you, and even tougher bosses appear, many of which you can't directly attack, unless you want agro from the mega boss force. Eventually after years of struggle, you'll slowly get promoted in whatever job you've chosen to level in - but the great thing is that you're almost unlimited in what 'jobs' you want to take, but various characters have aptitude for certain jobs based upon training and the options at character creation.

    Of course they're already predicting that people will complain this is far too similar to 'life' and not want to play it, but that's expected to take a fair amount of time.
  • by rickb928 ( 945187 ) on Friday February 22, 2008 @03:01PM (#22518574) Homepage Journal
    The ultimate offense is when the weezil newbies scout out the blogs and make these game-rapers by the hundreds. Not only do they ever get the thrill of figuring out how to play with reasonable chars, but any newbs that start with a simple char get crucified. Bleagh.

    No wonder I don't play any of these things. Hard enough on a level playing field. Getting gang-raped by the n00bs is what I bought BF2 for.
  • Yes, but you can gank cell R19, take all its stuff, then call it a faggot.

    That's good times.

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