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Wii Businesses Nintendo

WiiWare Week Round Up 64

Mark Graham writes "All this week, UK games development site Develop has been running a series of articles under its 'WiiWare Week' banner, analyzing developer's affections for, and the potential success of Nintendo's upcoming WiiWare digital distribution platform. Most revealing is the claim that Nintendo has been secretly 'waging war' on the likes of Sony and Microsoft by capitalizing on frustrations over cuts to the Xbox Live Arcade royalty rate (down from 70% to 35% for any game making under $4m in revenue) and talking up the service's access to a wide audience to win over development support. It features commentary from both established developers (such as David Braben, creator of Elite, and Scott Orr, creator of Madden) — and indie teams (developers of new WiiWare games Pop and Gravitronix) making launch games for the service."
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WiiWare Week Round Up

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  • by dancingmad ( 128588 ) on Friday March 14, 2008 @11:43PM (#22757476)
    I have a Wii I left in the U.S. and now I am considering buying one in my current location.

    The thing about the Wii is while games like Mario Galaxy, Smash Brothers, etc. look fun, it seems like there are fewer longer games, or gamer's games (SRPGs, for example; the only one that comes to mind is Fire Emblem) for the system.

    I see WiiWare as being an excellent antidote. Someone who wants to code a SNES style SRPG or RPG that last for 40 hours has the resources to do so. Moreover, with limits on file size, the developers are going to have to take some time with gameplay to make a successful game (the forthcoming Crystal Chronicles WiiWare title seems to encapsulate this; it looks good, but there is obviously some limit to what it can do graphically - this I hope will be made up for by richer game play).
  • by ecavalli ( 1216014 ) on Saturday March 15, 2008 @02:11AM (#22757976) Homepage
    Presumably Nintendo has been capitalizing on Sony's string of huge promises that never quite come to fruition, or are pruned back drastically when they eventually see release.

    Sony's Home, the online performance of any of their games, the vibration features in their controllers, etc have all suffered from this issue and things like this push developers -- particularly smaller developers who don't have large corporate entities forcing them to release games on certain platforms -- away from creating games on a certain console.

    Nintendo has had a lot of these same issues (most notably the Wii's online gaming system) but the sheer number of people who own the system currently and those who will own the system in the future combined with the eventual reality they'll face (that they can't play strictly Nintendo games forever) creates an extremely lucrative market for any developer who wants to create something without millions of dollars or a 4 year time frame and still make good money.

    The only question now is whether or not Nintendo can match (or even approach) the convenience and usability of Microsoft's XBLA system. Microsoft has done a lot of things wrong, but Xbox Live is not one of them.
  • by morari ( 1080535 ) on Saturday March 15, 2008 @12:33PM (#22759896) Journal

    The only question now is whether or not Nintendo can match (or even approach) the convenience and usability of Microsoft's XBLA system. Microsoft has done a lot of things wrong, but Xbox Live is not one of them.
    All Nintendo really has to do is stop using game specific Friend Codes and just use the one main Wii Code that every console comes with. This would be perfectly streamlined and allow for a much more flexible identification system as it would be an assigned number with no fighting over user names. They should also probably allow voice chat between friends.

    The online components of Guitar Hero III and Super Smash Bros Brawl work pretty well for what they are, with those two points being the only real improvement that absolutely needs to happen. I could care less about leaderboards and such since they junk just brings out the worst of competitive scum in games. I do hope that Nintendo opens up access to the SD card a bit more with Wii Ware however, allowing content to be played off of it. Transferring stuff back and forth to the Wii's internal memory is a pain, especially with downloadable content and such on the horizon.

  • by feepness ( 543479 ) on Saturday March 15, 2008 @04:07PM (#22760990)

    Hmm, how does one track "future sales" ??
    By projecting from current sales. [gamasutra.com]

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